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.. | ||
Properties | ||
resources | ||
AvatarParameter.cs | ||
GameEvents.cs | ||
Main.cs | ||
ml_amt.csproj | ||
MotionTweaker.cs | ||
README.md | ||
ResourcesHandler.cs | ||
Settings.cs | ||
Utils.cs |
Avatar Motion Tweaker
This mod adds features for AAS animator and avatar locomotion behaviour.
Installation
- Install latest MelonLoader
- Get latest release DLL:
- Put
AvatarMotionTweaker.dll
inMods
folder of game
- Put
Usage
Available mod's settings in Settings - IK - Avatar Motion Tweaker
:
- Crouch limit: defines crouch limit; default value -
75
. - Prone limit: defines prone limit; default value -
40
. - IK override while flying: disables legs locomotion/autostep in fly mode; default value -
true
. - IK override while jumping: disables legs locomotion/autostep in jump; default value -
true
. - Adjusted locomotion mass center: automatically changes IK locomotion center if avatar has toe bones; default value -
true
.- Note: Compatible with DesktopVRIK and FuckToes.
Available additional parameters for AAS animator:
Moving
: defines movement state of player; boolean.MovementSpeed
: length of vector made of defaultMovementX
andMovementY
parametersVelocity
: current player's movement velocity in space
Parameters can be set as local-only (not synced) if start with #
character.
Additional mod's behaviour:
- Avatars can have controlled IK crouch and prone limits. For that create
[IKLimits]
GameObject parented to avatar's root. Its local X and Y positions will be used as crouch and prone limits respectively and can be changed via animations. Values should be in range of [0;1].