sdraw_mods_cvr/ml_lme/LeapTracking.cs
2024-10-05 15:42:32 +03:00

283 lines
12 KiB
C#

using ABI_RC.Core.Player;
using UnityEngine;
namespace ml_lme
{
[DisallowMultipleComponent]
class LeapTracking : MonoBehaviour
{
public static LeapTracking Instance { get; private set; } = null;
static Quaternion ms_dummyRotation = Quaternion.identity;
static readonly Quaternion ms_hmdRotation = new Quaternion(0f, 0.7071068f, 0.7071068f, 0f);
static readonly Quaternion ms_screentopRotation = new Quaternion(0f, 0f, -1f, 0f);
Transform m_root = null;
Transform m_offsetPoint = null;
GameObject m_leapHands = null;
LeapHand m_leapHandLeft = null;
LeapHand m_leapHandRight = null;
Transform m_leapElbowLeft = null;
Transform m_leapElbowRight = null;
GameObject m_leapControllerModel = null;
void Start()
{
if(Instance != null)
{
Object.DestroyImmediate(this);
return;
}
Instance = this;
m_root = new GameObject("Root").transform;
m_root.parent = this.transform;
m_root.localPosition = Vector3.zero;
m_root.localRotation = Quaternion.identity;
m_offsetPoint = new GameObject("OffsetPoint").transform;
m_offsetPoint.parent = m_root;
m_offsetPoint.localPosition = Vector3.zero;
m_offsetPoint.localRotation = Quaternion.identity;
m_leapElbowLeft = new GameObject("LeapElbowLeft").transform;
m_leapElbowLeft.parent = m_offsetPoint;
m_leapElbowLeft.localPosition = Vector3.zero;
m_leapElbowLeft.localRotation = Quaternion.identity;
m_leapElbowRight = new GameObject("LeapElbowRight").transform;
m_leapElbowRight.parent = m_offsetPoint;
m_leapElbowRight.localPosition = Vector3.zero;
m_leapElbowRight.localRotation = Quaternion.identity;
m_leapControllerModel = AssetsHandler.GetAsset("assets/models/leapmotion/leap_motion_1_0.obj");
if(m_leapControllerModel != null)
{
m_leapControllerModel.name = "LeapModel";
m_leapControllerModel.transform.parent = m_offsetPoint;
m_leapControllerModel.transform.localPosition = Vector3.zero;
m_leapControllerModel.transform.localRotation = Quaternion.identity;
}
m_leapHands = AssetsHandler.GetAsset("assets/models/leaphands/leaphands.prefab");
if(m_leapHands != null)
{
m_leapHands.name = "LeapHands";
m_leapHands.transform.parent = m_offsetPoint;
m_leapHands.transform.localPosition = Vector3.zero;
m_leapHands.transform.localRotation = Quaternion.identity;
m_leapHandLeft = new LeapHand(m_leapHands.transform.Find("HandL"), true);
m_leapHandRight = new LeapHand(m_leapHands.transform.Find("HandR"), false);
}
OnModelVisibilityChanged(Settings.ModelVisibility);
OnVisualHandsChanged(Settings.VisualHands);
OnTrackingModeChanged(Settings.TrackingMode);
OnHeadAttachChanged(Settings.HeadAttach);
OnRootAngleChanged(Settings.RootAngle);
Settings.OnEnabledChanged.AddListener(this.OnEnabledChanged);
Settings.OnModelVisibilityChanged.AddListener(this.OnModelVisibilityChanged);
Settings.OnVisualHandsChanged.AddListener(this.OnVisualHandsChanged);
Settings.OnTrackingModeChanged.AddListener(this.OnTrackingModeChanged);
Settings.OnHeadAttachChanged.AddListener(this.OnHeadAttachChanged);
Settings.OnHeadOffsetChanged.AddListener(this.OnHeadOffsetChanged);
Settings.OnDesktopOffsetChanged.AddListener(this.OnDesktopOffsetChanged);
Settings.OnRootAngleChanged.AddListener(this.OnRootAngleChanged);
GameEvents.OnPlayspaceScale.AddListener(this.OnPlayspaceScale);
}
void OnDestroy()
{
if(Instance == this)
Instance = null;
if(m_leapHands != null)
Object.Destroy(m_leapHands);
m_leapHands = null;
m_leapHandLeft = null;
m_leapHandRight = null;
if(m_leapElbowLeft != null)
Object.Destroy(m_leapElbowLeft.gameObject);
m_leapElbowLeft = null;
if(m_leapElbowRight != null)
Object.Destroy(m_leapElbowRight.gameObject);
m_leapElbowRight = null;
if(m_leapControllerModel != null)
Object.Destroy(m_leapControllerModel);
m_leapControllerModel = null;
if(m_offsetPoint != null)
Destroy(m_offsetPoint.gameObject);
m_offsetPoint = null;
if(m_root != null)
Destroy(m_root.gameObject);
m_root = null;
Settings.OnEnabledChanged.RemoveListener(this.OnEnabledChanged);
Settings.OnModelVisibilityChanged.RemoveListener(this.OnModelVisibilityChanged);
Settings.OnVisualHandsChanged.RemoveListener(this.OnVisualHandsChanged);
Settings.OnTrackingModeChanged.RemoveListener(this.OnTrackingModeChanged);
Settings.OnHeadAttachChanged.RemoveListener(this.OnHeadAttachChanged);
Settings.OnHeadOffsetChanged.RemoveListener(this.OnHeadOffsetChanged);
Settings.OnDesktopOffsetChanged.RemoveListener(this.OnDesktopOffsetChanged);
Settings.OnRootAngleChanged.RemoveListener(this.OnRootAngleChanged);
GameEvents.OnPlayspaceScale.RemoveListener(this.OnPlayspaceScale);
}
void Update()
{
if(Settings.Enabled)
{
Transform l_camera = PlayerSetup.Instance.GetActiveCamera().transform;
m_root.position = l_camera.position;
m_root.rotation = (Settings.HeadAttach ? l_camera.rotation : PlayerSetup.Instance.GetPlayerRotation());
LeapParser.LeapData l_data = LeapManager.Instance.GetLatestData();
if(l_data.m_leftHand.m_present)
{
OrientationAdjustment(ref l_data.m_leftHand.m_position, ref l_data.m_leftHand.m_rotation, Settings.TrackingMode);
for(int i = 0; i < 20; i++)
OrientationAdjustment(ref l_data.m_leftHand.m_fingerPosition[i], ref l_data.m_leftHand.m_fingerRotation[i], Settings.TrackingMode);
m_leapHandLeft.GetRoot().localPosition = l_data.m_leftHand.m_position;
m_leapHandLeft.GetRoot().localRotation = l_data.m_leftHand.m_rotation;
OrientationAdjustment(ref l_data.m_leftHand.m_elbowPosition, ref ms_dummyRotation, Settings.TrackingMode);
m_leapElbowLeft.localPosition = l_data.m_leftHand.m_elbowPosition;
m_leapHandLeft.Update(l_data.m_leftHand);
}
if(l_data.m_rightHand.m_present)
{
OrientationAdjustment(ref l_data.m_rightHand.m_position, ref l_data.m_rightHand.m_rotation, Settings.TrackingMode);
for(int i = 0; i < 20; i++)
OrientationAdjustment(ref l_data.m_rightHand.m_fingerPosition[i], ref l_data.m_rightHand.m_fingerRotation[i], Settings.TrackingMode);
m_leapHandRight.GetRoot().localPosition = l_data.m_rightHand.m_position;
m_leapHandRight.GetRoot().localRotation = l_data.m_rightHand.m_rotation;
OrientationAdjustment(ref l_data.m_rightHand.m_elbowPosition, ref ms_dummyRotation, Settings.TrackingMode);
m_leapElbowRight.localPosition = l_data.m_rightHand.m_elbowPosition;
m_leapHandRight.Update(l_data.m_rightHand);
}
}
}
public LeapHand GetLeftHand() => m_leapHandLeft;
public LeapHand GetRightHand() => m_leapHandRight;
public Transform GetLeftElbow() => m_leapElbowLeft;
public Transform GetRightElbow() => m_leapElbowRight;
public void Rebind(Quaternion p_base)
{
m_leapHandLeft?.Rebind(p_base);
m_leapHandRight?.Rebind(p_base);
}
// Settings
void OnEnabledChanged(bool p_state)
{
OnModelVisibilityChanged(Settings.ModelVisibility);
OnVisualHandsChanged(Settings.VisualHands);
}
void OnModelVisibilityChanged(bool p_state)
{
if(m_leapControllerModel != null)
m_leapControllerModel.SetActive(Settings.Enabled && p_state);
}
void OnVisualHandsChanged(bool p_state)
{
m_leapHandLeft?.SetMeshActive(Settings.Enabled && p_state);
m_leapHandRight?.SetMeshActive(Settings.Enabled && p_state);
}
void OnTrackingModeChanged(Settings.LeapTrackingMode p_mode)
{
switch(p_mode)
{
case Settings.LeapTrackingMode.Screentop:
m_leapControllerModel.transform.localRotation = Quaternion.Euler(0f, 0f, 180f);
break;
case Settings.LeapTrackingMode.Desktop:
m_leapControllerModel.transform.localRotation = Quaternion.identity;
break;
case Settings.LeapTrackingMode.HMD:
m_leapControllerModel.transform.localRotation = Quaternion.Euler(270f, 180f, 0f);
break;
}
}
void OnHeadAttachChanged(bool p_state)
{
if(m_offsetPoint != null)
m_offsetPoint.localPosition = (p_state ? Settings.HeadOffset : Settings.DesktopOffset);
}
void OnHeadOffsetChanged(Vector3 p_offset)
{
if(Settings.HeadAttach && (m_offsetPoint != null))
m_offsetPoint.localPosition = p_offset;
}
void OnDesktopOffsetChanged(Vector3 p_offset)
{
if(!Settings.HeadAttach && (m_offsetPoint != null))
m_offsetPoint.localPosition = p_offset;
}
void OnRootAngleChanged(Vector3 p_angle)
{
if(m_offsetPoint != null)
m_offsetPoint.localRotation = Quaternion.Euler(p_angle);
}
// Game events
void OnPlayspaceScale(float p_relation)
{
try
{
if(m_root != null)
m_root.localScale = Vector3.one * p_relation;
}
catch(System.Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
// Utils
static void OrientationAdjustment(ref Vector3 p_pos, ref Quaternion p_rot, Settings.LeapTrackingMode p_mode)
{
switch(p_mode)
{
case Settings.LeapTrackingMode.Screentop:
{
p_pos.x *= -1f;
p_pos.y *= -1f;
p_rot = (ms_screentopRotation * p_rot);
}
break;
case Settings.LeapTrackingMode.HMD:
{
p_pos.x *= -1f;
Utils.Swap(ref p_pos.y, ref p_pos.z);
p_rot = (ms_hmdRotation * p_rot);
}
break;
}
}
}
}