sdraw_mods_cvr/ml_pmc/PoseCopycat.cs
SDraw 0f5e1484d1
New mod: PlayerMovementCopycat
Collider radius upon avatar scaling
2023-05-04 11:40:53 +03:00

322 lines
13 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.IK.SubSystems;
using ABI_RC.Systems.MovementSystem;
using RootMotion.FinalIK;
using UnityEngine;
namespace ml_pmc
{
[DisallowMultipleComponent]
public class PoseCopycat : MonoBehaviour
{
static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f);
static public PoseCopycat Instance { get; private set; } = null;
static internal System.Action<bool> OnActivityChange;
Animator m_animator = null;
VRIK m_vrIk = null;
float m_ikWeight = 1f;
LookAtIK m_lookAtIk = null;
float m_lookIkWeight = 1f;
bool m_sitting = false;
bool m_inVr = false;
bool m_active = false;
float m_distanceLimit = float.MaxValue;
bool m_fingerTracking = false;
HumanPoseHandler m_poseHandler = null;
HumanPose m_pose;
PuppetParser m_puppetParser = null;
internal PoseCopycat()
{
if(Instance == null)
Instance = this;
}
~PoseCopycat()
{
if(Instance == this)
Instance = null;
}
// Unity events
void Update()
{
m_sitting = (MovementSystem.Instance.lastSeat != null);
if(m_active && (m_puppetParser != null))
{
OverrideIK();
if(m_puppetParser.HasAnimator())
{
bool l_mirror = Settings.MirrorPose;
if(Settings.Gestures)
{
CVRInputManager.Instance.gestureLeft = (l_mirror ? m_puppetParser.GetRightGesture() : m_puppetParser.GetLeftGesture());
CVRInputManager.Instance.gestureRight = (l_mirror ? m_puppetParser.GetLeftGesture() : m_puppetParser.GetRightGesture());
}
if(m_puppetParser.HasFingerTracking())
{
m_fingerTracking = true;
CVRInputManager.Instance.individualFingerTracking = true;
IKSystem.Instance.FingerSystem.controlActive = true;
ref float[] l_curls = ref m_puppetParser.GetFingerCurls();
CVRInputManager.Instance.fingerCurlLeftThumb = l_curls[l_mirror ? 5 : 0];
CVRInputManager.Instance.fingerCurlLeftIndex = l_curls[l_mirror ? 6 : 1];
CVRInputManager.Instance.fingerCurlLeftMiddle = l_curls[l_mirror ? 7 : 2];
CVRInputManager.Instance.fingerCurlLeftRing = l_curls[l_mirror ? 8 : 3];
CVRInputManager.Instance.fingerCurlLeftPinky = l_curls[l_mirror ? 9 : 4];
CVRInputManager.Instance.fingerCurlRightThumb = l_curls[l_mirror ? 0 : 5];
CVRInputManager.Instance.fingerCurlRightIndex = l_curls[l_mirror ? 1 : 6];
CVRInputManager.Instance.fingerCurlRightMiddle = l_curls[l_mirror ? 2 : 7];
CVRInputManager.Instance.fingerCurlRightRing = l_curls[l_mirror ? 3 : 8];
CVRInputManager.Instance.fingerCurlRightPinky = l_curls[l_mirror ? 4 : 9];
IKSystem.Instance.FingerSystem.leftThumbCurl = l_curls[l_mirror ? 5 : 0];
IKSystem.Instance.FingerSystem.leftIndexCurl = l_curls[l_mirror ? 6 : 1];
IKSystem.Instance.FingerSystem.leftMiddleCurl = l_curls[l_mirror ? 7 : 2];
IKSystem.Instance.FingerSystem.leftRingCurl = l_curls[l_mirror ? 8 : 3];
IKSystem.Instance.FingerSystem.leftPinkyCurl = l_curls[l_mirror ? 9 : 4];
IKSystem.Instance.FingerSystem.rightThumbCurl = l_curls[l_mirror ? 0 : 5];
IKSystem.Instance.FingerSystem.rightIndexCurl = l_curls[l_mirror ? 1 : 6];
IKSystem.Instance.FingerSystem.rightMiddleCurl = l_curls[l_mirror ? 2 : 7];
IKSystem.Instance.FingerSystem.rightRingCurl = l_curls[l_mirror ? 3 : 8];
IKSystem.Instance.FingerSystem.rightPinkyCurl = l_curls[l_mirror ? 4 : 9];
}
else
{
if(m_fingerTracking)
{
RestoreFingerTracking();
m_fingerTracking = false;
}
}
Matrix4x4 l_offset = m_puppetParser.GetOffset();
Vector3 l_pos = l_offset * ms_pointVector;
Quaternion l_rot = l_offset.rotation;
l_pos.y = 0f;
if(Settings.MirrorPosition)
l_pos.x *= -1f;
l_pos = Vector3.ClampMagnitude(l_pos, m_distanceLimit);
l_rot = Quaternion.Euler(0f, l_rot.eulerAngles.y * (Settings.MirrorRotation ? -1f : 1f), 0f);
Matrix4x4 l_result = PlayerSetup.Instance.transform.GetMatrix() * Matrix4x4.TRS(l_pos, l_rot, Vector3.one);
if(Settings.Position && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsWorldSafe() && Utils.IsCombatSafe())
PlayerSetup.Instance.transform.position = l_result * ms_pointVector;
if(Settings.Rotation && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsCombatSafe())
{
if(m_inVr)
{
Vector3 l_avatarPos = PlayerSetup.Instance._avatar.transform.position;
PlayerSetup.Instance.transform.rotation = l_result.rotation;
Vector3 l_dif = l_avatarPos - PlayerSetup.Instance._avatar.transform.position;
PlayerSetup.Instance.transform.position += l_dif;
}
else
PlayerSetup.Instance.transform.rotation = l_result.rotation;
}
}
else
{
if(!m_puppetParser.IsWaitingAnimator())
SetTarget(null);
}
if(Vector3.Distance(this.transform.position, m_puppetParser.transform.position) > m_distanceLimit)
SetTarget(null);
}
}
void LateUpdate()
{
if(m_active && (m_animator != null) && (m_puppetParser != null) && m_puppetParser.IsPoseParsed())
{
OverrideIK();
m_puppetParser.GetPose().CopyTo(ref m_pose);
if(Settings.MirrorPose)
Utils.MirrorPose(ref m_pose);
m_poseHandler.SetHumanPose(ref m_pose);
}
}
// Patches
internal void OnAvatarClear()
{
m_inVr = Utils.IsInVR();
if(m_puppetParser != null)
Object.Destroy(m_puppetParser);
m_puppetParser = null;
m_animator = null;
m_vrIk = null;
m_lookAtIk = null;
m_poseHandler?.Dispose();
m_poseHandler = null;
m_active = false;
m_distanceLimit = float.MaxValue;
m_fingerTracking = false;
m_pose = new HumanPose();
}
internal void OnAvatarSetup()
{
m_animator = PlayerSetup.Instance._animator;
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
m_lookAtIk = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
if((m_animator != null) && m_animator.isHuman)
{
m_poseHandler = new HumanPoseHandler(m_animator.avatar, m_animator.transform);
m_poseHandler.GetHumanPose(ref m_pose);
if(m_vrIk != null)
{
m_vrIk.onPreSolverUpdate.AddListener(this.OnVRIKPreUpdate);
m_vrIk.onPostSolverUpdate.AddListener(this.OnVRIKPostUpdate);
}
if(m_lookAtIk != null)
{
m_lookAtIk.onPreSolverUpdate.AddListener(this.OnLookAtIKPreUpdate);
m_lookAtIk.onPostSolverUpdate.AddListener(this.OnLookAtIKPostUpdate);
}
}
else
m_animator = null;
}
// IK updates
void OnVRIKPreUpdate()
{
if(m_active)
{
m_ikWeight = m_vrIk.solver.IKPositionWeight;
m_vrIk.solver.IKPositionWeight = 0f;
}
}
void OnVRIKPostUpdate()
{
if(m_active)
m_vrIk.solver.IKPositionWeight = m_ikWeight;
}
void OnLookAtIKPreUpdate()
{
if(m_active && !Settings.LookAtMix)
{
m_lookIkWeight = m_lookAtIk.solver.IKPositionWeight;
m_lookAtIk.solver.IKPositionWeight = 0f;
}
}
void OnLookAtIKPostUpdate()
{
if(m_active && !Settings.LookAtMix)
m_lookAtIk.solver.IKPositionWeight = m_lookIkWeight;
}
// Arbitrary
public void SetTarget(GameObject p_target)
{
if(m_animator != null)
{
if(!m_active)
{
if(p_target != null)
{
m_puppetParser = p_target.AddComponent<PuppetParser>();
m_distanceLimit = Utils.GetWorldMovementLimit();
m_active = true;
OnActivityChange?.Invoke(m_active);
}
}
else
{
if(p_target == null)
{
if(m_puppetParser != null)
Object.Destroy(m_puppetParser);
m_puppetParser = null;
if(!m_sitting)
{
Quaternion l_rot = PlayerSetup.Instance.transform.rotation;
PlayerSetup.Instance.transform.rotation = Quaternion.Euler(0f, l_rot.eulerAngles.y, 0f);
}
RestoreIK();
RestoreFingerTracking();
m_fingerTracking = false;
m_active = false;
OnActivityChange?.Invoke(m_active);
}
}
}
}
public bool IsActive() => m_active;
public bool IsFingerTrackingActive() => m_fingerTracking;
void OverrideIK()
{
if((m_vrIk != null) && !BodySystem.isCalibrating)
BodySystem.TrackingPositionWeight = 0f;
}
void RestoreIK()
{
if((m_vrIk != null) && !BodySystem.isCalibrating)
{
BodySystem.TrackingPositionWeight = 1f;
m_vrIk.solver.Reset();
}
}
void RestoreFingerTracking()
{
CVRInputManager.Instance.individualFingerTracking = (m_inVr && Utils.AreKnucklesInUse() && !Utils.GetIndexGestureToggle());
IKSystem.Instance.FingerSystem.controlActive = CVRInputManager.Instance.individualFingerTracking;
if(!CVRInputManager.Instance.individualFingerTracking)
{
CVRInputManager.Instance.fingerCurlLeftThumb = 0f;
CVRInputManager.Instance.fingerCurlLeftIndex = 0f;
CVRInputManager.Instance.fingerCurlLeftMiddle = 0f;
CVRInputManager.Instance.fingerCurlLeftRing = 0f;
CVRInputManager.Instance.fingerCurlLeftPinky = 0f;
CVRInputManager.Instance.fingerCurlRightThumb = 0f;
CVRInputManager.Instance.fingerCurlRightIndex = 0f;
CVRInputManager.Instance.fingerCurlRightMiddle = 0f;
CVRInputManager.Instance.fingerCurlRightRing = 0f;
CVRInputManager.Instance.fingerCurlRightPinky = 0f;
IKSystem.Instance.FingerSystem.leftThumbCurl = 0f;
IKSystem.Instance.FingerSystem.leftIndexCurl = 0f;
IKSystem.Instance.FingerSystem.leftMiddleCurl = 0f;
IKSystem.Instance.FingerSystem.leftRingCurl = 0f;
IKSystem.Instance.FingerSystem.leftPinkyCurl = 0f;
IKSystem.Instance.FingerSystem.rightThumbCurl = 0f;
IKSystem.Instance.FingerSystem.rightIndexCurl = 0f;
IKSystem.Instance.FingerSystem.rightMiddleCurl = 0f;
IKSystem.Instance.FingerSystem.rightRingCurl = 0f;
IKSystem.Instance.FingerSystem.rightPinkyCurl = 0f;
}
}
}
}