sdraw_mods_cvr/ml_pmc/Settings.cs
SDraw 0f5e1484d1
New mod: PlayerMovementCopycat
Collider radius upon avatar scaling
2023-05-04 11:40:53 +03:00

120 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
namespace ml_pmc
{
static class Settings
{
public enum ModSetting
{
Position,
Rotation,
Gestures,
LookAtMix,
MirrorPose,
MirrorPosition,
MirrorRotation
}
public static bool Position { get; private set; } = true;
public static bool Rotation { get; private set; } = true;
public static bool Gestures { get; private set; } = true;
public static bool LookAtMix { get; private set; } = true;
public static bool MirrorPose { get; private set; } = false;
public static bool MirrorPosition { get; private set; } = false;
public static bool MirrorRotation { get; private set; } = false;
public static Action<bool> PositionChange;
public static Action<bool> RotationChange;
public static Action<bool> GesturesChange;
public static Action<bool> LookAtMixChange;
public static Action<bool> MirrorPoseChange;
public static Action<bool> MirrorPositionChange;
public static Action<bool> MirrorRotationChange;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("PMC", null, true);
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Position.ToString(), Position),
ms_category.CreateEntry(ModSetting.Rotation.ToString(), Rotation),
ms_category.CreateEntry(ModSetting.Gestures.ToString(), Gestures),
ms_category.CreateEntry(ModSetting.LookAtMix.ToString(), LookAtMix),
ms_category.CreateEntry(ModSetting.MirrorPose.ToString(), MirrorPose),
ms_category.CreateEntry(ModSetting.MirrorPosition.ToString(), MirrorPosition),
ms_category.CreateEntry(ModSetting.MirrorRotation.ToString(), MirrorRotation),
};
Position = (bool)ms_entries[(int)ModSetting.Position].BoxedValue;
Rotation = (bool)ms_entries[(int)ModSetting.Rotation].BoxedValue;
Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue;
LookAtMix = (bool)ms_entries[(int)ModSetting.LookAtMix].BoxedValue;
MirrorPose = (bool)ms_entries[(int)ModSetting.MirrorPose].BoxedValue;
MirrorPosition = (bool)ms_entries[(int)ModSetting.MirrorPosition].BoxedValue;
MirrorRotation = (bool)ms_entries[(int)ModSetting.MirrorRotation].BoxedValue;
}
public static void SetSetting(ModSetting p_setting, object p_value)
{
switch(p_setting)
{
case ModSetting.Position:
{
Position = (bool)p_value;
PositionChange?.Invoke((bool)p_value);
}
break;
case ModSetting.Rotation:
{
Rotation = (bool)p_value;
RotationChange?.Invoke((bool)p_value);
break;
}
case ModSetting.Gestures:
{
Gestures = (bool)p_value;
GesturesChange?.Invoke((bool)p_value);
}
break;
case ModSetting.LookAtMix:
{
LookAtMix = (bool)p_value;
LookAtMixChange?.Invoke((bool)p_value);
}
break;
//
case ModSetting.MirrorPose:
{
MirrorPose = (bool)p_value;
MirrorPoseChange?.Invoke((bool)p_value);
}
break;
case ModSetting.MirrorPosition:
{
MirrorPosition = (bool)p_value;
MirrorPositionChange?.Invoke((bool)p_value);
}
break;
case ModSetting.MirrorRotation:
{
MirrorRotation = (bool)p_value;
MirrorRotationChange?.Invoke((bool)p_value);
}
break;
}
if(ms_entries != null)
ms_entries[(int)p_setting].BoxedValue = p_value;
}
}
}