mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
259 lines
11 KiB
C#
259 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ml_prm
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{
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static class Settings
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{
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public enum ModSetting
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{
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Hotkey = 0,
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HotkeyKey,
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VelocityMultiplier,
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MovementDrag,
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AngularDrag,
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Gravity,
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PointersReaction,
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IgnoreLocal,
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CombatReaction,
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AutoRecover,
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RecoverDelay,
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Slipperiness,
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Bounciness,
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ViewVelocity,
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JumpRecover,
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Buoyancy,
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FallDamage,
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FallLimit
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}
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public static bool Hotkey { get; private set; } = true;
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public static KeyCode HotkeyKey { get; private set; } = KeyCode.R;
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public static float VelocityMultiplier { get; private set; } = 2f;
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public static float MovementDrag { get; private set; } = 2f;
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public static float AngularDrag { get; private set; } = 2f;
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public static bool Gravity { get; private set; } = true;
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public static bool PointersReaction { get; private set; } = true;
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public static bool IgnoreLocal { get; private set; } = true;
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public static bool CombatReaction { get; private set; } = true;
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public static bool AutoRecover { get; private set; } = false;
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public static float RecoverDelay { get; private set; } = 3f;
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public static bool Slipperiness { get; private set; } = false;
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public static bool Bounciness { get; private set; } = false;
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public static bool ViewVelocity { get; private set; } = false;
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public static bool JumpRecover { get; private set; } = false;
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public static bool Buoyancy { get; private set; } = true;
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public static bool FallDamage { get; private set; } = true;
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public static float FallLimit { get; private set; } = 5f;
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public static event Action<bool> HotkeyChange;
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public static event Action<KeyCode> HotkeyKeyChange;
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public static event Action<float> VelocityMultiplierChange;
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public static event Action<float> MovementDragChange;
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public static event Action<float> AngularDragChange;
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public static event Action<bool> GravityChange;
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public static event Action<bool> PointersReactionChange;
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public static event Action<bool> IgnoreLocalChange;
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public static event Action<bool> CombatReactionChange;
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public static event Action<bool> AutoRecoverChange;
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public static event Action<float> RecoverDelayChange;
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public static event Action<bool> SlipperinessChange;
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public static event Action<bool> BouncinessChange;
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public static event Action<bool> ViewVelocityChange;
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public static event Action<bool> JumpRecoverChange;
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public static event Action<bool> BuoyancyChange;
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public static event Action<bool> FallDamageChange;
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public static event Action<float> FallLimitChange;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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internal static void Init()
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{
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ms_category = MelonLoader.MelonPreferences.CreateCategory("PRM", "Player Ragdoll Mod");
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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ms_category.CreateEntry(ModSetting.Hotkey.ToString(), Hotkey, null, null, true),
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ms_category.CreateEntry(ModSetting.HotkeyKey.ToString(), HotkeyKey, "Hotkey"),
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ms_category.CreateEntry(ModSetting.VelocityMultiplier.ToString(), VelocityMultiplier, null, null, true),
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ms_category.CreateEntry(ModSetting.MovementDrag.ToString(), MovementDrag, null, null, true),
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ms_category.CreateEntry(ModSetting.AngularDrag.ToString(), AngularDrag, null, null, true),
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ms_category.CreateEntry(ModSetting.Gravity.ToString(), Gravity, null, null, true),
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ms_category.CreateEntry(ModSetting.PointersReaction.ToString(), PointersReaction, null, null, true),
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ms_category.CreateEntry(ModSetting.IgnoreLocal.ToString(), IgnoreLocal, null, null, true),
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ms_category.CreateEntry(ModSetting.CombatReaction.ToString(), CombatReaction, null, null, true),
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ms_category.CreateEntry(ModSetting.AutoRecover.ToString(), AutoRecover, null, null, true),
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ms_category.CreateEntry(ModSetting.RecoverDelay.ToString(), RecoverDelay, null, null, true),
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ms_category.CreateEntry(ModSetting.Slipperiness.ToString(), Slipperiness, null, null, true),
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ms_category.CreateEntry(ModSetting.Bounciness.ToString(), Bounciness, null, null, true),
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ms_category.CreateEntry(ModSetting.ViewVelocity.ToString(), ViewVelocity, null, null, true),
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ms_category.CreateEntry(ModSetting.JumpRecover.ToString(), JumpRecover, null, null, true),
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ms_category.CreateEntry(ModSetting.Buoyancy.ToString(), Buoyancy, null, null, true),
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ms_category.CreateEntry(ModSetting.FallDamage.ToString(), FallDamage, null, null, true),
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ms_category.CreateEntry(ModSetting.FallLimit.ToString(), FallLimit, null, null, true),
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};
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ms_entries[(int)ModSetting.HotkeyKey].OnEntryValueChangedUntyped.Subscribe(OnMelonSettingSave_HotkeyKey);
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Hotkey = (bool)ms_entries[(int)ModSetting.Hotkey].BoxedValue;
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HotkeyKey = (KeyCode)ms_entries[(int)ModSetting.HotkeyKey].BoxedValue;
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VelocityMultiplier = Mathf.Clamp((float)ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue, 1f, 50f);
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MovementDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
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AngularDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.AngularDrag].BoxedValue, 0f, 50f);
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Gravity = (bool)ms_entries[(int)ModSetting.Gravity].BoxedValue;
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PointersReaction = (bool)ms_entries[(int)ModSetting.PointersReaction].BoxedValue;
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IgnoreLocal = (bool)ms_entries[(int)ModSetting.IgnoreLocal].BoxedValue;
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CombatReaction = (bool)ms_entries[(int)ModSetting.CombatReaction].BoxedValue;
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AutoRecover = (bool)ms_entries[(int)ModSetting.AutoRecover].BoxedValue;
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RecoverDelay = Mathf.Clamp((float)ms_entries[(int)ModSetting.RecoverDelay].BoxedValue, 1f, 10f);
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Slipperiness = (bool)ms_entries[(int)ModSetting.Slipperiness].BoxedValue;
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Bounciness = (bool)ms_entries[(int)ModSetting.Bounciness].BoxedValue;
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ViewVelocity = (bool)ms_entries[(int)ModSetting.ViewVelocity].BoxedValue;
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JumpRecover = (bool)ms_entries[(int)ModSetting.JumpRecover].BoxedValue;
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Buoyancy = (bool)ms_entries[(int)ModSetting.Buoyancy].BoxedValue;
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FallDamage = (bool)ms_entries[(int)ModSetting.FallDamage].BoxedValue;
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FallLimit = Mathf.Clamp((float)ms_entries[(int)ModSetting.FallLimit].BoxedValue, 0f, 100f);
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}
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static void OnMelonSettingSave_HotkeyKey(object p_oldValue, object p_newValue)
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{
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if(p_newValue is KeyCode)
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{
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HotkeyKey = (KeyCode)p_newValue;
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HotkeyKeyChange?.Invoke(HotkeyKey);
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}
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}
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public static void SetSetting(ModSetting p_settings, object p_value)
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{
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switch(p_settings)
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{
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// Booleans
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case ModSetting.Hotkey:
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{
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Hotkey = (bool)p_value;
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HotkeyChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.Gravity:
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{
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Gravity = (bool)p_value;
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GravityChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.PointersReaction:
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{
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PointersReaction = (bool)p_value;
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PointersReactionChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.IgnoreLocal:
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{
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IgnoreLocal = (bool)p_value;
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IgnoreLocalChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.CombatReaction:
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{
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CombatReaction = (bool)p_value;
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CombatReactionChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.AutoRecover:
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{
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AutoRecover = (bool)p_value;
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AutoRecoverChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.Slipperiness:
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{
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Slipperiness = (bool)p_value;
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SlipperinessChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.Bounciness:
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{
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Bounciness = (bool)p_value;
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BouncinessChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.ViewVelocity:
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{
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ViewVelocity = (bool)p_value;
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ViewVelocityChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.JumpRecover:
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{
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JumpRecover = (bool)p_value;
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JumpRecoverChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.Buoyancy:
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{
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Buoyancy = (bool)p_value;
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BuoyancyChange?.Invoke((bool)p_value);
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}
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break;
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case ModSetting.FallDamage:
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{
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FallDamage = (bool)p_value;
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FallDamageChange?.Invoke((bool)p_value);
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}
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break;
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// Floats
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case ModSetting.VelocityMultiplier:
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{
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VelocityMultiplier = (float)p_value;
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VelocityMultiplierChange?.Invoke((float)p_value);
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}
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break;
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case ModSetting.MovementDrag:
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{
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MovementDrag = (float)p_value;
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MovementDragChange?.Invoke((float)p_value);
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}
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break;
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case ModSetting.AngularDrag:
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{
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AngularDrag = (float)p_value;
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AngularDragChange?.Invoke((float)p_value);
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}
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break;
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case ModSetting.RecoverDelay:
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{
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RecoverDelay = (float)p_value;
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RecoverDelayChange?.Invoke((float)p_value);
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}
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break;
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case ModSetting.FallLimit:
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{
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FallLimit = (float)p_value;
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FallLimitChange?.Invoke((float)p_value);
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}
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break;
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}
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if(ms_entries != null)
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ms_entries[(int)p_settings].BoxedValue = p_value;
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}
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}
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}
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