mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
117 lines
4.4 KiB
C#
117 lines
4.4 KiB
C#
using ABI_RC.Core.InteractionSystem;
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using System;
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using System.Collections.Generic;
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namespace ml_vei
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{
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static class Settings
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{
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enum ModSetting
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{
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Gestures = 0,
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GripTrigger,
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AxisPriority
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}
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public enum PriorityAxis
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{
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Grip = 0,
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Trigger
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}
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public static bool Gestures { get; private set; } = true;
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public static bool GripTrigger { get; private set; } = true;
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public static PriorityAxis AxisPriority { get; private set; } = PriorityAxis.Grip;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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public static event Action<bool> GesturesChange;
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public static event Action<bool> GripTriggerChange;
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public static event Action<PriorityAxis> AxisPriorityChange;
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internal static void Init()
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{
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ms_category = MelonLoader.MelonPreferences.CreateCategory("VEI", null, true);
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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ms_category.CreateEntry(ModSetting.Gestures.ToString(), Gestures),
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ms_category.CreateEntry(ModSetting.GripTrigger.ToString(), GripTrigger),
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ms_category.CreateEntry(ModSetting.AxisPriority.ToString(), (int)AxisPriority),
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};
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Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue;
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GripTrigger = (bool)ms_entries[(int)ModSetting.GripTrigger].BoxedValue;
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AxisPriority = (PriorityAxis)(int)ms_entries[(int)ModSetting.AxisPriority].BoxedValue;
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MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
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}
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static System.Collections.IEnumerator WaitMainMenuUi()
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{
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while(ViewManager.Instance == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView.Listener == null)
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yield return null;
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ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
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{
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ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
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ViewManager.Instance.gameMenuView.View.BindCall("OnDropdownUpdate_" + ms_category.Identifier, new Action<string, string>(OnDropdownUpdate));
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};
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ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
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{
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ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js"));
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ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
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foreach(var l_entry in ms_entries)
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ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
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};
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}
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static void OnToggleUpdate(string p_name, string p_value)
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting))
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{
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switch(l_setting)
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{
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case ModSetting.Gestures:
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{
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Gestures = bool.Parse(p_value);
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GesturesChange?.Invoke(Gestures);
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}
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break;
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case ModSetting.GripTrigger:
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{
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GripTrigger = bool.Parse(p_value);
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GripTriggerChange?.Invoke(GripTrigger);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
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}
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}
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static void OnDropdownUpdate(string p_name, string p_value)
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting))
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{
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switch(l_setting)
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{
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case ModSetting.AxisPriority:
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{
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AxisPriority = (PriorityAxis)int.Parse(p_value);
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AxisPriorityChange?.Invoke(AxisPriority);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
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}
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}
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}
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}
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