sdraw_mods_cvr/ml_lme/VisualHand.cs
SDraw 1efcb8aaee
Preserve crouch and prone
Code simplification and possible pose copying fix
Reworked finger tracking
2023-08-05 21:58:38 +03:00

71 lines
2.7 KiB
C#

using UnityEngine;
namespace ml_lme
{
class VisualHand
{
Transform m_root = null;
Transform m_wrist = null;
Transform[] m_fingers = null;
public VisualHand(Transform p_root, bool p_left)
{
m_root = p_root;
if(m_root != null)
{
m_wrist = m_root.Find(p_left ? "LeftHand/Wrist" : "RightHand/Wrist");
if(m_wrist != null)
{
m_fingers = new Transform[20];
m_fingers[0] = null; // Actual thumb-meta, look at Leap Motion docs, dummy
m_fingers[1] = m_wrist.Find("thumb_meta");
m_fingers[2] = m_wrist.Find("thumb_meta/thumb_a");
m_fingers[3] = m_wrist.Find("thumb_meta/thumb_a/thumb_b");
m_fingers[4] = m_wrist.Find("index_meta");
m_fingers[5] = m_wrist.Find("index_meta/index_a");
m_fingers[6] = m_wrist.Find("index_meta/index_a/index_b");
m_fingers[7] = m_wrist.Find("index_meta/index_a/index_b/index_c");
m_fingers[8] = m_wrist.Find("middle_meta");
m_fingers[9] = m_wrist.Find("middle_meta/middle_a");
m_fingers[10] = m_wrist.Find("middle_meta/middle_a/middle_b");
m_fingers[11] = m_wrist.Find("middle_meta/middle_a/middle_b/middle_c");
m_fingers[12] = m_wrist.Find("ring_meta");
m_fingers[13] = m_wrist.Find("ring_meta/ring_a");
m_fingers[14] = m_wrist.Find("ring_meta/ring_a/ring_b");
m_fingers[15] = m_wrist.Find("ring_meta/ring_a/ring_b/ring_c");
m_fingers[16] = m_wrist.Find("pinky_meta");
m_fingers[17] = m_wrist.Find("pinky_meta/pinky_a");
m_fingers[18] = m_wrist.Find("pinky_meta/pinky_a/pinky_b");
m_fingers[19] = m_wrist.Find("pinky_meta/pinky_a/pinky_b/pinky_c");
}
}
}
public void Update(LeapParser.HandData p_data)
{
if(m_wrist != null)
{
m_wrist.position = p_data.m_position;
m_wrist.rotation = p_data.m_rotation;
for(int i = 0; i < 20; i++)
{
if(m_fingers[i] != null)
{
//m_fingers[i].position = p_data.m_fingerPosition[i];
m_fingers[i].rotation = p_data.m_fingerRotation[i];
}
}
m_wrist.localPosition = p_data.m_position;
m_wrist.localRotation = p_data.m_rotation;
}
}
}
}