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https://github.com/hanetzer/sdraw_mods_cvr.git
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25 lines
1.1 KiB
C#
25 lines
1.1 KiB
C#
using ABI_RC.Core.Player;
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using ABI_RC.Core.UI;
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using ABI_RC.Systems.IK;
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using ABI_RC.Systems.InputManagement;
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using System.Reflection;
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using UnityEngine;
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namespace ml_bft
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{
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static class Utils
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{
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static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
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public static void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => ((cohtml.Net.View)ms_view.GetValue(p_instance)).ExecuteScript(p_script);
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public static bool AreKnucklesInUse() => ((CVRInputManager.Instance._leftController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index) || (CVRInputManager.Instance._rightController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index));
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public static void SetAvatarTPose()
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{
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IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
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PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
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PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
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}
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}
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}
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