sdraw_mods_cvr/ml_amt/Main.cs
2022-10-02 02:25:51 +03:00

118 lines
4.3 KiB
C#

using ABI_RC.Core.Player;
namespace ml_amt
{
public class AvatarMotionTweaker : MelonLoader.MelonMod
{
static AvatarMotionTweaker ms_instance = null;
MotionTweaker m_localTweaker = null;
public override void OnApplicationStart()
{
if(ms_instance == null)
ms_instance = this;
Settings.Init();
Settings.IKOverrideCrouchChange += this.OnIKOverrideCrouchChange;
Settings.CrouchLimitChange += this.OnCrouchLimitChange;
Settings.IKOverrideProneChange += this.OnIKOverrideProneChange;
Settings.ProneLimitChange += this.OnProneLimitChange;
Settings.PoseTransitionsChange += this.OnPoseTransitonsChange;
Settings.AdjustedMovementChange += this.OnAdjustedMovementChange;
Settings.IKOverrideFlyChange += this.OnIKOverrideFlyChange;
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.CalibrateAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnCalibrateAvatar_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
);
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
}
System.Collections.IEnumerator WaitForLocalPlayer()
{
while(PlayerSetup.Instance == null)
yield return null;
m_localTweaker = PlayerSetup.Instance.gameObject.AddComponent<MotionTweaker>();
m_localTweaker.SetIKOverrideCrouch(Settings.IKOverrideCrouch);
m_localTweaker.SetCrouchLimit(Settings.CrouchLimit);
m_localTweaker.SetIKOverrideCrouch(Settings.IKOverrideProne);
m_localTweaker.SetProneLimit(Settings.ProneLimit);
m_localTweaker.SetPoseTransitions(Settings.PoseTransitions);
m_localTweaker.SetAdjustedMovement(Settings.AdjustedMovement);
m_localTweaker.SetIKOverrideFly(Settings.IKOverrideFly);
}
void OnIKOverrideCrouchChange(bool p_state)
{
if(m_localTweaker != null)
m_localTweaker.SetIKOverrideCrouch(p_state);
}
void OnCrouchLimitChange(float p_value)
{
if(m_localTweaker != null)
m_localTweaker.SetCrouchLimit(p_value);
}
void OnIKOverrideProneChange(bool p_state)
{
if(m_localTweaker != null)
m_localTweaker.SetIKOverrideProne(p_state);
}
void OnProneLimitChange(float p_value)
{
if(m_localTweaker != null)
m_localTweaker.SetProneLimit(p_value);
}
void OnPoseTransitonsChange(bool p_state)
{
if(m_localTweaker != null)
m_localTweaker.SetPoseTransitions(p_state);
}
void OnAdjustedMovementChange(bool p_state)
{
if(m_localTweaker != null)
m_localTweaker.SetAdjustedMovement(p_state);
}
void OnIKOverrideFlyChange(bool p_state)
{
if(m_localTweaker != null)
m_localTweaker.SetIKOverrideFly(p_state);
}
static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
void OnAvatarClear()
{
try
{
if(m_localTweaker != null)
m_localTweaker.OnAvatarClear();
}
catch(System.Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
static void OnCalibrateAvatar_Postfix() => ms_instance?.OnCalibrateAvatar();
void OnCalibrateAvatar()
{
try
{
if(m_localTweaker != null)
m_localTweaker.OnCalibrateAvatar();
}
catch(System.Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
}
}