mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
118 lines
4.3 KiB
C#
118 lines
4.3 KiB
C#
using ABI_RC.Core.Player;
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namespace ml_amt
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{
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public class AvatarMotionTweaker : MelonLoader.MelonMod
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{
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static AvatarMotionTweaker ms_instance = null;
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MotionTweaker m_localTweaker = null;
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public override void OnApplicationStart()
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{
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if(ms_instance == null)
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ms_instance = this;
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Settings.Init();
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Settings.IKOverrideCrouchChange += this.OnIKOverrideCrouchChange;
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Settings.CrouchLimitChange += this.OnCrouchLimitChange;
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Settings.IKOverrideProneChange += this.OnIKOverrideProneChange;
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Settings.ProneLimitChange += this.OnProneLimitChange;
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Settings.PoseTransitionsChange += this.OnPoseTransitonsChange;
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Settings.AdjustedMovementChange += this.OnAdjustedMovementChange;
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Settings.IKOverrideFlyChange += this.OnIKOverrideFlyChange;
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HarmonyInstance.Patch(
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typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
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);
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HarmonyInstance.Patch(
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typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.CalibrateAvatar)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnCalibrateAvatar_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
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);
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MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
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}
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System.Collections.IEnumerator WaitForLocalPlayer()
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{
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while(PlayerSetup.Instance == null)
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yield return null;
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m_localTweaker = PlayerSetup.Instance.gameObject.AddComponent<MotionTweaker>();
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m_localTweaker.SetIKOverrideCrouch(Settings.IKOverrideCrouch);
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m_localTweaker.SetCrouchLimit(Settings.CrouchLimit);
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m_localTweaker.SetIKOverrideCrouch(Settings.IKOverrideProne);
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m_localTweaker.SetProneLimit(Settings.ProneLimit);
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m_localTweaker.SetPoseTransitions(Settings.PoseTransitions);
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m_localTweaker.SetAdjustedMovement(Settings.AdjustedMovement);
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m_localTweaker.SetIKOverrideFly(Settings.IKOverrideFly);
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}
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void OnIKOverrideCrouchChange(bool p_state)
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{
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if(m_localTweaker != null)
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m_localTweaker.SetIKOverrideCrouch(p_state);
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}
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void OnCrouchLimitChange(float p_value)
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{
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if(m_localTweaker != null)
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m_localTweaker.SetCrouchLimit(p_value);
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}
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void OnIKOverrideProneChange(bool p_state)
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{
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if(m_localTweaker != null)
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m_localTweaker.SetIKOverrideProne(p_state);
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}
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void OnProneLimitChange(float p_value)
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{
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if(m_localTweaker != null)
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m_localTweaker.SetProneLimit(p_value);
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}
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void OnPoseTransitonsChange(bool p_state)
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{
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if(m_localTweaker != null)
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m_localTweaker.SetPoseTransitions(p_state);
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}
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void OnAdjustedMovementChange(bool p_state)
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{
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if(m_localTweaker != null)
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m_localTweaker.SetAdjustedMovement(p_state);
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}
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void OnIKOverrideFlyChange(bool p_state)
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{
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if(m_localTweaker != null)
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m_localTweaker.SetIKOverrideFly(p_state);
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}
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static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
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void OnAvatarClear()
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{
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try
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{
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if(m_localTweaker != null)
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m_localTweaker.OnAvatarClear();
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}
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catch(System.Exception l_exception)
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{
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MelonLoader.MelonLogger.Error(l_exception);
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}
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}
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static void OnCalibrateAvatar_Postfix() => ms_instance?.OnCalibrateAvatar();
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void OnCalibrateAvatar()
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{
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try
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{
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if(m_localTweaker != null)
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m_localTweaker.OnCalibrateAvatar();
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}
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catch(System.Exception l_exception)
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{
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MelonLoader.MelonLogger.Error(l_exception);
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}
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}
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}
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}
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