sdraw_mods_cvr/ml_pah/Settings.cs
2025-08-15 06:49:24 -05:00

77 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace ml_pah
{
static class Settings
{
internal class SettingEvent<T>
{
event Action<T> m_action;
public void AddListener(Action<T> p_listener) => m_action += p_listener;
public void RemoveListener(Action<T> p_listener) => m_action -= p_listener;
public void Invoke(T p_value) => m_action?.Invoke(p_value);
}
public enum ModSetting
{
AvatarsLimit = 0,
AutosaveTime
}
public static int AvatarsLimit { get; private set; } = 12;
public static int AutosaveTime { get; private set; } = 15;
public static readonly SettingEvent<int> OnAvatarsLimitChanged = new SettingEvent<int>();
public static readonly SettingEvent<int> OnAutosaveTimeChanged = new SettingEvent<int>();
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("PAH", "Player Avatar History");
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.AvatarsLimit.ToString(), AvatarsLimit),
ms_category.CreateEntry(ModSetting.AutosaveTime.ToString(), AutosaveTime)
};
AvatarsLimit = Mathf.Clamp((int)ms_entries[(int)ModSetting.AvatarsLimit].BoxedValue, 10, 100);
AutosaveTime = Mathf.Clamp((int)ms_entries[(int)ModSetting.AutosaveTime].BoxedValue, 0, 60);
}
public static void SetSetting(ModSetting p_settings, object p_value)
{
try
{
switch(p_settings)
{
// Booleans
case ModSetting.AvatarsLimit:
{
AvatarsLimit = (int)p_value;
OnAvatarsLimitChanged.Invoke(AvatarsLimit);
}
break;
case ModSetting.AutosaveTime:
{
AutosaveTime = (int)p_value;
OnAutosaveTimeChanged.Invoke(AutosaveTime);
}
break;
}
if(ms_entries != null)
ms_entries[(int)p_settings].BoxedValue = p_value;
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}