sdraw_mods_cvr/ml_amt/resources/menu.js
SDraw 28aca1bb49
Scaled locomotion steps
Funny C# properties
Minor fixes
2023-03-03 00:44:17 +03:00

294 lines
11 KiB
JavaScript

// Add settings
var g_modSettingsAMT = [];
engine.on('updateModSettingAMT', function (_name, _value) {
for (var i = 0; i < g_modSettingsAMT.length; i++) {
if (g_modSettingsAMT[i].name == _name) {
g_modSettingsAMT[i].updateValue(_value);
break;
}
}
});
// Modified from original `inp` types, because I have no js knowledge to hook stuff
function inp_slider_mod_amt(_obj, _callbackName) {
this.obj = _obj;
this.callbackName = _callbackName;
this.minValue = parseFloat(_obj.getAttribute('data-min'));
this.maxValue = parseFloat(_obj.getAttribute('data-max'));
this.percent = 0;
this.value = parseFloat(_obj.getAttribute('data-current'));
this.dragActive = false;
this.name = _obj.id;
this.type = _obj.getAttribute('data-type');
this.stepSize = _obj.getAttribute('data-stepSize') || 0;
this.format = _obj.getAttribute('data-format') || '{value}';
var self = this;
if (this.stepSize != 0)
this.value = Math.round(this.value / this.stepSize) * this.stepSize;
else
this.value = Math.round(this.value);
this.valueLabelBackground = document.createElement('div');
this.valueLabelBackground.className = 'valueLabel background';
this.valueLabelBackground.innerHTML = this.format.replace('{value}', this.value);
this.obj.appendChild(this.valueLabelBackground);
this.valueBar = document.createElement('div');
this.valueBar.className = 'valueBar';
this.valueBar.setAttribute('style', 'width: ' + (((this.value - this.minValue) / (this.maxValue - this.minValue)) * 100) + '%;');
this.obj.appendChild(this.valueBar);
this.valueLabelForeground = document.createElement('div');
this.valueLabelForeground.className = 'valueLabel foreground';
this.valueLabelForeground.innerHTML = this.format.replace('{value}', this.value);
this.valueLabelForeground.setAttribute('style', 'width: ' + (1.0 / ((this.value - this.minValue) / (this.maxValue - this.minValue)) * 100) + '%;');
this.valueBar.appendChild(this.valueLabelForeground);
this.mouseDown = function (_e) {
self.dragActive = true;
self.mouseMove(_e, false);
}
this.mouseMove = function (_e, _write) {
if (self.dragActive) {
var rect = _obj.getBoundingClientRect();
var start = rect.left;
var end = rect.right;
self.percent = Math.min(Math.max((_e.clientX - start) / rect.width, 0), 1);
var value = self.percent;
value *= (self.maxValue - self.minValue);
value += self.minValue;
if (self.stepSize != 0) {
value = Math.round(value / self.stepSize);
self.value = value * self.stepSize;
self.percent = (self.value - self.minValue) / (self.maxValue - self.minValue);
}
else
self.value = Math.round(value);
self.valueBar.setAttribute('style', 'width: ' + (self.percent * 100) + '%;');
self.valueLabelForeground.setAttribute('style', 'width: ' + (1.0 / self.percent * 100) + '%;');
self.valueLabelBackground.innerHTML = self.valueLabelForeground.innerHTML = self.format.replace('{value}', self.value);
engine.call(self.callbackName, self.name, "" + self.value);
self.displayImperial();
}
}
this.mouseUp = function (_e) {
self.mouseMove(_e, true);
self.dragActive = false;
}
_obj.addEventListener('mousedown', this.mouseDown);
document.addEventListener('mousemove', this.mouseMove);
document.addEventListener('mouseup', this.mouseUp);
this.getValue = function () {
return self.value;
}
this.updateValue = function (value) {
if (self.stepSize != 0)
self.value = Math.round(value * self.stepSize) / self.stepSize;
else
self.value = Math.round(value);
self.percent = (self.value - self.minValue) / (self.maxValue - self.minValue);
self.valueBar.setAttribute('style', 'width: ' + (self.percent * 100) + '%;');
self.valueLabelForeground.setAttribute('style', 'width: ' + (1.0 / self.percent * 100) + '%;');
self.valueLabelBackground.innerHTML = self.valueLabelForeground.innerHTML = self.format.replace('{value}', self.value);
self.displayImperial();
}
this.displayImperial = function () {
var displays = document.querySelectorAll('.imperialDisplay');
for (var i = 0; i < displays.length; i++) {
var binding = displays[i].getAttribute('data-binding');
if (binding == self.name) {
var realFeet = ((self.value * 0.393700) / 12);
var feet = Math.floor(realFeet);
var inches = Math.floor((realFeet - feet) * 12);
displays[i].innerHTML = feet + "&apos;" + inches + '&apos;&apos;';
}
}
}
return {
name: this.name,
value: this.getValue,
updateValue: this.updateValue
}
}
// Modified from original `inp` types, because I have no js knowledge to hook stuff
function inp_toggle_mod_amt(_obj, _callbackName) {
this.obj = _obj;
this.callbackName = _callbackName;
this.value = _obj.getAttribute('data-current');
this.name = _obj.id;
this.type = _obj.getAttribute('data-type');
var self = this;
this.mouseDown = function (_e) {
self.value = self.value == "True" ? "False" : "True";
self.updateState();
}
this.updateState = function () {
self.obj.classList.remove("checked");
if (self.value == "True") {
self.obj.classList.add("checked");
}
engine.call(self.callbackName, self.name, self.value);
}
_obj.addEventListener('mousedown', this.mouseDown);
this.getValue = function () {
return self.value;
}
this.updateValue = function (value) {
self.value = value;
self.obj.classList.remove("checked");
if (self.value == "True") {
self.obj.classList.add("checked");
}
}
this.updateValue(this.value);
return {
name: this.name,
value: this.getValue,
updateValue: this.updateValue
}
}
// Add own menu
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">
<div class ="subcategory-name">Avatar Motion Tweaker</div>
<div class ="subcategory-description"></div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">IK override while crouching: </div>
<div class ="option-input">
<div id="IKOverrideCrouch" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Crouch limit: </div>
<div class ="option-input">
<div id="CrouchLimit" class ="inp_slider no-scroll" data-min="0" data-max="100" data-current="65"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">IK override while proning: </div>
<div class ="option-input">
<div id="IKOverrideProne" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Prone limit: </div>
<div class ="option-input">
<div id="ProneLimit" class ="inp_slider no-scroll" data-min="0" data-max="100" data-current="30"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">IK override while flying: </div>
<div class ="option-input">
<div id="IKOverrideFly" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">IK override while jumping: </div>
<div class ="option-input">
<div id="IKOverrideJump" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Follow hips on IK override: </div>
<div class ="option-input">
<div id="FollowHips" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Pose transitions: </div>
<div class ="option-input">
<div id="PoseTransitions" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Adjusted pose movement speed: </div>
<div class ="option-input">
<div id="AdjustedMovement" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Detect animations emote tag: </div>
<div class ="option-input">
<div id="DetectEmotes" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Adjusted locomotion mass center: </div>
<div class ="option-input">
<div id="MassCenter" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Scaled locomotion steps: </div>
<div class ="option-input">
<div id="ScaledSteps" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Alternative avatar collider scale: </div>
<div class ="option-input">
<div id="CollisionScale" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Fix animation overrides (chairs, etc.): </div>
<div class ="option-input">
<div id="OverrideFix" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
`;
document.getElementById('settings-ik').appendChild(l_block);
// Update sliders in new menu block
let l_sliders = l_block.querySelectorAll('.inp_slider');
for (var i = 0; i < l_sliders.length; i++) {
g_modSettingsAMT[g_modSettingsAMT.length] = new inp_slider_mod_amt(l_sliders[i], 'MelonMod_AMT_Call_InpSlider');
}
// Update toggles in new menu block
let l_toggles = l_block.querySelectorAll('.inp_toggle');
for (var i = 0; i < l_toggles.length; i++) {
g_modSettingsAMT[g_modSettingsAMT.length] = new inp_toggle_mod_amt(l_toggles[i], 'MelonMod_AMT_Call_InpToggle');
}
}