mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
using ABI_RC.Core.Player;
|
|
using System.Reflection;
|
|
using UnityEngine;
|
|
|
|
namespace ml_asl
|
|
{
|
|
public class AvatarSyncedLook : MelonLoader.MelonMod
|
|
{
|
|
readonly static Matrix4x4 ms_back = Matrix4x4.Translate(Vector3.back);
|
|
|
|
public override void OnInitializeMelon()
|
|
{
|
|
Settings.Init();
|
|
|
|
HarmonyInstance.Patch(
|
|
typeof(PlayerSetup).GetMethod("UpdatePlayerAvatarMovementData", BindingFlags.Instance | BindingFlags.NonPublic ),
|
|
null,
|
|
new HarmonyLib.HarmonyMethod(typeof(AvatarSyncedLook).GetMethod(nameof(OnPlayerAvatarMovementDataUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic ))
|
|
);
|
|
}
|
|
|
|
static void OnPlayerAvatarMovementDataUpdate_Postfix(ref PlayerSetup __instance, PlayerAvatarMovementData ____playerAvatarMovementData)
|
|
{
|
|
if(Settings.Enabled && (__instance.EyeMovementController != null))
|
|
{
|
|
____playerAvatarMovementData.EyeTrackingOverride = true;
|
|
|
|
if(__instance.EyeMovementController.CurrentTarget != null)
|
|
____playerAvatarMovementData.EyeTrackingPosition = __instance.EyeMovementController.CurrentTarget.GetPosition();
|
|
else
|
|
____playerAvatarMovementData.EyeTrackingPosition = (__instance.transform.GetMatrix() * ms_back).GetPosition();
|
|
}
|
|
}
|
|
}
|
|
}
|