sdraw_mods_cvr/ml_pmc
2025-08-15 06:50:49 -05:00
..
Properties move assembly metadata into AssemblyInfo.cs 2025-08-15 06:50:49 -05:00
resources New mod: PlayerMovementCopycat 2023-05-04 11:40:53 +03:00
GameEvents.cs normalize line endings and remove BOM 2025-08-15 06:49:24 -05:00
Main.cs normalize line endings and remove BOM 2025-08-15 06:49:24 -05:00
ml_pmc.csproj move assembly metadata into AssemblyInfo.cs 2025-08-15 06:50:49 -05:00
ModUi.cs normalize line endings and remove BOM 2025-08-15 06:49:24 -05:00
PoseCopycat.cs normalize line endings and remove BOM 2025-08-15 06:49:24 -05:00
PuppetParser.cs normalize line endings and remove BOM 2025-08-15 06:49:24 -05:00
README.md Too many changes 2024-10-05 15:42:32 +03:00
Settings.cs normalize line endings and remove BOM 2025-08-15 06:49:24 -05:00
Utils.cs normalize line endings and remove BOM 2025-08-15 06:49:24 -05:00

Player Movement Copycat

Allows to copy pose, gestures and movement of your friends.

Installation

Usage

Available options in BTKUILib players list upon player selection:

  • Copy movement: starts/stops copycating of selected player.
    • Note: Selected player should be your friend, be in your view range and not obstructed by other players/world objects/props.
  • Apply position: enables/disables position changes of selected player; true by default.
    • Note: Forcibly disabled in worlds that don't allow flight.
  • Apply rotation: enables/disables rotation changes of selected player; true by default.
  • Copy gestures: enables/disables gestures copy of selected player; true by default.
  • Apply LookAtIK: enables/disables additional head rotation based on camera view in desktop mode; true by default.
  • Mirror pose: enables/disables pose and gestures mirroring; false by default.
  • Mirror position: enables/disables mirroring of position changes of selected player along 0XZ plane; false by default.
  • Mirror rotation: enables/disables mirroring of rotation changes of selected player along 0XZ plane; false by default.

Notes

  • Some avatars can have unordinary avatar hierarchy (scaled, rotated or with offset armature/parent objects). Possible fixes are being made upon reports or own findings.