sdraw_mods_cvr/ml_asl/Main.cs
2026-02-01 17:49:38 +03:00

47 lines
1.8 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Systems.FaceTracking;
using System;
using System.Reflection;
using UnityEngine;
namespace ml_asl
{
public class AvatarSyncedLook : MelonLoader.MelonMod
{
readonly static Matrix4x4 ms_back = Matrix4x4.Translate(Vector3.back);
public override void OnInitializeMelon()
{
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("UpdatePlayerAvatarMovementData", BindingFlags.Instance | BindingFlags.NonPublic),
null,
new HarmonyLib.HarmonyMethod(typeof(AvatarSyncedLook).GetMethod(nameof(OnPlayerAvatarMovementDataUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
}
public override void OnLateInitializeMelon()
{
Settings.Init();
}
static void OnPlayerAvatarMovementDataUpdate_Postfix(ref PlayerSetup __instance, PlayerAvatarMovementData ____playerAvatarMovementData)
{
try
{
if(Settings.Enabled && (__instance.EyeMovementController != null) && !FaceTrackingManager.Instance.IsEyeDataAvailable())
{
____playerAvatarMovementData.EyeTrackingOverride = true;
if(__instance.EyeMovementController.CurrentTarget != null)
____playerAvatarMovementData.EyeTrackingPosition = __instance.EyeMovementController.CurrentTarget.GetPosition();
else
____playerAvatarMovementData.EyeTrackingPosition = (__instance.transform.GetMatrix() * ms_back).GetPosition();
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}