sdraw_mods_cvr/ml_lme/LeapIK.cs
SDraw 3609500959
Logic rewrite
Update to LeapCSharp 5.13.1
Not tested in VR
2022-09-02 13:44:32 +03:00

66 lines
2.2 KiB
C#

using UnityEngine;
namespace ml_lme
{
[DisallowMultipleComponent]
class LeapIK : MonoBehaviour
{
bool m_enabled = true;
bool m_fingersOnly = false;
Animator m_animator = null;
Transform m_leftHand = null;
Transform m_rightHand = null;
float m_leftHandWeight = 0f;
float m_rightHandWeight = 0f;
bool m_leftHandVisible = false;
bool m_rightHandVisible = false;
void Start()
{
m_animator = this.GetComponent<Animator>();
}
void OnAnimatorIK()
{
if(m_enabled && !m_fingersOnly && (m_animator != null))
{
if(m_leftHand != null)
{
m_leftHandWeight = Mathf.Lerp(m_leftHandWeight, m_leftHandVisible ? 1f : 0f, 0.25f);
m_animator.SetIKPositionWeight(AvatarIKGoal.LeftHand, m_leftHandWeight);
m_animator.SetIKRotationWeight(AvatarIKGoal.LeftHand, m_leftHandWeight);
m_animator.SetIKPosition(AvatarIKGoal.LeftHand, m_leftHand.position);
m_animator.SetIKRotation(AvatarIKGoal.LeftHand, m_leftHand.rotation);
}
if(m_rightHand != null)
{
m_rightHandWeight = Mathf.Lerp(m_rightHandWeight, m_rightHandVisible ? 1f : 0f, 0.25f);
m_animator.SetIKPositionWeight(AvatarIKGoal.RightHand, m_rightHandWeight);
m_animator.SetIKRotationWeight(AvatarIKGoal.RightHand, m_rightHandWeight);
m_animator.SetIKPosition(AvatarIKGoal.RightHand, m_rightHand.position);
m_animator.SetIKRotation(AvatarIKGoal.RightHand, m_rightHand.rotation);
}
}
}
public void SetEnabled(bool p_state) => m_enabled = p_state;
public void SetFingersOnly(bool p_state) => m_fingersOnly = p_state;
public void SetHands(Transform p_left, Transform p_right)
{
m_leftHand = p_left;
m_rightHand = p_right;
}
public void SetHandsVisibility(bool p_left, bool p_right)
{
m_leftHandVisible = p_left;
m_rightHandVisible = p_right;
}
}
}