mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
346 lines
15 KiB
C#
346 lines
15 KiB
C#
using ABI_RC.Core.InteractionSystem;
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using cohtml;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ml_lme
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{
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static class Settings
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{
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public enum LeapTrackingMode
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{
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Screentop = 0,
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Desktop,
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HMD
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}
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enum ModSetting
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{
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Enabled,
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DesktopX,
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DesktopY,
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DesktopZ,
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FingersOnly,
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Model,
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Mode,
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AngleX,
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AngleY,
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AngleZ,
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Head,
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HeadX,
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HeadY,
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HeadZ,
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TrackElbows,
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Input,
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Gestures,
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InteractThreadhold,
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GripThreadhold,
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VisualHands
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};
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public static bool Enabled { get; private set; } = false;
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public static Vector3 DesktopOffset { get; private set; } = new Vector3(0f, -0.45f, 0.3f);
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public static bool FingersOnly { get; private set; } = false;
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public static bool ModelVisibility { get; private set; } = false;
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public static LeapTrackingMode TrackingMode { get; private set; } = LeapTrackingMode.Desktop;
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public static Vector3 RootAngle { get; private set; } = Vector3.zero;
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public static bool HeadAttach { get; private set; } = false;
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public static Vector3 HeadOffset { get; private set; } = new Vector3(0f, -0.3f, 0.15f);
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public static bool TrackElbows { get; private set; } = true;
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public static bool Input { get; private set; } = true;
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public static bool Gestures { get; private set; } = false;
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public static float InteractThreadhold { get; private set; } = 0.8f;
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public static float GripThreadhold { get; private set; } = 0.4f;
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public static bool VisualHands { get; private set; } = false;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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static public event Action<bool> EnabledChange;
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static public event Action<Vector3> DesktopOffsetChange;
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static public event Action<bool> FingersOnlyChange;
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static public event Action<bool> ModelVisibilityChange;
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static public event Action<LeapTrackingMode> TrackingModeChange;
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static public event Action<Vector3> RootAngleChange;
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static public event Action<bool> HeadAttachChange;
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static public event Action<Vector3> HeadOffsetChange;
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static public event Action<bool> TrackElbowsChange;
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static public event Action<bool> InputChange;
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static public event Action<bool> GesturesChange;
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static public event Action<float> InteractThreadholdChange;
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static public event Action<float> GripThreadholdChange;
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static public event Action<bool> VisualHandsChange;
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internal static void Init()
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{
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ms_category = MelonLoader.MelonPreferences.CreateCategory("LME", null, true);
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled),
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ms_category.CreateEntry(ModSetting.DesktopX.ToString(), (int)(DesktopOffset.x * 100f)),
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ms_category.CreateEntry(ModSetting.DesktopY.ToString(), (int)(DesktopOffset.y * 100f)),
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ms_category.CreateEntry(ModSetting.DesktopZ.ToString(), (int)(DesktopOffset.z * 100f)),
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ms_category.CreateEntry(ModSetting.FingersOnly.ToString(), FingersOnly),
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ms_category.CreateEntry(ModSetting.Model.ToString(), ModelVisibility),
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ms_category.CreateEntry(ModSetting.Mode.ToString(), (int)TrackingMode),
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ms_category.CreateEntry(ModSetting.AngleX.ToString(), (int)(RootAngle.x * 100f)),
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ms_category.CreateEntry(ModSetting.AngleY.ToString(), (int)(RootAngle.y * 100f)),
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ms_category.CreateEntry(ModSetting.AngleZ.ToString(), (int)(RootAngle.z * 100f)),
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ms_category.CreateEntry(ModSetting.Head.ToString(), HeadAttach),
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ms_category.CreateEntry(ModSetting.HeadX.ToString(), (int)(HeadOffset.x * 100f)),
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ms_category.CreateEntry(ModSetting.HeadY.ToString(), (int)(HeadOffset.y * 100f)),
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ms_category.CreateEntry(ModSetting.HeadZ.ToString(), (int)(HeadOffset.z * 100f)),
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ms_category.CreateEntry(ModSetting.TrackElbows.ToString(), TrackElbows),
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ms_category.CreateEntry(ModSetting.Input.ToString(), Input),
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ms_category.CreateEntry(ModSetting.Gestures.ToString(), Gestures),
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ms_category.CreateEntry(ModSetting.InteractThreadhold.ToString(), (int)(InteractThreadhold * 100f)),
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ms_category.CreateEntry(ModSetting.GripThreadhold.ToString(), (int)(GripThreadhold * 100f)),
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ms_category.CreateEntry(ModSetting.VisualHands.ToString(), VisualHands)
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};
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Load();
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MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
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}
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static System.Collections.IEnumerator WaitMainMenuUi()
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{
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while(ViewManager.Instance == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView.Listener == null)
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yield return null;
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ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
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{
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ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_LME_Call_InpToggle", new Action<string, string>(OnToggleUpdate));
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ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_LME_Call_InpSlider", new Action<string, string>(OnSliderUpdate));
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ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_LME_Call_InpDropdown", new Action<string, string>(OnDropdownUpdate));
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};
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ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
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{
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ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js"));
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foreach(var l_entry in ms_entries)
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ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingLME", l_entry.DisplayName, l_entry.GetValueAsString());
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};
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}
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static void Load()
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{
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Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
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DesktopOffset = new Vector3(
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(int)ms_entries[(int)ModSetting.DesktopX].BoxedValue,
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(int)ms_entries[(int)ModSetting.DesktopY].BoxedValue,
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(int)ms_entries[(int)ModSetting.DesktopZ].BoxedValue
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) * 0.01f;
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FingersOnly = (bool)ms_entries[(int)ModSetting.FingersOnly].BoxedValue;
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ModelVisibility = (bool)ms_entries[(int)ModSetting.Model].BoxedValue;
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TrackingMode = (LeapTrackingMode)(int)ms_entries[(int)ModSetting.Mode].BoxedValue;
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RootAngle = new Vector3(
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(int)ms_entries[(int)ModSetting.AngleX].BoxedValue,
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(int)ms_entries[(int)ModSetting.AngleY].BoxedValue,
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(int)ms_entries[(int)ModSetting.AngleZ].BoxedValue
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);
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HeadAttach = (bool)ms_entries[(int)ModSetting.Head].BoxedValue;
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HeadOffset = new Vector3(
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(int)ms_entries[(int)ModSetting.HeadX].BoxedValue,
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(int)ms_entries[(int)ModSetting.HeadY].BoxedValue,
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(int)ms_entries[(int)ModSetting.HeadZ].BoxedValue
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) * 0.01f;
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TrackElbows = (bool)ms_entries[(int)ModSetting.TrackElbows].BoxedValue;
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Input = (bool)ms_entries[(int)ModSetting.Input].BoxedValue;
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Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue;
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InteractThreadhold = (int)ms_entries[(int)ModSetting.InteractThreadhold].BoxedValue * 0.01f;
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GripThreadhold = (int)ms_entries[(int)ModSetting.GripThreadhold].BoxedValue * 0.01f;
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VisualHands = (bool)ms_entries[(int)ModSetting.VisualHands].BoxedValue;
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}
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static void OnToggleUpdate(string p_name, string p_value)
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting))
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{
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switch(l_setting)
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{
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case ModSetting.Enabled:
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{
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Enabled = bool.Parse(p_value);
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EnabledChange?.Invoke(Enabled);
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}
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break;
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case ModSetting.FingersOnly:
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{
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FingersOnly = bool.Parse(p_value);
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FingersOnlyChange?.Invoke(FingersOnly);
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}
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break;
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case ModSetting.Model:
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{
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ModelVisibility = bool.Parse(p_value);
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ModelVisibilityChange?.Invoke(ModelVisibility);
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}
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break;
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case ModSetting.Head:
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{
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HeadAttach = bool.Parse(p_value);
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HeadAttachChange?.Invoke(HeadAttach);
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}
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break;
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case ModSetting.TrackElbows:
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{
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TrackElbows = bool.Parse(p_value);
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TrackElbowsChange?.Invoke(TrackElbows);
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}
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break;
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case ModSetting.Input:
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{
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Input = bool.Parse(p_value);
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InputChange?.Invoke(Input);
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}
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break;
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case ModSetting.Gestures:
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{
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Gestures = bool.Parse(p_value);
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GesturesChange?.Invoke(Gestures);
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}
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break;
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case ModSetting.VisualHands:
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{
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VisualHands = bool.Parse(p_value);
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VisualHandsChange?.Invoke(VisualHands);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
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}
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}
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static void OnSliderUpdate(string p_name, string p_value)
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting))
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{
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switch(l_setting)
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{
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case ModSetting.DesktopX:
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{
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Vector3 l_current = DesktopOffset;
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l_current.x = int.Parse(p_value) * 0.01f;
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DesktopOffset = l_current;
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DesktopOffsetChange?.Invoke(l_current);
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}
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break;
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case ModSetting.DesktopY:
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{
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Vector3 l_current = DesktopOffset;
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l_current.y = int.Parse(p_value) * 0.01f;
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DesktopOffset = l_current;
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DesktopOffsetChange?.Invoke(l_current);
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}
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break;
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case ModSetting.DesktopZ:
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{
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Vector3 l_current = DesktopOffset;
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l_current.z = int.Parse(p_value) * 0.01f;
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DesktopOffset = l_current;
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DesktopOffsetChange?.Invoke(l_current);
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}
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break;
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case ModSetting.AngleX:
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{
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Vector3 l_current = RootAngle;
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l_current.x = int.Parse(p_value);
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RootAngle = l_current;
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RootAngleChange?.Invoke(l_current);
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}
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break;
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case ModSetting.AngleY:
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{
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Vector3 l_current = RootAngle;
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l_current.y = int.Parse(p_value);
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RootAngle = l_current;
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RootAngleChange?.Invoke(l_current);
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}
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break;
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case ModSetting.AngleZ:
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{
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Vector3 l_current = RootAngle;
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l_current.z = int.Parse(p_value);
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RootAngle = l_current;
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RootAngleChange?.Invoke(l_current);
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}
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break;
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case ModSetting.HeadX:
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{
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Vector3 l_current = HeadOffset;
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l_current.x = int.Parse(p_value) * 0.01f;
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HeadOffset = l_current;
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HeadOffsetChange?.Invoke(l_current);
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}
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break;
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case ModSetting.HeadY:
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{
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Vector3 l_current = HeadOffset;
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l_current.y = int.Parse(p_value) * 0.01f;
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HeadOffset = l_current;
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HeadOffsetChange?.Invoke(l_current);
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}
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break;
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case ModSetting.HeadZ:
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{
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Vector3 l_current = HeadOffset;
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l_current.z = int.Parse(p_value) * 0.01f;
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HeadOffset = l_current;
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HeadOffsetChange?.Invoke(l_current);
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}
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break;
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case ModSetting.InteractThreadhold:
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{
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InteractThreadhold = int.Parse(p_value) * 0.01f;
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InteractThreadholdChange?.Invoke(InteractThreadhold);
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}
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break;
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case ModSetting.GripThreadhold:
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{
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GripThreadhold = int.Parse(p_value) * 0.01f;
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GripThreadholdChange?.Invoke(GripThreadhold);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
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}
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}
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static void OnDropdownUpdate(string p_name, string p_value)
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting))
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{
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switch(l_setting)
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{
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case ModSetting.Mode:
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{
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TrackingMode = (LeapTrackingMode)int.Parse(p_value);
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TrackingModeChange?.Invoke(TrackingMode);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
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}
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}
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}
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}
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