mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
146 lines
No EOL
8.7 KiB
XML
146 lines
No EOL
8.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{ABD2A720-2DE8-4EB3-BFC2-8F1C3D2ADA15}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ml_prm</RootNamespace>
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<AssemblyName>ml_prm</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<Private>False</Private>
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</Reference>
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<Reference Include="BTKUILib">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\Mods\BTKUILib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MelonLoader, Version=0.5.7.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.ClothModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AvatarBoolParameter.cs" />
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<Compile Include="ModUi.cs" />
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<Compile Include="RagdollTrigger.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RagdollController.cs" />
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<Compile Include="RagdollToggle.cs" />
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<Compile Include="Settings.cs" />
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<Compile Include="Utils.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\AnimationBlocker.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Behaviours\BehaviourBase.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Behaviours\BehaviourPuppet.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Behaviours\BehaviourPuppetBoosting.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Behaviours\BehaviourPuppetDamage.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Behaviours\BehaviourPuppetHelpers.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Behaviours\BehaviourPuppetStateSwitching.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Behaviours\BehaviourTemplate.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Behaviours\SubBehaviours\SubBehaviourBalancer.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Behaviours\SubBehaviours\SubBehaviourBase.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Behaviours\SubBehaviours\SubBehaviourCOM.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Booster.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\JointBreakBroadcaster.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Muscle.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\MuscleCollisionBroadcaster.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PhysXTools.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PressureSensor.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Prop.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PropMuscle.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PropRoot.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PropTemplate.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PuppetMaster.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PuppetMasterHierarchyAPI.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PuppetMasterHumanoidConfig.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PuppetMasterModes.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PuppetMasterMuscleAPI.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PuppetMasterProp.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PuppetMasterSettings.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PuppetMasterSetup.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PuppetMasterStates.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PuppetMasterTargetMappedState.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PuppetMasterTools.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\PuppetMasterValidation.cs" />
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<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\Weight.cs" />
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<Compile Include="vendor\RootMotion\RagdollManager\Scripts\BipedRagdollCreator.cs" />
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<Compile Include="vendor\RootMotion\RagdollManager\Scripts\BipedRagdollReferences.cs" />
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<Compile Include="vendor\RootMotion\RagdollManager\Scripts\JointConverter.cs" />
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<Compile Include="vendor\RootMotion\RagdollManager\Scripts\RagdollCreator.cs" />
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<Compile Include="vendor\RootMotion\RagdollManager\Scripts\RagdollEditor.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="resources\person.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
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</PropertyGroup>
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</Project> |