sdraw_mods_cvr/ml_prm/Settings.cs
2023-04-18 20:32:37 +03:00

299 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace ml_prm
{
static class Settings
{
enum ModSetting
{
Hotkey = 0,
VelocityMultiplier,
MovementDrag,
AngularDrag,
Gravity,
PointersReaction,
IgnoreLocal,
CombatReaction,
AutoRecover,
RecoverDelay,
Slipperiness,
Bounciness,
ViewVelocity
}
enum UiElementIndex
{
Hotkey = 0,
Gravity,
PointersReaction,
IgnoreLocal,
CombatReaction,
AutoRecover,
Slipperiness,
Bounciness,
ViewVelocity,
VelocityMultiplier,
MovementDrag,
AngularDrag,
RecoverDelay,
Count
}
public static bool Hotkey { get; private set; } = true;
public static float VelocityMultiplier { get; private set; } = 2f;
public static float MovementDrag { get; private set; } = 2f;
public static float AngularDrag { get; private set; } = 2f;
public static bool Gravity { get; private set; } = true;
public static bool PointersReaction { get; private set; } = true;
public static bool IgnoreLocal { get; private set; } = true;
public static bool CombatReaction { get; private set; } = true;
public static bool AutoRecover { get; private set; } = false;
public static float RecoverDelay { get; private set; } = 3f;
public static bool Slipperiness { get; private set; } = false;
public static bool Bounciness { get; private set; } = false;
public static bool ViewVelocity { get; private set; } = false;
static public event Action SwitchChange;
static public event Action<bool> HotkeyChange;
static public event Action<float> VelocityMultiplierChange;
static public event Action<float> MovementDragChange;
static public event Action<float> AngularDragChange;
static public event Action<bool> GravityChange;
static public event Action<bool> PointersReactionChange;
static public event Action<bool> IgnoreLocalChange;
static public event Action<bool> CombatReactionChange;
static public event Action<bool> AutoRecoverChange;
static public event Action<float> RecoverDelayChange;
static public event Action<bool> SlipperinessChange;
static public event Action<bool> BouncinessChange;
static public event Action<bool> ViewVelocityChange;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
static List<object> ms_uiElements = new List<object>();
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("PRM", null, true);
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Hotkey.ToString(), Hotkey),
ms_category.CreateEntry(ModSetting.VelocityMultiplier.ToString(), VelocityMultiplier),
ms_category.CreateEntry(ModSetting.MovementDrag.ToString(), MovementDrag),
ms_category.CreateEntry(ModSetting.AngularDrag.ToString(), AngularDrag),
ms_category.CreateEntry(ModSetting.Gravity.ToString(), Gravity),
ms_category.CreateEntry(ModSetting.PointersReaction.ToString(), PointersReaction),
ms_category.CreateEntry(ModSetting.IgnoreLocal.ToString(), IgnoreLocal),
ms_category.CreateEntry(ModSetting.CombatReaction.ToString(), CombatReaction),
ms_category.CreateEntry(ModSetting.AutoRecover.ToString(), AutoRecover),
ms_category.CreateEntry(ModSetting.RecoverDelay.ToString(), RecoverDelay),
ms_category.CreateEntry(ModSetting.Slipperiness.ToString(), Slipperiness),
ms_category.CreateEntry(ModSetting.Bounciness.ToString(), Bounciness),
ms_category.CreateEntry(ModSetting.ViewVelocity.ToString(), ViewVelocity)
};
Hotkey = (bool)ms_entries[(int)ModSetting.Hotkey].BoxedValue;
VelocityMultiplier = Mathf.Clamp((float)ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue, 1f, 50f);
MovementDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
AngularDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
Gravity = (bool)ms_entries[(int)ModSetting.Gravity].BoxedValue;
PointersReaction = (bool)ms_entries[(int)ModSetting.PointersReaction].BoxedValue;
IgnoreLocal = (bool)ms_entries[(int)ModSetting.IgnoreLocal].BoxedValue;
CombatReaction = (bool)ms_entries[(int)ModSetting.CombatReaction].BoxedValue;
AutoRecover = (bool)ms_entries[(int)ModSetting.AutoRecover].BoxedValue;
RecoverDelay = Mathf.Clamp((float)ms_entries[(int)ModSetting.RecoverDelay].BoxedValue, 1f, 10f);
Slipperiness = (bool)ms_entries[(int)ModSetting.Slipperiness].BoxedValue;
Bounciness = (bool)ms_entries[(int)ModSetting.Bounciness].BoxedValue;
ViewVelocity = (bool)ms_entries[(int)ModSetting.ViewVelocity].BoxedValue;
if(MelonLoader.MelonMod.RegisteredMelons.FirstOrDefault(m => m.Info.Name == "BTKUILib") != null)
{
CreateBtkUi();
}
}
static void CreateBtkUi()
{
var l_categoryMain = BTKUILib.QuickMenuAPI.MiscTabPage.AddCategory("PlayerRagdollMod");
var l_page = l_categoryMain.AddPage("Player Ragdoll Settings", "", "PlayerRagdollMod settings", "PlayerRagdollMod");
l_page.MenuTitle = "Ragdoll settings";
var l_categoryMod = l_page.AddCategory("Settings");
l_categoryMod.AddButton("Switch ragdoll", "", "Switch between normal and ragdoll state").OnPress += () => SwitchChange?.Invoke();
ms_uiElements.Add(l_categoryMod.AddToggle("Use hotkey", "Switch ragdoll mode with 'R' key", Hotkey));
(ms_uiElements[(int)UiElementIndex.Hotkey] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.Hotkey, state);
ms_uiElements.Add(l_categoryMod.AddToggle("Use gravity", "Apply gravity to ragdoll", Gravity));
(ms_uiElements[(int)UiElementIndex.Gravity] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.Gravity, state);
ms_uiElements.Add(l_categoryMod.AddToggle("Pointers reaction", "React to trigger colliders with CVRPointer component of 'ragdoll' type", PointersReaction));
(ms_uiElements[(int)UiElementIndex.PointersReaction] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.PointersReaction, state);
ms_uiElements.Add(l_categoryMod.AddToggle("Ignore local pointers", "Ignore local avatar's CVRPointer components of 'ragdoll' type", IgnoreLocal));
(ms_uiElements[(int)UiElementIndex.IgnoreLocal] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.IgnoreLocal, state);
ms_uiElements.Add(l_categoryMod.AddToggle("Combat reaction", "Ragdoll upon combat system death", CombatReaction));
(ms_uiElements[(int)UiElementIndex.CombatReaction] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.CombatReaction, state);
ms_uiElements.Add(l_categoryMod.AddToggle("Auto recover", "Automatically unragdoll after set recover delay", AutoRecover));
(ms_uiElements[(int)UiElementIndex.AutoRecover] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.AutoRecover, state);
ms_uiElements.Add(l_categoryMod.AddToggle("Slipperiness", "Enables/disables friction of ragdoll", Slipperiness));
(ms_uiElements[(int)UiElementIndex.Slipperiness] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.Slipperiness, state);
ms_uiElements.Add(l_categoryMod.AddToggle("Bounciness", "Enables/disables bounciness of ragdoll", Bounciness));
(ms_uiElements[(int)UiElementIndex.Bounciness] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.Bounciness, state);
ms_uiElements.Add(l_categoryMod.AddToggle("View direction velocity", "Apply velocity to camera view direction", ViewVelocity));
(ms_uiElements[(int)UiElementIndex.ViewVelocity] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(ModSetting.ViewVelocity, state);
ms_uiElements.Add(l_page.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", VelocityMultiplier, 1f, 50f));
(ms_uiElements[(int)UiElementIndex.VelocityMultiplier] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(ModSetting.VelocityMultiplier, value);
ms_uiElements.Add(l_page.AddSlider("Movement drag", "Movement resistance", MovementDrag, 0f, 50f));
(ms_uiElements[(int)UiElementIndex.MovementDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(ModSetting.MovementDrag, value);
ms_uiElements.Add(l_page.AddSlider("Angular movement drag", "Rotation movement resistance", AngularDrag, 0f, 50f));
(ms_uiElements[(int)UiElementIndex.AngularDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(ModSetting.AngularDrag, value);
ms_uiElements.Add(l_page.AddSlider("Recover delay (seconds)", "Recover delay for automatic recover", RecoverDelay, 1f, 10f));
(ms_uiElements[(int)UiElementIndex.RecoverDelay] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(ModSetting.RecoverDelay, value);
l_categoryMod.AddButton("Reset settings", "", "Reset mod settings to default").OnPress += Reset;
}
static void OnToggleUpdate(ModSetting p_setting, bool p_state, UiElementIndex p_uiIndex = UiElementIndex.Count)
{
switch(p_setting)
{
case ModSetting.Hotkey:
{
Hotkey = p_state;
HotkeyChange?.Invoke(p_state);
}
break;
case ModSetting.Gravity:
{
Gravity = p_state;
GravityChange?.Invoke(p_state);
}
break;
case ModSetting.PointersReaction:
{
PointersReaction = p_state;
PointersReactionChange?.Invoke(p_state);
}
break;
case ModSetting.IgnoreLocal:
{
IgnoreLocal = p_state;
IgnoreLocalChange?.Invoke(p_state);
}
break;
case ModSetting.CombatReaction:
{
CombatReaction = p_state;
CombatReactionChange?.Invoke(p_state);
}
break;
case ModSetting.AutoRecover:
{
AutoRecover = p_state;
AutoRecoverChange?.Invoke(p_state);
}
break;
case ModSetting.Slipperiness:
{
Slipperiness = p_state;
SlipperinessChange?.Invoke(p_state);
}
break;
case ModSetting.Bounciness:
{
Bounciness = p_state;
BouncinessChange?.Invoke(p_state);
}
break;
case ModSetting.ViewVelocity:
{
ViewVelocity = p_state;
ViewVelocityChange?.Invoke(p_state);
}
break;
}
ms_entries[(int)p_setting].BoxedValue = p_state;
if(p_uiIndex != UiElementIndex.Count)
(ms_uiElements[(int)p_uiIndex] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = p_state;
}
static void OnSliderUpdate(ModSetting p_setting, float p_value, UiElementIndex p_uiIndex = UiElementIndex.Count)
{
switch(p_setting)
{
case ModSetting.VelocityMultiplier:
{
VelocityMultiplier = p_value;
VelocityMultiplierChange?.Invoke(p_value);
}
break;
case ModSetting.MovementDrag:
{
MovementDrag = p_value;
MovementDragChange?.Invoke(p_value);
}
break;
case ModSetting.AngularDrag:
{
AngularDrag = p_value;
AngularDragChange?.Invoke(p_value);
}
break;
case ModSetting.RecoverDelay:
{
RecoverDelay = p_value;
RecoverDelayChange?.Invoke(p_value);
}
break;
}
ms_entries[(int)p_setting].BoxedValue = p_value;
if(p_uiIndex != UiElementIndex.Count)
(ms_uiElements[(int)p_uiIndex] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(p_value);
}
static void Reset()
{
OnToggleUpdate(ModSetting.Hotkey, true, UiElementIndex.Hotkey);
OnToggleUpdate(ModSetting.Gravity, true, UiElementIndex.Gravity);
OnToggleUpdate(ModSetting.PointersReaction, true, UiElementIndex.PointersReaction);
OnToggleUpdate(ModSetting.IgnoreLocal, true, UiElementIndex.IgnoreLocal);
OnToggleUpdate(ModSetting.CombatReaction, true, UiElementIndex.CombatReaction);
OnToggleUpdate(ModSetting.AutoRecover, false, UiElementIndex.AutoRecover);
OnToggleUpdate(ModSetting.Slipperiness, false, UiElementIndex.Slipperiness);
OnToggleUpdate(ModSetting.Bounciness, false, UiElementIndex.Bounciness);
OnToggleUpdate(ModSetting.ViewVelocity, false, UiElementIndex.ViewVelocity);
OnSliderUpdate(ModSetting.VelocityMultiplier, 2f, UiElementIndex.VelocityMultiplier);
OnSliderUpdate(ModSetting.MovementDrag, 2f, UiElementIndex.MovementDrag);
OnSliderUpdate(ModSetting.AngularDrag, 2f, UiElementIndex.AngularDrag);
OnSliderUpdate(ModSetting.RecoverDelay, 3f, UiElementIndex.RecoverDelay);
}
}
}