mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-05 03:19:23 +00:00
177 lines
6.8 KiB
C#
177 lines
6.8 KiB
C#
using UnityEngine;
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namespace ml_lme_cvr
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{
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public class LeapMotionExtension : MelonLoader.MelonMod
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{
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static readonly Quaternion ms_hmdRotationFix = new Quaternion(0f, 0.7071068f, 0.7071068f, 0f);
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static LeapMotionExtension ms_instance = null;
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Leap.Controller m_leapController = null;
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GestureMatcher.GesturesData m_gesturesData = null;
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GameObject m_leapTrackingRoot = null;
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GameObject[] m_leapHands = null;
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LeapTracked m_leapTracked = null;
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Transform m_vrRig = null;
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Transform m_desktopRig = null;
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public override void OnApplicationStart()
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{
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ms_instance = this;
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DependenciesHandler.ExtractDependencies();
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Settings.Init(HarmonyInstance);
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Settings.EnabledChange += this.OnSettingsEnableChange;
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Settings.DesktopOffsetChange += this.OnSettingsDesktopOffsetChange;
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Settings.FingersOnlyChange += this.OnSettingsFingersOptionChange;
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m_leapController = new Leap.Controller();
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m_gesturesData = new GestureMatcher.GesturesData();
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m_leapHands = new GameObject[GestureMatcher.GesturesData.ms_handsCount];
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// Patches
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HarmonyInstance.Patch(
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typeof(ABI_RC.Core.Player.PlayerSetup).GetMethod(nameof(ABI_RC.Core.Player.PlayerSetup.SetupAvatar)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnAvatarSetup), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
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);
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MelonLoader.MelonCoroutines.Start(CreateTrackingObjects());
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}
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System.Collections.IEnumerator CreateTrackingObjects()
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{
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while(ABI_RC.Core.Player.PlayerSetup.Instance == null)
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yield return null;
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while(m_vrRig == null)
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{
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m_vrRig = ABI_RC.Core.Player.PlayerSetup.Instance.transform.Find("[CameraRigVR]");
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yield return null;
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}
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while(m_desktopRig == null)
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{
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m_desktopRig = ABI_RC.Core.Player.PlayerSetup.Instance.transform.Find("[CameraRigDesktop]");
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yield return null;
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}
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m_leapTrackingRoot = new GameObject("[LeapRoot]");
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m_leapTrackingRoot.transform.parent = m_desktopRig;
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m_leapTrackingRoot.transform.localPosition = new Vector3(0f, -0.45637f, 0.35f);
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m_leapTrackingRoot.transform.localRotation = Quaternion.identity;
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for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
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{
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m_leapHands[i] = new GameObject("LeapHand" + i);
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m_leapHands[i].transform.parent = m_leapTrackingRoot.transform;
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m_leapHands[i].transform.localPosition = Vector3.zero;
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m_leapHands[i].transform.localRotation = Quaternion.identity;
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}
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Settings.Reload();
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}
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public override void OnUpdate()
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{
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if(Settings.Enabled && (m_leapController != null))
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{
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Leap.Frame l_frame = m_leapController.Frame();
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if(l_frame != null)
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{
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GestureMatcher.GetGestures(l_frame, ref m_gesturesData);
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for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
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{
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if(m_gesturesData.m_handsPresenses[i] && (m_leapHands[i] != null))
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{
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Vector3 l_pos = m_gesturesData.m_handsPositons[i];
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Quaternion l_rot = m_gesturesData.m_handsRotations[i];
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ReorientateLeapToUnity(ref l_pos, ref l_rot, false);
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m_leapHands[i].transform.localPosition = l_pos;
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m_leapHands[i].transform.localRotation = l_rot;
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}
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}
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if(m_leapTracked != null)
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m_leapTracked.UpdateTracking(m_gesturesData);
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}
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}
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}
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void OnSettingsEnableChange()
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{
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if(Settings.Enabled)
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{
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m_leapController.StartConnection();
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m_leapController.SetAndClearPolicy(Leap.Controller.PolicyFlag.POLICY_DEFAULT, Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_SCREENTOP | Leap.Controller.PolicyFlag.POLICY_OPTIMIZE_HMD);
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}
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else
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m_leapController.StopConnection();
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if(m_leapTracked != null)
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m_leapTracked.SetEnabled(Settings.Enabled);
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}
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void OnSettingsDesktopOffsetChange()
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{
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if((m_leapTrackingRoot != null) && (m_vrRig != null))
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{
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m_leapTrackingRoot.transform.localPosition = new Vector3(Settings.DesktopOffsetX, Settings.DesktopOffsetY, Settings.DesktopOffsetZ) * m_vrRig.transform.localScale.x;
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m_leapTrackingRoot.transform.localScale = m_vrRig.transform.localScale;
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}
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}
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void OnSettingsFingersOptionChange()
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{
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if(m_leapTracked != null)
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m_leapTracked.SetFingersOnly(Settings.FingersOnly);
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}
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static void OnAvatarSetup(ref ABI_RC.Core.Player.PlayerSetup __instance)
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{
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if(__instance != null && __instance == ABI_RC.Core.Player.PlayerSetup.Instance)
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{
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ms_instance?.OnLocalPlayerAvatarSetup(__instance._animator, __instance.GetComponent<ABI_RC.Core.Player.IndexIK>());
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}
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}
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void OnLocalPlayerAvatarSetup(Animator p_animator, ABI_RC.Core.Player.IndexIK p_indexIK)
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{
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if(m_leapTracked != null)
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Object.DestroyImmediate(m_leapTracked);
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m_leapTracked = p_indexIK.gameObject.AddComponent<LeapTracked>();
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m_leapTracked.SetEnabled(Settings.Enabled);
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m_leapTracked.SetAnimator(p_animator);
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m_leapTracked.SetHands(m_leapHands[0].transform, m_leapHands[1].transform);
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m_leapTracked.SetFingersOnly(Settings.FingersOnly);
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if((m_leapTrackingRoot != null) && (m_vrRig != null))
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{
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m_leapTrackingRoot.transform.localPosition = new Vector3(Settings.DesktopOffsetX, Settings.DesktopOffsetY, Settings.DesktopOffsetZ) * m_vrRig.transform.localScale.x;
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m_leapTrackingRoot.transform.localScale = m_vrRig.transform.localScale;
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}
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}
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static void ReorientateLeapToUnity(ref Vector3 p_pos, ref Quaternion p_rot, bool p_hmd)
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{
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p_pos *= 0.001f;
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p_pos.z *= -1f;
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p_rot.x *= -1f;
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p_rot.y *= -1f;
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if(p_hmd)
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{
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p_pos.x *= -1f;
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Utils.Swap(ref p_pos.y, ref p_pos.z);
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p_rot = (ms_hmdRotationFix * p_rot);
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}
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}
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}
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}
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