sdraw_mods_cvr/ml_amt/MotionTweaker.cs
2025-06-25 01:13:40 +03:00

282 lines
11 KiB
C#

using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Util.AnimatorManager;
using ABI_RC.Systems.GameEventSystem;
using ABI_RC.Systems.IK.SubSystems;
using ABI_RC.Systems.Movement;
using RootMotion.FinalIK;
using System.Collections.Generic;
using UnityEngine;
namespace ml_amt
{
[DisallowMultipleComponent]
class MotionTweaker : MonoBehaviour
{
struct IKInfo
{
public float m_weight;
public float m_locomotionWeight;
public bool m_plantFeet;
public bool m_bendNormalLeft;
public bool m_bendNormalRight;
}
static MotionTweaker ms_instance = null;
IKInfo m_ikInfo;
VRIK m_vrIk = null;
float m_avatarScale = 1f;
Vector3 m_locomotionOffset = Vector3.zero; // Original locomotion offset
bool m_avatarReady = false;
Vector3 m_massCenter = Vector3.zero;
Transform m_ikLimits = null;
readonly List<AvatarParameter> m_parameters = null;
internal MotionTweaker()
{
m_parameters = new List<AvatarParameter>();
}
// Unity events
void Awake()
{
if(ms_instance != null)
{
DestroyImmediate(this);
return;
}
ms_instance = this;
DontDestroyOnLoad(this);
}
void Start()
{
OnCrouchLimitChanged(Settings.CrouchLimit);
OnProneLimitChanged(Settings.ProneLimit);
Settings.OnCrouchLimitChanged.AddListener(this.OnCrouchLimitChanged);
Settings.OnProneLimitChanged.AddListener(this.OnProneLimitChanged);
Settings.OnMassCenterChanged.AddListener(this.OnMassCenterChanged);
CVRGameEventSystem.Avatar.OnLocalAvatarLoad.AddListener(this.OnAvatarSetup);
CVRGameEventSystem.Avatar.OnLocalAvatarClear.AddListener(this.OnAvatarClear);
GameEvents.OnAvatarReuse.AddListener(this.OnAvatarReuse);
GameEvents.OnPlayspaceScale.AddListener(this.OnPlayspaceScale);
}
void OnDestroy()
{
if(ms_instance == this)
ms_instance = null;
m_vrIk = null;
m_ikLimits = null;
m_parameters.Clear();
Settings.OnCrouchLimitChanged.RemoveListener(this.OnCrouchLimitChanged);
Settings.OnProneLimitChanged.RemoveListener(this.OnProneLimitChanged);
Settings.OnMassCenterChanged.RemoveListener(this.OnMassCenterChanged);
CVRGameEventSystem.Avatar.OnLocalAvatarLoad.RemoveListener(this.OnAvatarSetup);
CVRGameEventSystem.Avatar.OnLocalAvatarClear.RemoveListener(this.OnAvatarClear);
GameEvents.OnAvatarReuse.RemoveListener(this.OnAvatarReuse);
GameEvents.OnPlayspaceScale.RemoveListener(this.OnPlayspaceScale);
}
void Update()
{
if(m_avatarReady)
{
UpdateIKLimits();
foreach(AvatarParameter l_param in m_parameters)
l_param.Update(this);
}
}
// Game events
void OnAvatarClear(CVRAvatar p_avatar)
{
try
{
m_vrIk = null;
m_avatarReady = false;
m_avatarScale = 1f;
m_locomotionOffset = Vector3.zero;
m_massCenter = Vector3.zero;
m_ikLimits = null;
m_parameters.Clear();
BetterBetterCharacterController.Instance.avatarCrouchLimit = Mathf.Clamp01(Settings.CrouchLimit);
BetterBetterCharacterController.Instance.avatarProneLimit = Mathf.Clamp01(Settings.ProneLimit);
}
catch(System.Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
void OnAvatarSetup(CVRAvatar p_avatar)
{
try
{
Utils.SetAvatarTPose();
m_vrIk = PlayerSetup.Instance.AvatarObject.GetComponent<VRIK>();
m_avatarScale = Mathf.Abs(PlayerSetup.Instance.AvatarTransform.localScale.y);
// Parse animator parameters
m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.Moving, PlayerSetup.Instance.AnimatorManager));
m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.MovementSpeed, PlayerSetup.Instance.AnimatorManager));
m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.Velocity, PlayerSetup.Instance.AnimatorManager));
m_parameters.RemoveAll(p => !p.IsValid());
// Avatar custom IK limits
m_ikLimits = PlayerSetup.Instance.AvatarTransform.Find("[IKLimits]");
UpdateIKLimits();
// Apply VRIK tweaks
if(m_vrIk != null)
{
m_locomotionOffset = m_vrIk.solver.locomotion.offset;
m_massCenter = m_locomotionOffset;
if(m_vrIk.solver.HasToes())
{
Transform l_foot = PlayerSetup.Instance.Animator.GetBoneTransform(HumanBodyBones.LeftFoot);
if(l_foot == null)
l_foot = PlayerSetup.Instance.Animator.GetBoneTransform(HumanBodyBones.RightFoot);
Transform l_toe = PlayerSetup.Instance.Animator.GetBoneTransform(HumanBodyBones.LeftToes);
if(l_toe == null)
l_toe = PlayerSetup.Instance.Animator.GetBoneTransform(HumanBodyBones.RightToes);
if((l_foot != null) && (l_toe != null))
{
Vector3 l_footPos = (PlayerSetup.Instance.AvatarTransform.GetMatrix().inverse * l_foot.GetMatrix()).GetPosition();
Vector3 l_toePos = (PlayerSetup.Instance.AvatarTransform.GetMatrix().inverse * l_toe.GetMatrix()).GetPosition();
m_massCenter = new Vector3(0f, 0f, l_toePos.z - l_footPos.z);
}
}
m_vrIk.solver.locomotion.offset = (Settings.MassCenter ? m_massCenter : m_locomotionOffset);
m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreSolverUpdate);
m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostSolverUpdate);
}
m_avatarReady = true;
}
catch(System.Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
void OnPlayspaceScale()
{
if((m_vrIk != null) && Settings.MassCenter)
m_vrIk.solver.locomotion.offset = m_massCenter * GetRelativeScale();
}
void OnAvatarReuse()
{
// Old VRIK is destroyed by game
Utils.SetAvatarTPose();
m_vrIk = PlayerSetup.Instance.AvatarObject.GetComponent<VRIK>();
if(m_vrIk != null)
{
m_vrIk.solver.locomotion.offset = (Settings.MassCenter ? m_massCenter : m_locomotionOffset);
m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreSolverUpdate);
m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostSolverUpdate);
}
}
// IK events
void OnIKPreSolverUpdate()
{
m_ikInfo.m_weight = m_vrIk.solver.IKPositionWeight;
m_ikInfo.m_locomotionWeight = m_vrIk.solver.locomotion.weight;
m_ikInfo.m_plantFeet = m_vrIk.solver.plantFeet;
m_ikInfo.m_bendNormalLeft = m_vrIk.solver.leftLeg.useAnimatedBendNormal;
m_ikInfo.m_bendNormalRight = m_vrIk.solver.rightLeg.useAnimatedBendNormal;
if(!BodySystem.isCalibratedAsFullBody)
{
if(BetterBetterCharacterController.Instance.AvatarUpright <= BetterBetterCharacterController.Instance.avatarCrouchLimit)
{
m_vrIk.solver.leftLeg.useAnimatedBendNormal = true;
m_vrIk.solver.rightLeg.useAnimatedBendNormal = true;
}
if(Settings.IKOverrideFly && BetterBetterCharacterController.Instance.IsFlying())
{
m_vrIk.solver.locomotion.weight = 0f;
m_vrIk.solver.leftLeg.useAnimatedBendNormal = true;
m_vrIk.solver.rightLeg.useAnimatedBendNormal = true;
}
if(Settings.IKOverrideJump && !BetterBetterCharacterController.Instance.IsGrounded() && !BetterBetterCharacterController.Instance.IsFlying())
{
m_vrIk.solver.locomotion.weight = 0f;
m_vrIk.solver.leftLeg.useAnimatedBendNormal = true;
m_vrIk.solver.rightLeg.useAnimatedBendNormal = true;
}
}
}
void OnIKPostSolverUpdate()
{
m_vrIk.solver.IKPositionWeight = m_ikInfo.m_weight;
m_vrIk.solver.locomotion.weight = m_ikInfo.m_locomotionWeight;
m_vrIk.solver.plantFeet = m_ikInfo.m_plantFeet;
m_vrIk.solver.leftLeg.useAnimatedBendNormal = m_ikInfo.m_bendNormalLeft;
m_vrIk.solver.rightLeg.useAnimatedBendNormal = m_ikInfo.m_bendNormalRight;
}
// Settings
void OnCrouchLimitChanged(float p_value)
{
if(m_ikLimits == null)
BetterBetterCharacterController.Instance.avatarCrouchLimit = Mathf.Clamp01(p_value);
}
void OnProneLimitChanged(float p_value)
{
if(m_ikLimits == null)
BetterBetterCharacterController.Instance.avatarProneLimit = Mathf.Clamp01(p_value);
}
void OnMassCenterChanged(bool p_state)
{
if(m_vrIk != null)
m_vrIk.solver.locomotion.offset = (Settings.MassCenter ? (m_massCenter * GetRelativeScale()) : m_locomotionOffset);
}
// Arbitrary
float GetRelativeScale()
{
return ((m_avatarScale > 0f) ? (PlayerSetup.Instance.AvatarTransform.localScale.y / m_avatarScale) : 0f);
}
void UpdateIKLimits()
{
if(m_ikLimits != null)
{
Vector3 l_values = m_ikLimits.localPosition;
BetterBetterCharacterController.Instance.avatarCrouchLimit = Mathf.Clamp01(l_values.x);
BetterBetterCharacterController.Instance.avatarProneLimit = Mathf.Clamp01(l_values.y);
}
}
// Parameters access
public bool IsMoving() => BetterBetterCharacterController.Instance.IsMoving();
public float GetMovementSpeed()
{
AvatarAnimatorManager l_animatorManager = PlayerSetup.Instance.AnimatorManager;
return Mathf.Sqrt(l_animatorManager.MovementX * l_animatorManager.MovementX + l_animatorManager.MovementY * l_animatorManager.MovementY);
}
public float GetVelocity() => BetterBetterCharacterController.Instance.velocity.magnitude;
}
}