sdraw_mods_cvr/ml_bft/GameEvents.cs
2025-06-25 01:13:40 +03:00

95 lines
3.3 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.InputManagement;
using System;
using System.Reflection;
using UnityEngine;
namespace ml_bft
{
static class GameEvents
{
internal class GameEvent
{
event Action m_action;
public void AddListener(Action p_listener) => m_action += p_listener;
public void RemoveListener(Action p_listener) => m_action -= p_listener;
public void Invoke() => m_action?.Invoke();
}
internal class GameEvent<T1, T2>
{
event Action<T1, T2> m_action;
public void AddListener(Action<T1, T2> p_listener) => m_action += p_listener;
public void RemoveListener(Action<T1, T2> p_listener) => m_action -= p_listener;
public void Invoke(T1 p_objA, T2 p_objB) => m_action?.Invoke(p_objA, p_objB);
}
public static readonly GameEvent OnAvatarReuse = new GameEvent();
public static readonly GameEvent OnInputUpdate = new GameEvent();
public static readonly GameEvent<HumanPoseHandler, Transform> OnIKSystemLateUpdate = new GameEvent<HumanPoseHandler, Transform>();
internal static void Init(HarmonyLib.Harmony p_instance)
{
try
{
p_instance.Patch(
typeof(IKSystem).GetMethod(nameof(IKSystem.ReinitializeAvatar), BindingFlags.Instance | BindingFlags.Public),
null,
new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnAvatarReinitialize_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(CVRInputManager).GetMethod("UpdateInput", BindingFlags.Instance | BindingFlags.NonPublic),
null,
new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnInputUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(IKSystem).GetMethod("LateUpdate", BindingFlags.Instance | BindingFlags.NonPublic),
null,
new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnIKSystemLateUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnAvatarReinitialize_Postfix()
{
try
{
OnAvatarReuse.Invoke();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnInputUpdate_Postfix()
{
try
{
OnInputUpdate.Invoke();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnIKSystemLateUpdate_Postfix(HumanPoseHandler ____humanPoseHandler, Transform ____hipTransform)
{
try
{
OnIKSystemLateUpdate.Invoke(____humanPoseHandler, ____hipTransform);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}