mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
127 lines
5 KiB
C#
127 lines
5 KiB
C#
using ABI_RC.Core.InteractionSystem;
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using System;
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using System.Collections.Generic;
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namespace ml_bft
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{
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static class Settings
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{
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public enum MotionRangeType
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{
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WithController = 0,
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WithoutController
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}
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enum ModSetting
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{
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SkeletalInput = 0,
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MotionRange,
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ShowHands,
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MechanimFilter
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}
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public static bool SkeletalInput { get; private set; } = false;
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public static MotionRangeType MotionRange { get; private set; } = MotionRangeType.WithController;
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public static bool ShowHands { get; private set; } = false;
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public static bool MechanimFilter { get; private set; } = false;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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public static event Action<bool> SkeletalInputChange;
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public static event Action<MotionRangeType> MotionRangeChange;
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public static event Action<bool> ShowHandsChange;
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public static event Action<bool> MechanimFilterChange;
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internal static void Init()
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{
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ms_category = MelonLoader.MelonPreferences.CreateCategory("BFT", null, true);
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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ms_category.CreateEntry(ModSetting.SkeletalInput.ToString(), SkeletalInput),
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ms_category.CreateEntry(ModSetting.MotionRange.ToString(), (int)MotionRange),
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ms_category.CreateEntry(ModSetting.ShowHands.ToString(), ShowHands),
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ms_category.CreateEntry(ModSetting.MechanimFilter.ToString(), MechanimFilter)
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};
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SkeletalInput = (bool)ms_entries[(int)ModSetting.SkeletalInput].BoxedValue;
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MotionRange = (MotionRangeType)(int)ms_entries[(int)ModSetting.MotionRange].BoxedValue;
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ShowHands = (bool)ms_entries[(int)ModSetting.ShowHands].BoxedValue;
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MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
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}
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static System.Collections.IEnumerator WaitMainMenuUi()
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{
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while(ViewManager.Instance == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView.Listener == null)
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yield return null;
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ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
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{
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ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
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ViewManager.Instance.gameMenuView.View.BindCall("OnDropdownUpdate_" + ms_category.Identifier, new Action<string, string>(OnDropdownUpdate));
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};
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ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
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{
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ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js"));
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ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
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foreach(var l_entry in ms_entries)
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ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
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};
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}
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static void OnToggleUpdate(string p_name, string p_value)
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting))
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{
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switch(l_setting)
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{
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case ModSetting.SkeletalInput:
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{
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SkeletalInput = bool.Parse(p_value);
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SkeletalInputChange?.Invoke(SkeletalInput);
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}
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break;
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case ModSetting.ShowHands:
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{
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ShowHands = bool.Parse(p_value);
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ShowHandsChange?.Invoke(ShowHands);
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}
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break;
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case ModSetting.MechanimFilter:
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{
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MechanimFilter = bool.Parse(p_value);
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MechanimFilterChange?.Invoke(MechanimFilter);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
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}
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}
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static void OnDropdownUpdate(string p_name, string p_value)
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting))
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{
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switch(l_setting)
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{
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case ModSetting.MotionRange:
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{
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MotionRange = (MotionRangeType)int.Parse(p_value);
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MotionRangeChange?.Invoke(MotionRange);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
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}
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}
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}
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}
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