mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
149 lines
No EOL
7.1 KiB
XML
149 lines
No EOL
7.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProjectGuid>{83CC74B7-F444-40E1-BD06-67CEC995A919}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>ml_lme</RootNamespace>
|
|
<AssemblyName>ml_lme</AssemblyName>
|
|
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<Deterministic>true</Deterministic>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<OutputPath>bin\x64\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<DebugType>full</DebugType>
|
|
<PlatformTarget>x64</PlatformTarget>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
|
<OutputPath>bin\x64\Release\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<Optimize>true</Optimize>
|
|
<DebugType>pdbonly</DebugType>
|
|
<PlatformTarget>x64</PlatformTarget>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Assembly-CSharp">
|
|
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Assembly-CSharp-firstpass">
|
|
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="cohtml.Net">
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Cohtml.Runtime">
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="MelonLoader">
|
|
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="ml_pmc">
|
|
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\Mods\ml_pmc.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="System.Xml.Linq" />
|
|
<Reference Include="System.Data.DataSetExtensions" />
|
|
<Reference Include="Microsoft.CSharp" />
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Xml" />
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AnimationModule">
|
|
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CoreModule">
|
|
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="AssetsHandler.cs" />
|
|
<Compile Include="DependenciesHandler.cs" />
|
|
<Compile Include="GestureMatcher.cs" />
|
|
<Compile Include="LeapInput.cs" />
|
|
<Compile Include="LeapManager.cs" />
|
|
<Compile Include="LeapTracked.cs" />
|
|
<Compile Include="LeapTracking.cs" />
|
|
<Compile Include="Main.cs" />
|
|
<Compile Include="ModSupporter.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="Scripts.cs" />
|
|
<Compile Include="Settings.cs" />
|
|
<Compile Include="Utils.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Arm.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Bone.cs" />
|
|
<Compile Include="vendor\LeapCSharp\CircularObjectBuffer.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Config.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Connection.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Controller.cs" />
|
|
<Compile Include="vendor\LeapCSharp\CopyFromLeapCExtensions.cs" />
|
|
<Compile Include="vendor\LeapCSharp\CopyFromOtherExtensions.cs" />
|
|
<Compile Include="vendor\LeapCSharp\CSharpExtensions.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Device.cs" />
|
|
<Compile Include="vendor\LeapCSharp\DeviceList.cs" />
|
|
<Compile Include="vendor\LeapCSharp\DistortionData.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Events.cs" />
|
|
<Compile Include="vendor\LeapCSharp\FailedDevice.cs" />
|
|
<Compile Include="vendor\LeapCSharp\FailedDeviceList.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Finger.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Frame.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Hand.cs" />
|
|
<Compile Include="vendor\LeapCSharp\IController.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Image.cs" />
|
|
<Compile Include="vendor\LeapCSharp\ImageData.cs" />
|
|
<Compile Include="vendor\LeapCSharp\LeapC.cs" />
|
|
<Compile Include="vendor\LeapCSharp\LeapQuaternion.cs" />
|
|
<Compile Include="vendor\LeapCSharp\LeapTransform.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Logger.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Matrix.cs" />
|
|
<Compile Include="vendor\LeapCSharp\MemoryManager.cs" />
|
|
<Compile Include="vendor\LeapCSharp\MessageSeverity.cs" />
|
|
<Compile Include="vendor\LeapCSharp\PointMapping.cs" />
|
|
<Compile Include="vendor\LeapCSharp\StructMarshal.cs" />
|
|
<Compile Include="vendor\LeapCSharp\TransformExtensions.cs" />
|
|
<Compile Include="vendor\LeapCSharp\Vector.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<EmbeddedResource Include="vendor\LeapSDK\lib\x64\LeapC.dll">
|
|
<Link>LeapC.dll</Link>
|
|
</EmbeddedResource>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<EmbeddedResource Include="resources\leapmotion_controller.asset" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<EmbeddedResource Include="resources\menu.js" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<PropertyGroup>
|
|
<PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
|
|
</PropertyGroup>
|
|
</Project> |