mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
786 lines
33 KiB
C#
786 lines
33 KiB
C#
using ABI.CCK.Components;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.IK;
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using ABI_RC.Systems.IK.SubSystems;
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using ABI_RC.Systems.InputManagement;
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using ABI_RC.Systems.Movement;
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using RootMotion.Dynamics;
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using RootMotion.FinalIK;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ml_prm
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{
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[DisallowMultipleComponent]
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public class RagdollController : MonoBehaviour
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{
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const float c_defaultFriction = 0.6f;
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public static RagdollController Instance { get; private set; } = null;
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bool m_inVR = false;
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VRIK m_vrIK = null;
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bool m_applyHipsPosition = false;
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bool m_applyHipsRotation = false;
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bool m_enabled = false;
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bool m_forcedSwitch = false;
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readonly List<Rigidbody> m_rigidBodies = null;
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readonly List<Collider> m_colliders = null;
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Transform m_puppetRoot = null;
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Transform m_puppet = null;
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BipedRagdollReferences m_puppetReferences;
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readonly List<System.Tuple<Transform, Transform>> m_boneLinks = null;
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readonly List<System.Tuple<CharacterJoint, Vector3>> m_jointAnchors = null;
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readonly List<PhysicsInfluencer> m_physicsInfluencers = null;
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readonly List<GravityInfluencer> m_gravityInfluencers = null;
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bool m_avatarReady = false;
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Coroutine m_initCoroutine = null;
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Vector3 m_lastPosition = Vector3.zero;
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Vector3 m_velocity = Vector3.zero;
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Vector3 m_ragdollLastPos = Vector3.zero;
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bool m_wasSwimming = false;
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RagdollToggle m_avatarRagdollToggle = null;
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RagdollTrigger m_ragdollTrigger = null;
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AvatarBoolParameter m_ragdolledParameter = null;
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PhysicMaterial m_physicsMaterial = null;
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bool m_reachedGround = true;
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float m_groundedTime = 0f;
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float m_downTime = float.MinValue;
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bool m_inAir = false;
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float m_inAirDistance = 0f;
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internal RagdollController()
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{
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m_rigidBodies = new List<Rigidbody>();
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m_colliders = new List<Collider>();
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m_boneLinks = new List<System.Tuple<Transform, Transform>>();
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m_jointAnchors = new List<System.Tuple<CharacterJoint, Vector3>>();
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m_physicsInfluencers = new List<PhysicsInfluencer>();
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m_gravityInfluencers = new List<GravityInfluencer>();
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}
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// Unity events
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void Start()
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{
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if(Instance == null)
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Instance = this;
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m_physicsMaterial = new PhysicMaterial("Ragdoll");
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m_physicsMaterial.dynamicFriction = c_defaultFriction;
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m_physicsMaterial.staticFriction = c_defaultFriction;
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m_physicsMaterial.frictionCombine = PhysicMaterialCombine.Average;
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m_physicsMaterial.bounciness = 0f;
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m_physicsMaterial.bounceCombine = PhysicMaterialCombine.Average;
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m_puppetRoot = new GameObject("[PlayerAvatarPuppet]").transform;
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m_puppetRoot.parent = PlayerSetup.Instance.transform;
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m_puppetRoot.localPosition = Vector3.zero;
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m_puppetRoot.localRotation = Quaternion.identity;
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m_ragdollTrigger = BetterBetterCharacterController.Instance.NonKinematicProxy.gameObject.AddComponent<RagdollTrigger>();
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m_ragdollTrigger.enabled = false;
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Settings.MovementDragChange += this.OnMovementDragChange;
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Settings.AngularDragChange += this.OnAngularDragChange;
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Settings.GravityChange += this.OnGravityChange;
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Settings.SlipperinessChange += this.OnPhysicsMaterialChange;
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Settings.BouncinessChange += this.OnPhysicsMaterialChange;
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Settings.BuoyancyChange += this.OnBuoyancyChange;
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Settings.FallDamageChange += this.OnFallDamageChange;
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BetterBetterCharacterController.OnTeleport.AddListener(this.OnPlayerTeleport);
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}
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void OnDestroy()
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{
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if(Instance == this)
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Instance = null;
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if(m_initCoroutine != null)
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StopCoroutine(m_initCoroutine);
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m_initCoroutine = null;
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if(m_puppetRoot != null)
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Object.Destroy(m_puppetRoot);
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m_puppetRoot = null;
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m_puppet = null;
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m_rigidBodies.Clear();
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m_colliders.Clear();
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m_boneLinks.Clear();
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m_jointAnchors.Clear();
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m_physicsInfluencers.Clear();
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m_avatarRagdollToggle = null;
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if(m_ragdollTrigger != null)
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Object.Destroy(m_ragdollTrigger);
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m_ragdollTrigger = null;
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if(m_physicsMaterial != null)
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Object.Destroy(m_physicsMaterial);
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m_physicsMaterial = null;
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Settings.MovementDragChange -= this.OnMovementDragChange;
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Settings.AngularDragChange -= this.OnAngularDragChange;
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Settings.GravityChange -= this.OnGravityChange;
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Settings.SlipperinessChange -= this.OnPhysicsMaterialChange;
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Settings.BouncinessChange -= this.OnPhysicsMaterialChange;
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Settings.BuoyancyChange -= this.OnBuoyancyChange;
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Settings.FallDamageChange -= this.OnFallDamageChange;
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BetterBetterCharacterController.OnTeleport.RemoveListener(this.OnPlayerTeleport);
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}
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void Update()
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{
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if(m_avatarReady && !m_enabled && Settings.FallDamage && !BetterBetterCharacterController.Instance.IsFlying())
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{
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bool l_grounded = BetterBetterCharacterController.Instance.IsGrounded();
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bool l_inWater = BetterBetterCharacterController.Instance.IsInWater();
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if(m_inAir && l_grounded && !l_inWater && (m_inAirDistance > Settings.FallLimit))
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{
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m_inAirDistance = 0f;
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SwitchRagdoll();
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}
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m_inAir = !(l_grounded || l_inWater);
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if(!m_inAir)
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m_inAirDistance = 0f;
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}
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if(m_avatarReady && m_enabled)
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{
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m_inAirDistance = 0f;
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BodySystem.TrackingPositionWeight = 0f;
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}
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if(m_avatarReady && !m_enabled)
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{
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Vector3 l_pos = PlayerSetup.Instance.transform.position;
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m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f;
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if(m_inAir)
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{
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m_inAirDistance += (Quaternion.Inverse(PlayerSetup.Instance.transform.rotation) * (m_lastPosition - l_pos)).y;
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m_inAirDistance = Mathf.Clamp(m_inAirDistance, 0f, float.MaxValue);
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}
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m_lastPosition = l_pos;
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if(!m_reachedGround && BetterBetterCharacterController.Instance.IsOnGround())
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{
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m_groundedTime += Time.deltaTime;
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if(m_groundedTime >= 0.25f)
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m_reachedGround = true;
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}
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}
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if(m_avatarReady && m_enabled && Settings.AutoRecover)
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{
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m_downTime += Time.deltaTime;
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if(m_downTime >= Settings.RecoverDelay)
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{
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SwitchRagdoll();
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m_downTime = float.MinValue; // One attepmt to recover
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}
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}
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if((m_avatarRagdollToggle != null) && m_avatarRagdollToggle.isActiveAndEnabled && m_avatarRagdollToggle.shouldOverride && (m_enabled != m_avatarRagdollToggle.isOn))
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SwitchRagdoll();
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if((m_ragdollTrigger != null) && m_ragdollTrigger.GetStateWithReset() && m_avatarReady && !m_enabled && Settings.PointersReaction)
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SwitchRagdoll();
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if(Settings.Hotkey && Input.GetKeyDown(Settings.HotkeyKey) && !ViewManager.Instance.IsAnyMenuOpen)
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SwitchRagdoll();
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if(m_avatarReady && m_enabled && CVRInputManager.Instance.jump && Settings.JumpRecover)
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SwitchRagdoll();
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}
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void FixedUpdate()
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{
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if(m_avatarReady && m_enabled)
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{
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Vector3 l_dif = m_puppetReferences.hips.position - m_ragdollLastPos;
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PlayerSetup.Instance.transform.position += l_dif;
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m_puppetReferences.hips.position -= l_dif;
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m_ragdollLastPos = m_puppetReferences.hips.position;
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}
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}
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void LateUpdate()
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{
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if(m_avatarReady)
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{
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if(m_enabled)
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{
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foreach(var l_link in m_boneLinks)
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l_link.Item1.CopyGlobal(l_link.Item2);
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}
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else
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{
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foreach(var l_link in m_boneLinks)
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l_link.Item2.CopyGlobal(l_link.Item1);
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}
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}
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}
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// Game events
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internal void OnAvatarClear()
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{
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m_inVR = Utils.IsInVR();
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if(m_initCoroutine != null)
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{
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StopCoroutine(m_initCoroutine);
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m_initCoroutine = null;
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}
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if(m_enabled)
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{
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TryRestoreMovement();
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BodySystem.TrackingPositionWeight = 1f;
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}
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if(m_puppet != null)
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Object.Destroy(m_puppet.gameObject);
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m_puppet = null;
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if(m_ragdollTrigger != null)
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{
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m_ragdollTrigger.GetStateWithReset();
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m_ragdollTrigger.enabled = false;
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}
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m_vrIK = null;
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m_applyHipsPosition = false;
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m_enabled = false;
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m_avatarReady = false;
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m_avatarRagdollToggle = null;
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m_ragdolledParameter = null;
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m_rigidBodies.Clear();
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m_colliders.Clear();
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m_puppetReferences = new BipedRagdollReferences();
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m_boneLinks.Clear();
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m_jointAnchors.Clear();
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m_physicsInfluencers.Clear();
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m_gravityInfluencers.Clear();
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m_reachedGround = true;
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m_groundedTime = 0f;
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m_downTime = float.MinValue;
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m_puppetRoot.localScale = Vector3.one;
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m_inAir = false;
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m_inAirDistance = 0f;
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m_wasSwimming = false;
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}
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internal void OnAvatarSetup()
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{
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m_inVR = Utils.IsInVR();
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if(PlayerSetup.Instance._animator.isHuman)
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{
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BipedRagdollReferences l_avatarReferences = BipedRagdollReferences.FromAvatar(PlayerSetup.Instance._animator);
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m_puppet = new GameObject("Root").transform;
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m_puppet.parent = m_puppetRoot;
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m_puppet.localPosition = Vector3.zero;
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m_puppet.localRotation = Quaternion.identity;
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m_puppetReferences.root = m_puppet;
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m_puppetReferences.hips = CloneTransform(l_avatarReferences.hips, m_puppetReferences.root, "Hips");
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m_puppetReferences.spine = CloneTransform(l_avatarReferences.spine, m_puppetReferences.hips, "Spine");
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if(l_avatarReferences.chest != null)
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m_puppetReferences.chest = CloneTransform(l_avatarReferences.chest, m_puppetReferences.spine, "Chest");
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m_puppetReferences.head = CloneTransform(l_avatarReferences.head, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "Head");
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m_puppetReferences.leftUpperArm = CloneTransform(l_avatarReferences.leftUpperArm, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "LeftUpperArm");
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m_puppetReferences.leftLowerArm = CloneTransform(l_avatarReferences.leftLowerArm, m_puppetReferences.leftUpperArm, "LeftLowerArm");
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m_puppetReferences.leftHand = CloneTransform(l_avatarReferences.leftHand, m_puppetReferences.leftLowerArm, "LeftHand");
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m_puppetReferences.rightUpperArm = CloneTransform(l_avatarReferences.rightUpperArm, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "RightUpperArm");
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m_puppetReferences.rightLowerArm = CloneTransform(l_avatarReferences.rightLowerArm, m_puppetReferences.rightUpperArm, "RightLowerArm");
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m_puppetReferences.rightHand = CloneTransform(l_avatarReferences.rightHand, m_puppetReferences.rightLowerArm, "RightHand");
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m_puppetReferences.leftUpperLeg = CloneTransform(l_avatarReferences.leftUpperLeg, m_puppetReferences.hips, "LeftUpperLeg");
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m_puppetReferences.leftLowerLeg = CloneTransform(l_avatarReferences.leftLowerLeg, m_puppetReferences.leftUpperLeg, "LeftLowerLeg");
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m_puppetReferences.leftFoot = CloneTransform(l_avatarReferences.leftFoot, m_puppetReferences.leftLowerLeg, "LeftFoot");
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m_puppetReferences.rightUpperLeg = CloneTransform(l_avatarReferences.rightUpperLeg, m_puppetReferences.hips, "RightUpperLeg");
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m_puppetReferences.rightLowerLeg = CloneTransform(l_avatarReferences.rightLowerLeg, m_puppetReferences.rightUpperLeg, "RightLowerLeg");
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m_puppetReferences.rightFoot = CloneTransform(l_avatarReferences.rightFoot, m_puppetReferences.rightLowerLeg, "RightFoot");
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// Move to world origin to overcome possible issues, maybe?
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m_puppetRoot.position = Vector3.zero;
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m_puppetRoot.rotation = Quaternion.identity;
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BipedRagdollCreator.Options l_options = BipedRagdollCreator.AutodetectOptions(m_puppetReferences);
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l_options.joints = RagdollCreator.JointType.Character;
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BipedRagdollCreator.Create(m_puppetReferences, l_options);
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Transform[] l_puppetTransforms = m_puppetReferences.GetRagdollTransforms();
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Transform[] l_avatarTransforms = l_avatarReferences.GetRagdollTransforms();
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for(int i = 0; i < l_puppetTransforms.Length; i++)
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{
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if(l_puppetTransforms[i] != null)
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{
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Rigidbody l_body = l_puppetTransforms[i].GetComponent<Rigidbody>();
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if(l_body != null)
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{
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m_rigidBodies.Add(l_body);
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l_body.isKinematic = true;
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l_body.angularDrag = Settings.AngularDrag;
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l_body.drag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f);
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l_body.useGravity = false;
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l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
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l_body.gameObject.layer = LayerMask.NameToLayer("PlayerLocal");
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GravityInfluencer l_gravInfluencer = l_body.gameObject.AddComponent<GravityInfluencer>();
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l_gravInfluencer.SetActiveGravity((!Utils.IsWorldSafe() || Settings.Gravity));
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m_gravityInfluencers.Add(l_gravInfluencer);
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}
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CharacterJoint l_joint = l_puppetTransforms[i].GetComponent<CharacterJoint>();
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if(l_joint != null)
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{
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l_joint.enablePreprocessing = false;
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l_joint.enableProjection = true;
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m_jointAnchors.Add(System.Tuple.Create(l_joint, l_joint.connectedAnchor));
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}
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Collider l_collider = l_puppetTransforms[i].GetComponent<Collider>();
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if(l_collider != null)
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{
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Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.Collider, true);
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Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.KinematicTriggerProxy.Collider, true);
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Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.NonKinematicProxy.Collider, true);
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Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.SphereProxy.Collider, true);
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BetterBetterCharacterController.Instance.IgnoreCollision(l_collider, true);
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l_collider.sharedMaterial = m_physicsMaterial;
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l_collider.material = m_physicsMaterial;
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m_colliders.Add(l_collider);
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}
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if((l_body != null) && (l_collider != null) && (l_puppetTransforms[i] == m_puppetReferences.hips || l_puppetTransforms[i] == m_puppetReferences.spine || l_puppetTransforms[i] == m_puppetReferences.chest))
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{
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PhysicsInfluencer l_physicsInfluencer = l_puppetTransforms[i].gameObject.AddComponent<PhysicsInfluencer>();
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l_physicsInfluencer.airDrag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f);
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l_physicsInfluencer.airAngularDrag = Settings.AngularDrag;
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l_physicsInfluencer.fluidDrag = 3f;
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l_physicsInfluencer.fluidAngularDrag = 1f;
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l_physicsInfluencer.enableBuoyancy = true;
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l_physicsInfluencer.enableInfluence = false;
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float mass = l_body.mass;
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l_physicsInfluencer.UpdateDensity();
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l_body.mass = mass;
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l_physicsInfluencer.volume = mass * 0.005f;
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l_physicsInfluencer.enableLocalGravity = true;
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m_physicsInfluencers.Add(l_physicsInfluencer);
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}
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if(l_avatarTransforms[i] != null)
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m_boneLinks.Add(System.Tuple.Create(l_puppetTransforms[i], l_avatarTransforms[i]));
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}
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}
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// And return back
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m_puppetRoot.localPosition = Vector3.zero;
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m_puppetRoot.localRotation = Quaternion.identity;
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m_puppetRoot.gameObject.SetActive(true);
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m_vrIK = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
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if(m_vrIK != null)
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m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
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m_avatarRagdollToggle = PlayerSetup.Instance._avatar.GetComponentInChildren<RagdollToggle>(true);
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m_ragdolledParameter = new AvatarBoolParameter("Ragdolled", PlayerSetup.Instance.animatorManager);
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m_initCoroutine = StartCoroutine(WaitForPhysicsInfluencers());
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}
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}
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IEnumerator WaitForPhysicsInfluencers()
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{
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while(!m_physicsInfluencers.TrueForAll(p => p.IsReady()))
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yield return null;
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m_puppetRoot.gameObject.SetActive(false);
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m_ragdollTrigger.enabled = true;
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m_avatarReady = true;
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m_initCoroutine = null;
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OnGravityChange(Settings.Gravity);
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OnBuoyancyChange(Settings.Buoyancy);
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OnMovementDragChange(Settings.MovementDrag);
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OnAngularDragChange(Settings.AngularDrag);
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}
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internal void OnPreAvatarReinitialize()
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{
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if(m_avatarReady && m_enabled)
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{
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m_forcedSwitch = true;
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SwitchRagdoll();
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m_forcedSwitch = false;
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}
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}
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internal void OnPostAvatarReinitialize()
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{
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m_inVR = Utils.IsInVR();
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m_vrIK = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
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if(m_vrIK != null)
|
|
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
|
|
|
|
if(m_avatarReady && m_enabled)
|
|
{
|
|
m_forcedSwitch = true;
|
|
SwitchRagdoll();
|
|
m_forcedSwitch = false;
|
|
}
|
|
|
|
}
|
|
|
|
internal void OnAvatarScaling(float p_scaleDifference)
|
|
{
|
|
if(m_puppetRoot != null)
|
|
m_puppetRoot.localScale = Vector3.one * p_scaleDifference;
|
|
|
|
foreach(var l_pair in m_jointAnchors)
|
|
l_pair.Item1.connectedAnchor = l_pair.Item2 * p_scaleDifference;
|
|
}
|
|
|
|
internal void OnSeatSitDown(CVRSeat p_seat)
|
|
{
|
|
if(m_avatarReady && m_enabled && !p_seat.occupied)
|
|
{
|
|
m_forcedSwitch = true;
|
|
SwitchRagdoll();
|
|
m_forcedSwitch = false;
|
|
ResetStates();
|
|
}
|
|
}
|
|
|
|
internal void OnStartCalibration()
|
|
{
|
|
if(m_avatarReady && m_enabled)
|
|
{
|
|
m_forcedSwitch = true;
|
|
SwitchRagdoll();
|
|
m_forcedSwitch = false;
|
|
ResetStates();
|
|
}
|
|
}
|
|
|
|
internal void OnWorldSpawn()
|
|
{
|
|
if(m_avatarReady && m_enabled)
|
|
SwitchRagdoll();
|
|
|
|
ResetStates();
|
|
|
|
OnGravityChange(Settings.Gravity);
|
|
OnPhysicsMaterialChange(true);
|
|
OnMovementDragChange(Settings.MovementDrag);
|
|
OnBuoyancyChange(Settings.Buoyancy);
|
|
}
|
|
|
|
internal void OnCombatDown()
|
|
{
|
|
if(m_avatarReady && !m_enabled && Settings.CombatReaction)
|
|
{
|
|
m_reachedGround = true;
|
|
m_forcedSwitch = true;
|
|
SwitchRagdoll();
|
|
m_forcedSwitch = false;
|
|
ResetStates(false);
|
|
}
|
|
}
|
|
|
|
internal void OnChangeFlight()
|
|
{
|
|
if(m_avatarReady && m_enabled && BetterBetterCharacterController.Instance.IsFlying())
|
|
{
|
|
m_forcedSwitch = true;
|
|
SwitchRagdoll();
|
|
m_forcedSwitch = false;
|
|
|
|
ResetStates(false);
|
|
}
|
|
}
|
|
|
|
void OnPlayerTeleport(BetterBetterCharacterController.PlayerMoveOffset p_offset)
|
|
{
|
|
try
|
|
{
|
|
ResetStates();
|
|
|
|
if(m_avatarReady && m_enabled)
|
|
m_ragdollLastPos = m_puppetReferences.hips.position;
|
|
}
|
|
catch(System.Exception e)
|
|
{
|
|
MelonLoader.MelonLogger.Error(e);
|
|
}
|
|
}
|
|
|
|
// IK updates
|
|
void OnIKPostUpdate()
|
|
{
|
|
if(!m_enabled)
|
|
{
|
|
foreach(var l_link in m_boneLinks)
|
|
l_link.Item2.CopyGlobal(l_link.Item1);
|
|
}
|
|
}
|
|
|
|
// Settings
|
|
void OnMovementDragChange(float p_value)
|
|
{
|
|
if(m_avatarReady)
|
|
{
|
|
float l_drag = (Utils.IsWorldSafe() ? p_value : 1f);
|
|
foreach(Rigidbody l_body in m_rigidBodies)
|
|
{
|
|
l_body.drag = l_drag;
|
|
if(m_enabled)
|
|
l_body.WakeUp();
|
|
}
|
|
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
|
|
l_influencer.airDrag = l_drag;
|
|
}
|
|
}
|
|
void OnAngularDragChange(float p_value)
|
|
{
|
|
if(m_avatarReady)
|
|
{
|
|
foreach(Rigidbody l_body in m_rigidBodies)
|
|
{
|
|
l_body.angularDrag = p_value;
|
|
if(m_enabled)
|
|
l_body.WakeUp();
|
|
}
|
|
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
|
|
l_influencer.airAngularDrag = p_value;
|
|
}
|
|
}
|
|
void OnGravityChange(bool p_state)
|
|
{
|
|
if(m_avatarReady)
|
|
{
|
|
bool l_gravity = (!Utils.IsWorldSafe() || p_state);
|
|
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
|
|
l_influencer.enabled = l_gravity;
|
|
foreach(GravityInfluencer l_influencer in m_gravityInfluencers)
|
|
l_influencer.SetActiveGravity(l_gravity);
|
|
|
|
if(!l_gravity)
|
|
{
|
|
OnMovementDragChange(Settings.MovementDrag);
|
|
OnAngularDragChange(Settings.AngularDrag);
|
|
}
|
|
}
|
|
}
|
|
void OnPhysicsMaterialChange(bool p_state)
|
|
{
|
|
if(m_physicsMaterial != null)
|
|
{
|
|
bool l_slipperiness = (Settings.Slipperiness && Utils.IsWorldSafe());
|
|
bool l_bounciness = (Settings.Bounciness && Utils.IsWorldSafe());
|
|
m_physicsMaterial.dynamicFriction = (l_slipperiness ? 0f : c_defaultFriction);
|
|
m_physicsMaterial.staticFriction = (l_slipperiness ? 0f : c_defaultFriction);
|
|
m_physicsMaterial.frictionCombine = (l_slipperiness ? PhysicMaterialCombine.Minimum : PhysicMaterialCombine.Average);
|
|
m_physicsMaterial.bounciness = (l_bounciness ? 1f : 0f);
|
|
m_physicsMaterial.bounceCombine = (l_bounciness ? PhysicMaterialCombine.Maximum : PhysicMaterialCombine.Average);
|
|
}
|
|
}
|
|
void OnBuoyancyChange(bool p_state)
|
|
{
|
|
if(m_avatarReady)
|
|
{
|
|
bool l_buoyancy = (!Utils.IsWorldSafe() || p_state);
|
|
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
|
|
l_influencer.enableInfluence = l_buoyancy;
|
|
|
|
if(!l_buoyancy)
|
|
{
|
|
OnMovementDragChange(Settings.MovementDrag);
|
|
OnAngularDragChange(Settings.AngularDrag);
|
|
}
|
|
}
|
|
}
|
|
void OnFallDamageChange(bool p_state)
|
|
{
|
|
m_inAir = false;
|
|
m_inAirDistance = 0f;
|
|
}
|
|
|
|
// Arbitrary
|
|
public void SwitchRagdoll()
|
|
{
|
|
if(m_avatarReady)
|
|
{
|
|
if(!m_enabled)
|
|
{
|
|
if(CanRagdoll())
|
|
{
|
|
m_wasSwimming = BetterBetterCharacterController.Instance.IsSwimming();
|
|
|
|
if(BetterBetterCharacterController.Instance.IsFlying())
|
|
BetterBetterCharacterController.Instance.ChangeFlight(false,true);
|
|
BetterBetterCharacterController.Instance.SetImmobilized(true);
|
|
BetterBetterCharacterController.Instance.ClearFluidVolumes();
|
|
BodySystem.TrackingPositionWeight = 0f;
|
|
m_applyHipsPosition = IKSystem.Instance.applyOriginalHipPosition;
|
|
IKSystem.Instance.applyOriginalHipPosition = true;
|
|
m_applyHipsRotation = IKSystem.Instance.applyOriginalHipRotation;
|
|
IKSystem.Instance.applyOriginalHipRotation = true;
|
|
|
|
PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote");
|
|
m_ragdolledParameter.SetValue(true);
|
|
|
|
if(!Utils.IsWorldSafe())
|
|
{
|
|
m_reachedGround = false; // Force player to unragdoll and reach ground first
|
|
m_groundedTime = 0f;
|
|
}
|
|
|
|
m_puppetRoot.gameObject.SetActive(true);
|
|
|
|
foreach(Rigidbody l_body in m_rigidBodies)
|
|
l_body.isKinematic = false;
|
|
|
|
Vector3 l_velocity = Vector3.ClampMagnitude(m_velocity * (Utils.IsWorldSafe() ? Settings.VelocityMultiplier : 1f), Utils.GetWorldMovementLimit());
|
|
if(Settings.ViewVelocity && Utils.IsWorldSafe())
|
|
{
|
|
float l_mag = l_velocity.magnitude;
|
|
l_velocity = PlayerSetup.Instance.GetActiveCamera().transform.forward * l_mag;
|
|
}
|
|
|
|
foreach(Rigidbody l_body in m_rigidBodies)
|
|
{
|
|
l_body.velocity = l_velocity;
|
|
l_body.angularVelocity = Vector3.zero;
|
|
}
|
|
|
|
m_ragdollLastPos = m_puppetReferences.hips.position;
|
|
m_downTime = 0f;
|
|
|
|
m_enabled = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(CanUnragdoll())
|
|
{
|
|
BetterBetterCharacterController.Instance.TeleportPlayerTo(m_puppetReferences.hips.position, PlayerSetup.Instance.transform.rotation.eulerAngles, false, false);
|
|
TryRestoreMovement();
|
|
if(!Utils.IsWorldSafe())
|
|
{
|
|
Vector3 l_vec = BetterBetterCharacterController.Instance.GetVelocity();
|
|
l_vec.y = Mathf.Clamp(l_vec.y, float.MinValue, 0f);
|
|
BetterBetterCharacterController.Instance.SetVelocity(l_vec);
|
|
}
|
|
BodySystem.TrackingPositionWeight = 1f;
|
|
IKSystem.Instance.applyOriginalHipPosition = m_applyHipsPosition;
|
|
IKSystem.Instance.applyOriginalHipRotation = m_applyHipsRotation;
|
|
|
|
if(m_vrIK != null)
|
|
m_vrIK.solver.Reset();
|
|
|
|
m_ragdolledParameter.SetValue(false);
|
|
|
|
m_puppetRoot.gameObject.SetActive(false);
|
|
m_puppetRoot.localPosition = Vector3.zero;
|
|
m_puppetRoot.localRotation = Quaternion.identity;
|
|
|
|
foreach(Rigidbody l_body in m_rigidBodies)
|
|
l_body.isKinematic = true;
|
|
|
|
foreach(PhysicsInfluencer l_physicsInfluencer in m_physicsInfluencers)
|
|
l_physicsInfluencer.ClearFluidVolumes();
|
|
|
|
m_lastPosition = PlayerSetup.Instance.transform.position;
|
|
m_velocity = Vector3.zero;
|
|
m_downTime = float.MinValue;
|
|
|
|
// Restore rigidbody properties that could be affected by buoyancy
|
|
OnMovementDragChange(Settings.MovementDrag);
|
|
OnAngularDragChange(Settings.AngularDrag);
|
|
|
|
// Restore movement if was ragdolled in water and left it
|
|
if(m_wasSwimming)
|
|
BetterBetterCharacterController.Instance.SetMovementMode(EasyCharacterMovement.MovementMode.Swimming);
|
|
|
|
m_enabled = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool IsRagdolled() => (m_avatarReady && m_enabled);
|
|
|
|
void ResetStates(bool p_resetVelocity = true)
|
|
{
|
|
if(p_resetVelocity)
|
|
{
|
|
m_lastPosition = this.transform.position;
|
|
m_velocity = Vector3.zero;
|
|
}
|
|
|
|
m_inAir = false;
|
|
m_inAirDistance = 0f;
|
|
}
|
|
|
|
static Transform CloneTransform(Transform p_source, Transform p_parent, string p_name)
|
|
{
|
|
Transform l_target = new GameObject(p_name).transform;
|
|
l_target.parent = p_parent;
|
|
p_source.CopyGlobal(l_target);
|
|
return l_target;
|
|
}
|
|
|
|
bool CanRagdoll()
|
|
{
|
|
bool l_result = m_reachedGround;
|
|
l_result &= !BodySystem.isCalibrating;
|
|
l_result &= !BetterBetterCharacterController.Instance.IsSitting();
|
|
l_result &= ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown);
|
|
return (l_result || m_forcedSwitch);
|
|
}
|
|
|
|
bool CanUnragdoll()
|
|
{
|
|
bool l_result = true;
|
|
l_result &= ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown);
|
|
return (l_result || m_forcedSwitch);
|
|
}
|
|
|
|
internal bool ShoudlDisableHeadOffset()
|
|
{
|
|
return (!m_inVR && m_enabled && (m_vrIK != null));
|
|
}
|
|
|
|
static void TryRestoreMovement()
|
|
{
|
|
bool l_state = true;
|
|
l_state &= ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown);
|
|
l_state &= !BetterBetterCharacterController.Instance.IsSitting();
|
|
|
|
if(l_state)
|
|
BetterBetterCharacterController.Instance.SetImmobilized(false);
|
|
}
|
|
}
|
|
}
|