sdraw_mods_cvr/ml_prm/RagdollController.cs

786 lines
33 KiB
C#

using ABI.CCK.Components;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.IK.SubSystems;
using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.Movement;
using RootMotion.Dynamics;
using RootMotion.FinalIK;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ml_prm
{
[DisallowMultipleComponent]
public class RagdollController : MonoBehaviour
{
const float c_defaultFriction = 0.6f;
public static RagdollController Instance { get; private set; } = null;
bool m_inVR = false;
VRIK m_vrIK = null;
bool m_applyHipsPosition = false;
bool m_applyHipsRotation = false;
bool m_enabled = false;
bool m_forcedSwitch = false;
readonly List<Rigidbody> m_rigidBodies = null;
readonly List<Collider> m_colliders = null;
Transform m_puppetRoot = null;
Transform m_puppet = null;
BipedRagdollReferences m_puppetReferences;
readonly List<System.Tuple<Transform, Transform>> m_boneLinks = null;
readonly List<System.Tuple<CharacterJoint, Vector3>> m_jointAnchors = null;
readonly List<PhysicsInfluencer> m_physicsInfluencers = null;
readonly List<GravityInfluencer> m_gravityInfluencers = null;
bool m_avatarReady = false;
Coroutine m_initCoroutine = null;
Vector3 m_lastPosition = Vector3.zero;
Vector3 m_velocity = Vector3.zero;
Vector3 m_ragdollLastPos = Vector3.zero;
bool m_wasSwimming = false;
RagdollToggle m_avatarRagdollToggle = null;
RagdollTrigger m_ragdollTrigger = null;
AvatarBoolParameter m_ragdolledParameter = null;
PhysicMaterial m_physicsMaterial = null;
bool m_reachedGround = true;
float m_groundedTime = 0f;
float m_downTime = float.MinValue;
bool m_inAir = false;
float m_inAirDistance = 0f;
internal RagdollController()
{
m_rigidBodies = new List<Rigidbody>();
m_colliders = new List<Collider>();
m_boneLinks = new List<System.Tuple<Transform, Transform>>();
m_jointAnchors = new List<System.Tuple<CharacterJoint, Vector3>>();
m_physicsInfluencers = new List<PhysicsInfluencer>();
m_gravityInfluencers = new List<GravityInfluencer>();
}
// Unity events
void Start()
{
if(Instance == null)
Instance = this;
m_physicsMaterial = new PhysicMaterial("Ragdoll");
m_physicsMaterial.dynamicFriction = c_defaultFriction;
m_physicsMaterial.staticFriction = c_defaultFriction;
m_physicsMaterial.frictionCombine = PhysicMaterialCombine.Average;
m_physicsMaterial.bounciness = 0f;
m_physicsMaterial.bounceCombine = PhysicMaterialCombine.Average;
m_puppetRoot = new GameObject("[PlayerAvatarPuppet]").transform;
m_puppetRoot.parent = PlayerSetup.Instance.transform;
m_puppetRoot.localPosition = Vector3.zero;
m_puppetRoot.localRotation = Quaternion.identity;
m_ragdollTrigger = BetterBetterCharacterController.Instance.NonKinematicProxy.gameObject.AddComponent<RagdollTrigger>();
m_ragdollTrigger.enabled = false;
Settings.MovementDragChange += this.OnMovementDragChange;
Settings.AngularDragChange += this.OnAngularDragChange;
Settings.GravityChange += this.OnGravityChange;
Settings.SlipperinessChange += this.OnPhysicsMaterialChange;
Settings.BouncinessChange += this.OnPhysicsMaterialChange;
Settings.BuoyancyChange += this.OnBuoyancyChange;
Settings.FallDamageChange += this.OnFallDamageChange;
BetterBetterCharacterController.OnTeleport.AddListener(this.OnPlayerTeleport);
}
void OnDestroy()
{
if(Instance == this)
Instance = null;
if(m_initCoroutine != null)
StopCoroutine(m_initCoroutine);
m_initCoroutine = null;
if(m_puppetRoot != null)
Object.Destroy(m_puppetRoot);
m_puppetRoot = null;
m_puppet = null;
m_rigidBodies.Clear();
m_colliders.Clear();
m_boneLinks.Clear();
m_jointAnchors.Clear();
m_physicsInfluencers.Clear();
m_avatarRagdollToggle = null;
if(m_ragdollTrigger != null)
Object.Destroy(m_ragdollTrigger);
m_ragdollTrigger = null;
if(m_physicsMaterial != null)
Object.Destroy(m_physicsMaterial);
m_physicsMaterial = null;
Settings.MovementDragChange -= this.OnMovementDragChange;
Settings.AngularDragChange -= this.OnAngularDragChange;
Settings.GravityChange -= this.OnGravityChange;
Settings.SlipperinessChange -= this.OnPhysicsMaterialChange;
Settings.BouncinessChange -= this.OnPhysicsMaterialChange;
Settings.BuoyancyChange -= this.OnBuoyancyChange;
Settings.FallDamageChange -= this.OnFallDamageChange;
BetterBetterCharacterController.OnTeleport.RemoveListener(this.OnPlayerTeleport);
}
void Update()
{
if(m_avatarReady && !m_enabled && Settings.FallDamage && !BetterBetterCharacterController.Instance.IsFlying())
{
bool l_grounded = BetterBetterCharacterController.Instance.IsGrounded();
bool l_inWater = BetterBetterCharacterController.Instance.IsInWater();
if(m_inAir && l_grounded && !l_inWater && (m_inAirDistance > Settings.FallLimit))
{
m_inAirDistance = 0f;
SwitchRagdoll();
}
m_inAir = !(l_grounded || l_inWater);
if(!m_inAir)
m_inAirDistance = 0f;
}
if(m_avatarReady && m_enabled)
{
m_inAirDistance = 0f;
BodySystem.TrackingPositionWeight = 0f;
}
if(m_avatarReady && !m_enabled)
{
Vector3 l_pos = PlayerSetup.Instance.transform.position;
m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f;
if(m_inAir)
{
m_inAirDistance += (Quaternion.Inverse(PlayerSetup.Instance.transform.rotation) * (m_lastPosition - l_pos)).y;
m_inAirDistance = Mathf.Clamp(m_inAirDistance, 0f, float.MaxValue);
}
m_lastPosition = l_pos;
if(!m_reachedGround && BetterBetterCharacterController.Instance.IsOnGround())
{
m_groundedTime += Time.deltaTime;
if(m_groundedTime >= 0.25f)
m_reachedGround = true;
}
}
if(m_avatarReady && m_enabled && Settings.AutoRecover)
{
m_downTime += Time.deltaTime;
if(m_downTime >= Settings.RecoverDelay)
{
SwitchRagdoll();
m_downTime = float.MinValue; // One attepmt to recover
}
}
if((m_avatarRagdollToggle != null) && m_avatarRagdollToggle.isActiveAndEnabled && m_avatarRagdollToggle.shouldOverride && (m_enabled != m_avatarRagdollToggle.isOn))
SwitchRagdoll();
if((m_ragdollTrigger != null) && m_ragdollTrigger.GetStateWithReset() && m_avatarReady && !m_enabled && Settings.PointersReaction)
SwitchRagdoll();
if(Settings.Hotkey && Input.GetKeyDown(Settings.HotkeyKey) && !ViewManager.Instance.IsAnyMenuOpen)
SwitchRagdoll();
if(m_avatarReady && m_enabled && CVRInputManager.Instance.jump && Settings.JumpRecover)
SwitchRagdoll();
}
void FixedUpdate()
{
if(m_avatarReady && m_enabled)
{
Vector3 l_dif = m_puppetReferences.hips.position - m_ragdollLastPos;
PlayerSetup.Instance.transform.position += l_dif;
m_puppetReferences.hips.position -= l_dif;
m_ragdollLastPos = m_puppetReferences.hips.position;
}
}
void LateUpdate()
{
if(m_avatarReady)
{
if(m_enabled)
{
foreach(var l_link in m_boneLinks)
l_link.Item1.CopyGlobal(l_link.Item2);
}
else
{
foreach(var l_link in m_boneLinks)
l_link.Item2.CopyGlobal(l_link.Item1);
}
}
}
// Game events
internal void OnAvatarClear()
{
m_inVR = Utils.IsInVR();
if(m_initCoroutine != null)
{
StopCoroutine(m_initCoroutine);
m_initCoroutine = null;
}
if(m_enabled)
{
TryRestoreMovement();
BodySystem.TrackingPositionWeight = 1f;
}
if(m_puppet != null)
Object.Destroy(m_puppet.gameObject);
m_puppet = null;
if(m_ragdollTrigger != null)
{
m_ragdollTrigger.GetStateWithReset();
m_ragdollTrigger.enabled = false;
}
m_vrIK = null;
m_applyHipsPosition = false;
m_enabled = false;
m_avatarReady = false;
m_avatarRagdollToggle = null;
m_ragdolledParameter = null;
m_rigidBodies.Clear();
m_colliders.Clear();
m_puppetReferences = new BipedRagdollReferences();
m_boneLinks.Clear();
m_jointAnchors.Clear();
m_physicsInfluencers.Clear();
m_gravityInfluencers.Clear();
m_reachedGround = true;
m_groundedTime = 0f;
m_downTime = float.MinValue;
m_puppetRoot.localScale = Vector3.one;
m_inAir = false;
m_inAirDistance = 0f;
m_wasSwimming = false;
}
internal void OnAvatarSetup()
{
m_inVR = Utils.IsInVR();
if(PlayerSetup.Instance._animator.isHuman)
{
BipedRagdollReferences l_avatarReferences = BipedRagdollReferences.FromAvatar(PlayerSetup.Instance._animator);
m_puppet = new GameObject("Root").transform;
m_puppet.parent = m_puppetRoot;
m_puppet.localPosition = Vector3.zero;
m_puppet.localRotation = Quaternion.identity;
m_puppetReferences.root = m_puppet;
m_puppetReferences.hips = CloneTransform(l_avatarReferences.hips, m_puppetReferences.root, "Hips");
m_puppetReferences.spine = CloneTransform(l_avatarReferences.spine, m_puppetReferences.hips, "Spine");
if(l_avatarReferences.chest != null)
m_puppetReferences.chest = CloneTransform(l_avatarReferences.chest, m_puppetReferences.spine, "Chest");
m_puppetReferences.head = CloneTransform(l_avatarReferences.head, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "Head");
m_puppetReferences.leftUpperArm = CloneTransform(l_avatarReferences.leftUpperArm, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "LeftUpperArm");
m_puppetReferences.leftLowerArm = CloneTransform(l_avatarReferences.leftLowerArm, m_puppetReferences.leftUpperArm, "LeftLowerArm");
m_puppetReferences.leftHand = CloneTransform(l_avatarReferences.leftHand, m_puppetReferences.leftLowerArm, "LeftHand");
m_puppetReferences.rightUpperArm = CloneTransform(l_avatarReferences.rightUpperArm, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "RightUpperArm");
m_puppetReferences.rightLowerArm = CloneTransform(l_avatarReferences.rightLowerArm, m_puppetReferences.rightUpperArm, "RightLowerArm");
m_puppetReferences.rightHand = CloneTransform(l_avatarReferences.rightHand, m_puppetReferences.rightLowerArm, "RightHand");
m_puppetReferences.leftUpperLeg = CloneTransform(l_avatarReferences.leftUpperLeg, m_puppetReferences.hips, "LeftUpperLeg");
m_puppetReferences.leftLowerLeg = CloneTransform(l_avatarReferences.leftLowerLeg, m_puppetReferences.leftUpperLeg, "LeftLowerLeg");
m_puppetReferences.leftFoot = CloneTransform(l_avatarReferences.leftFoot, m_puppetReferences.leftLowerLeg, "LeftFoot");
m_puppetReferences.rightUpperLeg = CloneTransform(l_avatarReferences.rightUpperLeg, m_puppetReferences.hips, "RightUpperLeg");
m_puppetReferences.rightLowerLeg = CloneTransform(l_avatarReferences.rightLowerLeg, m_puppetReferences.rightUpperLeg, "RightLowerLeg");
m_puppetReferences.rightFoot = CloneTransform(l_avatarReferences.rightFoot, m_puppetReferences.rightLowerLeg, "RightFoot");
// Move to world origin to overcome possible issues, maybe?
m_puppetRoot.position = Vector3.zero;
m_puppetRoot.rotation = Quaternion.identity;
BipedRagdollCreator.Options l_options = BipedRagdollCreator.AutodetectOptions(m_puppetReferences);
l_options.joints = RagdollCreator.JointType.Character;
BipedRagdollCreator.Create(m_puppetReferences, l_options);
Transform[] l_puppetTransforms = m_puppetReferences.GetRagdollTransforms();
Transform[] l_avatarTransforms = l_avatarReferences.GetRagdollTransforms();
for(int i = 0; i < l_puppetTransforms.Length; i++)
{
if(l_puppetTransforms[i] != null)
{
Rigidbody l_body = l_puppetTransforms[i].GetComponent<Rigidbody>();
if(l_body != null)
{
m_rigidBodies.Add(l_body);
l_body.isKinematic = true;
l_body.angularDrag = Settings.AngularDrag;
l_body.drag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f);
l_body.useGravity = false;
l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
l_body.gameObject.layer = LayerMask.NameToLayer("PlayerLocal");
GravityInfluencer l_gravInfluencer = l_body.gameObject.AddComponent<GravityInfluencer>();
l_gravInfluencer.SetActiveGravity((!Utils.IsWorldSafe() || Settings.Gravity));
m_gravityInfluencers.Add(l_gravInfluencer);
}
CharacterJoint l_joint = l_puppetTransforms[i].GetComponent<CharacterJoint>();
if(l_joint != null)
{
l_joint.enablePreprocessing = false;
l_joint.enableProjection = true;
m_jointAnchors.Add(System.Tuple.Create(l_joint, l_joint.connectedAnchor));
}
Collider l_collider = l_puppetTransforms[i].GetComponent<Collider>();
if(l_collider != null)
{
Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.Collider, true);
Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.KinematicTriggerProxy.Collider, true);
Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.NonKinematicProxy.Collider, true);
Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.SphereProxy.Collider, true);
BetterBetterCharacterController.Instance.IgnoreCollision(l_collider, true);
l_collider.sharedMaterial = m_physicsMaterial;
l_collider.material = m_physicsMaterial;
m_colliders.Add(l_collider);
}
if((l_body != null) && (l_collider != null) && (l_puppetTransforms[i] == m_puppetReferences.hips || l_puppetTransforms[i] == m_puppetReferences.spine || l_puppetTransforms[i] == m_puppetReferences.chest))
{
PhysicsInfluencer l_physicsInfluencer = l_puppetTransforms[i].gameObject.AddComponent<PhysicsInfluencer>();
l_physicsInfluencer.airDrag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f);
l_physicsInfluencer.airAngularDrag = Settings.AngularDrag;
l_physicsInfluencer.fluidDrag = 3f;
l_physicsInfluencer.fluidAngularDrag = 1f;
l_physicsInfluencer.enableBuoyancy = true;
l_physicsInfluencer.enableInfluence = false;
float mass = l_body.mass;
l_physicsInfluencer.UpdateDensity();
l_body.mass = mass;
l_physicsInfluencer.volume = mass * 0.005f;
l_physicsInfluencer.enableLocalGravity = true;
m_physicsInfluencers.Add(l_physicsInfluencer);
}
if(l_avatarTransforms[i] != null)
m_boneLinks.Add(System.Tuple.Create(l_puppetTransforms[i], l_avatarTransforms[i]));
}
}
// And return back
m_puppetRoot.localPosition = Vector3.zero;
m_puppetRoot.localRotation = Quaternion.identity;
m_puppetRoot.gameObject.SetActive(true);
m_vrIK = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
if(m_vrIK != null)
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
m_avatarRagdollToggle = PlayerSetup.Instance._avatar.GetComponentInChildren<RagdollToggle>(true);
m_ragdolledParameter = new AvatarBoolParameter("Ragdolled", PlayerSetup.Instance.animatorManager);
m_initCoroutine = StartCoroutine(WaitForPhysicsInfluencers());
}
}
IEnumerator WaitForPhysicsInfluencers()
{
while(!m_physicsInfluencers.TrueForAll(p => p.IsReady()))
yield return null;
m_puppetRoot.gameObject.SetActive(false);
m_ragdollTrigger.enabled = true;
m_avatarReady = true;
m_initCoroutine = null;
OnGravityChange(Settings.Gravity);
OnBuoyancyChange(Settings.Buoyancy);
OnMovementDragChange(Settings.MovementDrag);
OnAngularDragChange(Settings.AngularDrag);
}
internal void OnPreAvatarReinitialize()
{
if(m_avatarReady && m_enabled)
{
m_forcedSwitch = true;
SwitchRagdoll();
m_forcedSwitch = false;
}
}
internal void OnPostAvatarReinitialize()
{
m_inVR = Utils.IsInVR();
m_vrIK = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
if(m_vrIK != null)
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
if(m_avatarReady && m_enabled)
{
m_forcedSwitch = true;
SwitchRagdoll();
m_forcedSwitch = false;
}
}
internal void OnAvatarScaling(float p_scaleDifference)
{
if(m_puppetRoot != null)
m_puppetRoot.localScale = Vector3.one * p_scaleDifference;
foreach(var l_pair in m_jointAnchors)
l_pair.Item1.connectedAnchor = l_pair.Item2 * p_scaleDifference;
}
internal void OnSeatSitDown(CVRSeat p_seat)
{
if(m_avatarReady && m_enabled && !p_seat.occupied)
{
m_forcedSwitch = true;
SwitchRagdoll();
m_forcedSwitch = false;
ResetStates();
}
}
internal void OnStartCalibration()
{
if(m_avatarReady && m_enabled)
{
m_forcedSwitch = true;
SwitchRagdoll();
m_forcedSwitch = false;
ResetStates();
}
}
internal void OnWorldSpawn()
{
if(m_avatarReady && m_enabled)
SwitchRagdoll();
ResetStates();
OnGravityChange(Settings.Gravity);
OnPhysicsMaterialChange(true);
OnMovementDragChange(Settings.MovementDrag);
OnBuoyancyChange(Settings.Buoyancy);
}
internal void OnCombatDown()
{
if(m_avatarReady && !m_enabled && Settings.CombatReaction)
{
m_reachedGround = true;
m_forcedSwitch = true;
SwitchRagdoll();
m_forcedSwitch = false;
ResetStates(false);
}
}
internal void OnChangeFlight()
{
if(m_avatarReady && m_enabled && BetterBetterCharacterController.Instance.IsFlying())
{
m_forcedSwitch = true;
SwitchRagdoll();
m_forcedSwitch = false;
ResetStates(false);
}
}
void OnPlayerTeleport(BetterBetterCharacterController.PlayerMoveOffset p_offset)
{
try
{
ResetStates();
if(m_avatarReady && m_enabled)
m_ragdollLastPos = m_puppetReferences.hips.position;
}
catch(System.Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
// IK updates
void OnIKPostUpdate()
{
if(!m_enabled)
{
foreach(var l_link in m_boneLinks)
l_link.Item2.CopyGlobal(l_link.Item1);
}
}
// Settings
void OnMovementDragChange(float p_value)
{
if(m_avatarReady)
{
float l_drag = (Utils.IsWorldSafe() ? p_value : 1f);
foreach(Rigidbody l_body in m_rigidBodies)
{
l_body.drag = l_drag;
if(m_enabled)
l_body.WakeUp();
}
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
l_influencer.airDrag = l_drag;
}
}
void OnAngularDragChange(float p_value)
{
if(m_avatarReady)
{
foreach(Rigidbody l_body in m_rigidBodies)
{
l_body.angularDrag = p_value;
if(m_enabled)
l_body.WakeUp();
}
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
l_influencer.airAngularDrag = p_value;
}
}
void OnGravityChange(bool p_state)
{
if(m_avatarReady)
{
bool l_gravity = (!Utils.IsWorldSafe() || p_state);
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
l_influencer.enabled = l_gravity;
foreach(GravityInfluencer l_influencer in m_gravityInfluencers)
l_influencer.SetActiveGravity(l_gravity);
if(!l_gravity)
{
OnMovementDragChange(Settings.MovementDrag);
OnAngularDragChange(Settings.AngularDrag);
}
}
}
void OnPhysicsMaterialChange(bool p_state)
{
if(m_physicsMaterial != null)
{
bool l_slipperiness = (Settings.Slipperiness && Utils.IsWorldSafe());
bool l_bounciness = (Settings.Bounciness && Utils.IsWorldSafe());
m_physicsMaterial.dynamicFriction = (l_slipperiness ? 0f : c_defaultFriction);
m_physicsMaterial.staticFriction = (l_slipperiness ? 0f : c_defaultFriction);
m_physicsMaterial.frictionCombine = (l_slipperiness ? PhysicMaterialCombine.Minimum : PhysicMaterialCombine.Average);
m_physicsMaterial.bounciness = (l_bounciness ? 1f : 0f);
m_physicsMaterial.bounceCombine = (l_bounciness ? PhysicMaterialCombine.Maximum : PhysicMaterialCombine.Average);
}
}
void OnBuoyancyChange(bool p_state)
{
if(m_avatarReady)
{
bool l_buoyancy = (!Utils.IsWorldSafe() || p_state);
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
l_influencer.enableInfluence = l_buoyancy;
if(!l_buoyancy)
{
OnMovementDragChange(Settings.MovementDrag);
OnAngularDragChange(Settings.AngularDrag);
}
}
}
void OnFallDamageChange(bool p_state)
{
m_inAir = false;
m_inAirDistance = 0f;
}
// Arbitrary
public void SwitchRagdoll()
{
if(m_avatarReady)
{
if(!m_enabled)
{
if(CanRagdoll())
{
m_wasSwimming = BetterBetterCharacterController.Instance.IsSwimming();
if(BetterBetterCharacterController.Instance.IsFlying())
BetterBetterCharacterController.Instance.ChangeFlight(false,true);
BetterBetterCharacterController.Instance.SetImmobilized(true);
BetterBetterCharacterController.Instance.ClearFluidVolumes();
BodySystem.TrackingPositionWeight = 0f;
m_applyHipsPosition = IKSystem.Instance.applyOriginalHipPosition;
IKSystem.Instance.applyOriginalHipPosition = true;
m_applyHipsRotation = IKSystem.Instance.applyOriginalHipRotation;
IKSystem.Instance.applyOriginalHipRotation = true;
PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote");
m_ragdolledParameter.SetValue(true);
if(!Utils.IsWorldSafe())
{
m_reachedGround = false; // Force player to unragdoll and reach ground first
m_groundedTime = 0f;
}
m_puppetRoot.gameObject.SetActive(true);
foreach(Rigidbody l_body in m_rigidBodies)
l_body.isKinematic = false;
Vector3 l_velocity = Vector3.ClampMagnitude(m_velocity * (Utils.IsWorldSafe() ? Settings.VelocityMultiplier : 1f), Utils.GetWorldMovementLimit());
if(Settings.ViewVelocity && Utils.IsWorldSafe())
{
float l_mag = l_velocity.magnitude;
l_velocity = PlayerSetup.Instance.GetActiveCamera().transform.forward * l_mag;
}
foreach(Rigidbody l_body in m_rigidBodies)
{
l_body.velocity = l_velocity;
l_body.angularVelocity = Vector3.zero;
}
m_ragdollLastPos = m_puppetReferences.hips.position;
m_downTime = 0f;
m_enabled = true;
}
}
else
{
if(CanUnragdoll())
{
BetterBetterCharacterController.Instance.TeleportPlayerTo(m_puppetReferences.hips.position, PlayerSetup.Instance.transform.rotation.eulerAngles, false, false);
TryRestoreMovement();
if(!Utils.IsWorldSafe())
{
Vector3 l_vec = BetterBetterCharacterController.Instance.GetVelocity();
l_vec.y = Mathf.Clamp(l_vec.y, float.MinValue, 0f);
BetterBetterCharacterController.Instance.SetVelocity(l_vec);
}
BodySystem.TrackingPositionWeight = 1f;
IKSystem.Instance.applyOriginalHipPosition = m_applyHipsPosition;
IKSystem.Instance.applyOriginalHipRotation = m_applyHipsRotation;
if(m_vrIK != null)
m_vrIK.solver.Reset();
m_ragdolledParameter.SetValue(false);
m_puppetRoot.gameObject.SetActive(false);
m_puppetRoot.localPosition = Vector3.zero;
m_puppetRoot.localRotation = Quaternion.identity;
foreach(Rigidbody l_body in m_rigidBodies)
l_body.isKinematic = true;
foreach(PhysicsInfluencer l_physicsInfluencer in m_physicsInfluencers)
l_physicsInfluencer.ClearFluidVolumes();
m_lastPosition = PlayerSetup.Instance.transform.position;
m_velocity = Vector3.zero;
m_downTime = float.MinValue;
// Restore rigidbody properties that could be affected by buoyancy
OnMovementDragChange(Settings.MovementDrag);
OnAngularDragChange(Settings.AngularDrag);
// Restore movement if was ragdolled in water and left it
if(m_wasSwimming)
BetterBetterCharacterController.Instance.SetMovementMode(EasyCharacterMovement.MovementMode.Swimming);
m_enabled = false;
}
}
}
}
public bool IsRagdolled() => (m_avatarReady && m_enabled);
void ResetStates(bool p_resetVelocity = true)
{
if(p_resetVelocity)
{
m_lastPosition = this.transform.position;
m_velocity = Vector3.zero;
}
m_inAir = false;
m_inAirDistance = 0f;
}
static Transform CloneTransform(Transform p_source, Transform p_parent, string p_name)
{
Transform l_target = new GameObject(p_name).transform;
l_target.parent = p_parent;
p_source.CopyGlobal(l_target);
return l_target;
}
bool CanRagdoll()
{
bool l_result = m_reachedGround;
l_result &= !BodySystem.isCalibrating;
l_result &= !BetterBetterCharacterController.Instance.IsSitting();
l_result &= ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown);
return (l_result || m_forcedSwitch);
}
bool CanUnragdoll()
{
bool l_result = true;
l_result &= ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown);
return (l_result || m_forcedSwitch);
}
internal bool ShoudlDisableHeadOffset()
{
return (!m_inVR && m_enabled && (m_vrIK != null));
}
static void TryRestoreMovement()
{
bool l_state = true;
l_state &= ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown);
l_state &= !BetterBetterCharacterController.Instance.IsSitting();
if(l_state)
BetterBetterCharacterController.Instance.SetImmobilized(false);
}
}
}