sdraw_mods_cvr/ml_prm/Utils.cs
2023-04-09 01:57:09 +03:00

24 lines
800 B
C#

using ABI.CCK.Components;
using UnityEngine;
namespace ml_prm
{
static class Utils
{
public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying);
public static float GetWorldFlyMultiplier()
{
float l_result = 1f;
if(CVRWorld.Instance != null)
l_result = CVRWorld.Instance.flyMultiplier;
return l_result;
}
public static void CopyGlobal(this Transform p_source, Transform p_target)
{
p_target.position = p_source.position;
p_target.rotation = p_source.rotation;
}
}
}