sdraw_mods_cvr/ml_prm/Main.cs

50 lines
1.5 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Core.Util.AssetFiltering;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace ml_prm
{
public class PlayerRagdollMod : MelonLoader.MelonMod
{
RagdollController m_controller = null;
public override void OnInitializeMelon()
{
Settings.Init();
ModUi.Init();
GameEvents.Init(HarmonyInstance);
WorldManager.Init();
MelonLoader.MelonCoroutines.Start(WaitForRootLogic());
MelonLoader.MelonCoroutines.Start(WaitForWhitelist());
}
System.Collections.IEnumerator WaitForRootLogic()
{
while(ABI_RC.Core.RootLogic.Instance == null)
yield return null;
m_controller = new UnityEngine.GameObject("[PlayerRagdollMod]").AddComponent<RagdollController>();
m_controller.gameObject.AddComponent<RemoteGesturesManager>();
}
System.Collections.IEnumerator WaitForWhitelist()
{
// Whitelist the toggle script
while(SharedFilter.LocalComponentWhitelist == null)
yield return null;
SharedFilter.LocalComponentWhitelist.Add(typeof(RagdollToggle));
}
public override void OnDeinitializeMelon()
{
WorldManager.DeInit();
if(m_controller != null)
UnityEngine.Object.Destroy(m_controller.gameObject);
m_controller = null;
}
}
}