mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
352 lines
16 KiB
C#
352 lines
16 KiB
C#
using System;
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using System.IO;
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using System.Reflection;
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using BTKUILib.UIObjects;
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using BTKUILib.UIObjects.Components;
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namespace ml_prm
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{
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static class ModUi
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{
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internal class UiEvent
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{
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event Action m_action;
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public void AddListener(Action p_listener) => m_action += p_listener;
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public void RemoveListener(Action p_listener) => m_action -= p_listener;
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public void Invoke() => m_action?.Invoke();
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}
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enum UiIndex
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{
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Hotkey = 0,
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Gravity,
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PointersReaction,
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IgnoreLocal,
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CombatReaction,
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AutoRecover,
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Slipperiness,
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Bounciness,
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ViewVelocity,
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JumpRecover,
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Buoyancy,
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FallDamage,
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VelocityMultiplier,
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MovementDrag,
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AngularDrag,
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RecoverDelay,
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FallLimit,
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GestureGrab,
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FriendsGrab,
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GrabDistance
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}
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const string c_ragdollKeyTooltip = "Switch ragdoll mode with '{0}' key";
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const string c_fallLimitTooltip = "Fall limit based on impact velocity<p>Current value corresponds to drop from {0} units with default gravity</p>";
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readonly static string ms_namespace = typeof(ModUi).Namespace;
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internal static readonly UiEvent OnSwitchChanged = new UiEvent();
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static Page ms_page = null;
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static Category ms_category = null;
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static Button ms_ragdollButton = null;
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static ToggleButton ms_hotkeyToggle = null;
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static ToggleButton ms_gravityToggle = null;
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static ToggleButton ms_pointersToggle = null;
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static ToggleButton ms_ignoreLocalToggle = null;
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static ToggleButton ms_combatToggle = null;
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static ToggleButton ms_recoveryToggle = null;
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static ToggleButton ms_slipperinessToggle = null;
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static ToggleButton ms_bouncinessToggle = null;
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static ToggleButton ms_viewDirectionToggle = null;
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static ToggleButton ms_jumpRecoverToggle = null;
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static ToggleButton ms_buoyancyToggle = null;
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static ToggleButton ms_fallDamageToggle = null;
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static ToggleButton ms_gestureGrabToggle = null;
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static ToggleButton ms_friendsGrabToggle = null;
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static SliderFloat ms_velocityMultiplierSlider = null;
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static SliderFloat ms_movementDragSlider = null;
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static SliderFloat ms_angularMovementDragSlider = null;
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static SliderFloat ms_recoverDelaySlider = null;
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static SliderFloat ms_fallLimitSlider = null;
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static SliderFloat ms_grabDistanceSlider = null;
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static Button ms_resetButton = null;
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internal static void Init()
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{
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BTKUILib.QuickMenuAPI.PrepareIcon("PlayerRagdollMod", "PRM-Person", GetIconStream("person.png"));
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ms_page = new Page("PlayerRagdollMod", "MainPage", true, "PRM-Person");
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ms_page.MenuTitle = "Player Ragdoll Mod";
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ms_page.MenuSubtitle = "Become a ragdoll and change various settings for people amusement";
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ms_category = ms_page.AddCategory("Settings");
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ms_ragdollButton = ms_category.AddButton("Switch ragdoll", "PRM-Person", "Switch between normal and ragdoll state");
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ms_ragdollButton.OnPress += OnSwitch;
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ms_hotkeyToggle = ms_category.AddToggle("Use hotkey", "Switch ragdoll mode with 'R' key", Settings.Hotkey);
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ms_hotkeyToggle.ToggleTooltip = string.Format(c_ragdollKeyTooltip, Settings.HotkeyKey);
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ms_hotkeyToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Hotkey, state);
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Settings.OnHotkeyKeyChanged.AddListener(OnHotkeyKeyChanged);
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ms_gravityToggle = ms_category.AddToggle("Use gravity", "Apply gravity to ragdoll", Settings.Gravity);
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ms_gravityToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Gravity, state);
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ms_pointersToggle = ms_category.AddToggle("Pointers reaction", "React to trigger colliders with CVRPointer component of 'ragdoll' type", Settings.PointersReaction);
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ms_pointersToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.PointersReaction, state);
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ms_ignoreLocalToggle = ms_category.AddToggle("Ignore local pointers", "Ignore local avatar's CVRPointer components of 'ragdoll' type", Settings.IgnoreLocal);
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ms_ignoreLocalToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.IgnoreLocal, state);
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ms_combatToggle = ms_category.AddToggle("Combat reaction", "Ragdoll upon combat system death", Settings.CombatReaction);
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ms_combatToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.CombatReaction, state);
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ms_recoveryToggle = ms_category.AddToggle("Auto recover", "Automatically unragdoll after set recover delay", Settings.AutoRecover);
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ms_recoveryToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.AutoRecover, state);
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ms_slipperinessToggle = ms_category.AddToggle("Slipperiness", "Enables/disables friction of ragdoll", Settings.Slipperiness);
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ms_slipperinessToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Slipperiness, state);
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ms_bouncinessToggle = ms_category.AddToggle("Bounciness", "Enables/disables bounciness of ragdoll", Settings.Bounciness);
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ms_bouncinessToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Bounciness, state);
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ms_viewDirectionToggle = ms_category.AddToggle("View direction velocity", "Apply velocity to camera view direction", Settings.ViewVelocity);
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ms_viewDirectionToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.ViewVelocity, state);
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ms_jumpRecoverToggle = ms_category.AddToggle("Jump recover", "Recover from ragdoll state by jumping", Settings.JumpRecover);
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ms_jumpRecoverToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.JumpRecover, state);
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ms_buoyancyToggle = ms_category.AddToggle("Buoyancy", "Enable buoyancy in fluid volumes<p>Warning: constantly changes movement and air drag of hips, spine and chest</p>", Settings.Buoyancy);
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ms_buoyancyToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Buoyancy, state);
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ms_fallDamageToggle = ms_category.AddToggle("Fall damage", "Enable ragdoll when falling from height", Settings.FallDamage);
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ms_fallDamageToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.FallDamage, state);
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ms_gestureGrabToggle = ms_category.AddToggle("Gesture grab", "Enable grabbing of ragdolled body parts by remote players with trigger/grab gesture<p>Warning: can lead to unpredictable physics behaviour in some cases", Settings.GestureGrab);
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ms_gestureGrabToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.GestureGrab, state);
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ms_friendsGrabToggle = ms_category.AddToggle("Friends grab only", " ", Settings.FriendsGrab);
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ms_friendsGrabToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.FriendsGrab, state);
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ms_velocityMultiplierSlider = ms_category.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", Settings.VelocityMultiplier, 1f, 50f);
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ms_velocityMultiplierSlider.OnValueUpdated += (value) => OnSliderUpdate(UiIndex.VelocityMultiplier, value);
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ms_movementDragSlider = ms_category.AddSlider("Movement drag", "Movement resistance", Settings.MovementDrag, 0f, 50f);
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ms_movementDragSlider.OnValueUpdated += (value) => OnSliderUpdate(UiIndex.MovementDrag, value);
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ms_angularMovementDragSlider = ms_category.AddSlider("Angular movement drag", "Rotation movement resistance", Settings.AngularDrag, 0f, 50f);
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ms_angularMovementDragSlider.OnValueUpdated += (value) => OnSliderUpdate(UiIndex.AngularDrag, value);
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ms_recoverDelaySlider = ms_category.AddSlider("Recover delay (seconds)", "Recover delay for automatic recover", Settings.RecoverDelay, 1f, 10f);
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ms_recoverDelaySlider.OnValueUpdated += (value) => OnSliderUpdate(UiIndex.RecoverDelay, value);
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ms_fallLimitSlider = ms_category.AddSlider("Fall limit", "", Settings.FallLimit, 4.5f, 44.5f);
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ms_fallLimitSlider.SliderTooltip = string.Format(c_fallLimitTooltip, GetDropHeight(Settings.FallLimit));
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ms_fallLimitSlider.OnValueUpdated += (value) => OnSliderUpdate(UiIndex.FallLimit, value);
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ms_grabDistanceSlider = ms_category.AddSlider("Grab distance", "Minimal distance for successful grab", Settings.GrabDistance, 0f, 1f);
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ms_grabDistanceSlider.OnValueUpdated += (value) => OnSliderUpdate(UiIndex.GrabDistance, value);
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ms_resetButton = ms_category.AddButton("Reset settings", "", "Reset mod settings to default");
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ms_resetButton.OnPress += Reset;
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}
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static void OnSwitch()
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{
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try
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{
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OnSwitchChanged.Invoke();
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnToggleUpdate(UiIndex p_index, bool p_state)
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{
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try
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{
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switch(p_index)
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{
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case UiIndex.Hotkey:
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Settings.SetSetting(Settings.ModSetting.Hotkey, p_state);
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break;
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case UiIndex.Gravity:
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Settings.SetSetting(Settings.ModSetting.Gravity, p_state);
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break;
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case UiIndex.PointersReaction:
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Settings.SetSetting(Settings.ModSetting.PointersReaction, p_state);
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break;
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case UiIndex.IgnoreLocal:
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Settings.SetSetting(Settings.ModSetting.IgnoreLocal, p_state);
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break;
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case UiIndex.CombatReaction:
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Settings.SetSetting(Settings.ModSetting.CombatReaction, p_state);
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break;
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case UiIndex.AutoRecover:
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Settings.SetSetting(Settings.ModSetting.AutoRecover, p_state);
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break;
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case UiIndex.Slipperiness:
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Settings.SetSetting(Settings.ModSetting.Slipperiness, p_state);
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break;
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case UiIndex.Bounciness:
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Settings.SetSetting(Settings.ModSetting.Bounciness, p_state);
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break;
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case UiIndex.ViewVelocity:
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Settings.SetSetting(Settings.ModSetting.ViewVelocity, p_state);
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break;
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case UiIndex.JumpRecover:
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Settings.SetSetting(Settings.ModSetting.JumpRecover, p_state);
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break;
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case UiIndex.Buoyancy:
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Settings.SetSetting(Settings.ModSetting.Buoyancy, p_state);
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break;
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case UiIndex.FallDamage:
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Settings.SetSetting(Settings.ModSetting.FallDamage, p_state);
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break;
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case UiIndex.GestureGrab:
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Settings.SetSetting(Settings.ModSetting.GestureGrab, p_state);
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break;
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case UiIndex.FriendsGrab:
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Settings.SetSetting(Settings.ModSetting.FriendsGrab, p_state);
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break;
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}
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnSliderUpdate(UiIndex p_index, float p_value)
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{
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try
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{
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switch(p_index)
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{
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case UiIndex.VelocityMultiplier:
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Settings.SetSetting(Settings.ModSetting.VelocityMultiplier, p_value);
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break;
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case UiIndex.MovementDrag:
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Settings.SetSetting(Settings.ModSetting.MovementDrag, p_value);
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break;
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case UiIndex.AngularDrag:
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Settings.SetSetting(Settings.ModSetting.AngularDrag, p_value);
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break;
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case UiIndex.RecoverDelay:
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Settings.SetSetting(Settings.ModSetting.RecoverDelay, p_value);
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break;
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case UiIndex.FallLimit:
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{
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Settings.SetSetting(Settings.ModSetting.FallLimit, p_value);
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ms_fallLimitSlider.SliderTooltip = string.Format(c_fallLimitTooltip, GetDropHeight(p_value));
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}
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break;
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case UiIndex.GrabDistance:
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Settings.SetSetting(Settings.ModSetting.GrabDistance, p_value);
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break;
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}
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void Reset()
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{
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OnToggleUpdate(UiIndex.Hotkey, true);
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ms_hotkeyToggle.ToggleValue = true;
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OnToggleUpdate(UiIndex.Gravity, true);
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ms_gravityToggle.ToggleValue = true;
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OnToggleUpdate(UiIndex.PointersReaction, true);
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ms_pointersToggle.ToggleValue = true;
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OnToggleUpdate(UiIndex.IgnoreLocal, true);
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ms_ignoreLocalToggle.ToggleValue = true;
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OnToggleUpdate(UiIndex.CombatReaction, true);
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ms_combatToggle.ToggleValue = true;
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OnToggleUpdate(UiIndex.AutoRecover, false);
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ms_recoveryToggle.ToggleValue = false;
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OnToggleUpdate(UiIndex.Slipperiness, false);
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ms_slipperinessToggle.ToggleValue = false;
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OnToggleUpdate(UiIndex.Bounciness, false);
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ms_bouncinessToggle.ToggleValue = false;
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OnToggleUpdate(UiIndex.ViewVelocity, false);
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ms_viewDirectionToggle.ToggleValue = false;
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OnToggleUpdate(UiIndex.JumpRecover, false);
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ms_jumpRecoverToggle.ToggleValue = false;
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OnToggleUpdate(UiIndex.Buoyancy, true);
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ms_buoyancyToggle.ToggleValue = true;
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OnToggleUpdate(UiIndex.FallDamage, true);
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ms_fallDamageToggle.ToggleValue = true;
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OnToggleUpdate(UiIndex.GestureGrab, false);
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ms_gestureGrabToggle.ToggleValue = false;
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OnToggleUpdate(UiIndex.FriendsGrab, true);
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ms_friendsGrabToggle.ToggleValue = true;
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OnSliderUpdate(UiIndex.VelocityMultiplier, 2f);
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ms_velocityMultiplierSlider.SetSliderValue(2f);
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OnSliderUpdate(UiIndex.MovementDrag, 1f);
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ms_movementDragSlider.SetSliderValue(1f);
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OnSliderUpdate(UiIndex.AngularDrag, 1f);
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ms_angularMovementDragSlider.SetSliderValue(1f);
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OnSliderUpdate(UiIndex.RecoverDelay, 3f);
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ms_recoverDelaySlider.SetSliderValue(3f);
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OnSliderUpdate(UiIndex.FallLimit, 9.899494f);
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ms_fallLimitSlider.SetSliderValue(9.899494f);
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OnSliderUpdate(UiIndex.GrabDistance, 0.1f);
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ms_grabDistanceSlider.SetSliderValue(0.1f);
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}
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static void OnHotkeyKeyChanged(UnityEngine.KeyCode p_keyCode)
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{
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if(ms_ragdollButton != null)
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ms_hotkeyToggle.ToggleTooltip = string.Format(c_ragdollKeyTooltip, p_keyCode);
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}
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static Stream GetIconStream(string p_name) => Assembly.GetExecutingAssembly().GetManifestResourceStream(ms_namespace + ".resources." + p_name);
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static float GetDropHeight(float p_speed, float p_gravity = 9.8f)
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{
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return MathF.Pow(p_speed, 2f) / (p_gravity * 2f);
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}
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}
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}
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