sdraw_mods_cvr/ml_amt/Settings.cs

142 lines
5 KiB
C#

using ABI_RC.Core.InteractionSystem;
using cohtml;
using System;
using System.Collections.Generic;
namespace ml_amt
{
static class Settings
{
enum ModSetting
{
IKOverride = 0,
CrouchLimit,
DetectPose,
ProneLimit
};
static bool ms_ikOverride = true;
static float ms_crouchLimit = 0.65f;
static bool ms_detectPose = true;
static float ms_proneLimit = 0.3f;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
static public event Action<bool> IKOverrideChange;
static public event Action<float> CrouchLimitChange;
static public event Action<bool> DetectPoseChange;
static public event Action<float> ProneLimitChange;
public static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("AMT");
ms_entries = new List<MelonLoader.MelonPreferences_Entry>();
ms_entries.Add(ms_category.CreateEntry(ModSetting.IKOverride.ToString(), true));
ms_entries.Add(ms_category.CreateEntry(ModSetting.CrouchLimit.ToString(), 65));
ms_entries.Add(ms_category.CreateEntry(ModSetting.DetectPose.ToString(), true));
ms_entries.Add(ms_category.CreateEntry(ModSetting.ProneLimit.ToString(), 30));
Load();
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
static System.Collections.IEnumerator WaitMainMenuUi()
{
while(ViewManager.Instance == null)
yield return null;
while(ViewManager.Instance.gameMenuView == null)
yield return null;
while(ViewManager.Instance.gameMenuView.Listener == null)
yield return null;
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_AMT_Call_InpSlider", new Action<string, string>(OnSliderUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_AMT_Call_InpToggle", new Action<string, string>(OnToggleUpdate));
};
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js"));
foreach(var l_entry in ms_entries)
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingAMT", l_entry.DisplayName, l_entry.GetValueAsString());
};
}
static void Load()
{
ms_ikOverride = (bool)ms_entries[(int)ModSetting.IKOverride].BoxedValue;
ms_crouchLimit = ((int)ms_entries[(int)ModSetting.CrouchLimit].BoxedValue) * 0.01f;
ms_detectPose = (bool)ms_entries[(int)ModSetting.DetectPose].BoxedValue;
ms_proneLimit = ((int)ms_entries[(int)ModSetting.ProneLimit].BoxedValue) * 0.01f;
}
static void OnSliderUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.CrouchLimit:
{
ms_crouchLimit = int.Parse(p_value) * 0.01f;
CrouchLimitChange?.Invoke(ms_crouchLimit);
} break;
case ModSetting.ProneLimit:
{
ms_proneLimit = int.Parse(p_value) * 0.01f;
ProneLimitChange?.Invoke(ms_proneLimit);
} break;
}
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
}
}
static void OnToggleUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.IKOverride:
{
ms_ikOverride = bool.Parse(p_value);
IKOverrideChange?.Invoke(ms_ikOverride);
} break;
case ModSetting.DetectPose:
{
ms_detectPose = bool.Parse(p_value);
DetectPoseChange?.Invoke(ms_detectPose);
} break;
}
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
}
}
public static float CrouchLimit
{
get => ms_crouchLimit;
}
public static bool IKOverride
{
get => ms_ikOverride;
}
public static bool DetectPose
{
get => ms_detectPose;
}
public static float ProneLimit
{
get => ms_proneLimit;
}
}
}