sdraw_mods_cvr/ml_lme/LeapInput.cs

282 lines
12 KiB
C#

using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.IK;
using System.Collections;
using System.Reflection;
using UnityEngine;
namespace ml_lme
{
[DisallowMultipleComponent]
class LeapInput : CVRInputModule
{
CVRInputManager m_inputManager = null;
InputModuleOpenXR m_openXrModule = null;
bool m_inVR = false;
bool m_gripToGrab = true;
ControllerRay m_handRayLeft = null;
ControllerRay m_handRayRight = null;
LineRenderer m_lineLeft = null;
LineRenderer m_lineRight = null;
bool m_interactLeft = false;
bool m_interactRight = false;
bool m_gripLeft = false;
bool m_gripRight = false;
public new void Start()
{
base.Start();
m_inputManager = CVRInputManager.Instance; // _inputManager is stripped out, cool beans
m_openXrModule = m_inputManager.GetComponent<InputModuleOpenXR>();
m_inVR = Utils.IsInVR();
m_handRayLeft = LeapTracking.GetInstance().GetLeftHand().gameObject.AddComponent<ControllerRay>();
m_handRayLeft.hand = true;
m_handRayLeft.generalMask = -1485;
m_handRayLeft.isInteractionRay = true;
m_handRayLeft.triggerGazeEvents = false;
m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
m_handRayRight = LeapTracking.GetInstance().GetRightHand().gameObject.AddComponent<ControllerRay>();
m_handRayRight.hand = false;
m_handRayRight.generalMask = -1485;
m_handRayRight.isInteractionRay = true;
m_handRayRight.triggerGazeEvents = false;
m_handRayRight.holderRoot = m_handRayRight.gameObject;
m_lineLeft = m_handRayLeft.gameObject.AddComponent<LineRenderer>();
m_lineLeft.endWidth = 1f;
m_lineLeft.startWidth = 1f;
m_lineLeft.textureMode = LineTextureMode.Tile;
m_lineLeft.useWorldSpace = false;
m_lineLeft.widthMultiplier = 1f;
m_lineLeft.allowOcclusionWhenDynamic = false;
m_lineLeft.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
m_lineLeft.enabled = false;
m_lineLeft.receiveShadows = false;
m_handRayLeft.lineRenderer = m_lineLeft;
m_lineRight = m_handRayRight.gameObject.AddComponent<LineRenderer>();
m_lineRight.endWidth = 1f;
m_lineRight.startWidth = 1f;
m_lineRight.textureMode = LineTextureMode.Tile;
m_lineRight.useWorldSpace = false;
m_lineRight.widthMultiplier = 1f;
m_lineRight.allowOcclusionWhenDynamic = false;
m_lineRight.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
m_lineRight.enabled = false;
m_lineRight.receiveShadows = false;
m_handRayRight.lineRenderer = m_lineRight;
Settings.EnabledChange += this.OnEnableChange;
Settings.InputChange += this.OnInputChange;
OnEnableChange(Settings.Enabled);
OnInputChange(Settings.Input);
MelonLoader.MelonCoroutines.Start(WaitForSettings());
MelonLoader.MelonCoroutines.Start(WaitForMaterial());
}
IEnumerator WaitForSettings()
{
while(MetaPort.Instance == null)
yield return null;
while(MetaPort.Instance.settings == null)
yield return null;
m_gripToGrab = MetaPort.Instance.settings.GetSettingsBool("ControlUseGripToGrab", true);
MetaPort.Instance.settings.settingBoolChanged.AddListener(this.OnGameSettingBoolChange);
}
IEnumerator WaitForMaterial()
{
while(PlayerSetup.Instance == null)
yield return null;
while(PlayerSetup.Instance.leftRay == null)
yield return null;
while(PlayerSetup.Instance.leftRay.lineRenderer == null)
yield return null;
m_lineLeft.material = PlayerSetup.Instance.leftRay.lineRenderer.material;
m_lineLeft.gameObject.layer = PlayerSetup.Instance.leftRay.gameObject.layer;
m_lineRight.material = PlayerSetup.Instance.leftRay.lineRenderer.material;
m_lineRight.gameObject.layer = PlayerSetup.Instance.leftRay.gameObject.layer;
}
void OnDestroy()
{
Settings.EnabledChange -= this.OnEnableChange;
Settings.InputChange -= this.OnInputChange;
}
void Update()
{
GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData();
if(Settings.Enabled)
{
if(l_data.m_leftHand.m_present)
SetFingersInput(l_data.m_leftHand, true);
if(l_data.m_rightHand.m_present)
SetFingersInput(l_data.m_rightHand, false);
if(m_inVR)
{
m_inputManager.individualFingerTracking = !m_openXrModule.GetIndexGestureToggle();
m_inputManager.individualFingerTracking |= (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
}
else
m_inputManager.individualFingerTracking = (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present);
IKSystem.Instance.FingerSystem.controlActive = m_inputManager.individualFingerTracking;
}
m_handRayLeft.enabled = (l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly));
m_handRayRight.enabled = (l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly));
}
public override void UpdateInput()
{
if(Settings.Enabled && Settings.Input)
{
GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData();
if(l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly))
{
float l_strength = l_data.m_leftHand.m_grabStrength;
float l_interactValue = 0f;
if(m_gripToGrab)
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(Mathf.Min(Settings.GripThreadhold, Settings.InteractThreadhold), Mathf.Max(Settings.GripThreadhold, Settings.InteractThreadhold), l_strength));
else
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.InteractThreadhold, l_strength));
m_inputManager.interactLeftValue = Mathf.Max(l_interactValue, m_inputManager.interactLeftValue);
if(m_interactLeft != (l_strength > Settings.InteractThreadhold))
{
m_interactLeft = (l_strength > Settings.InteractThreadhold);
m_inputManager.interactLeftDown |= m_interactLeft;
m_inputManager.interactLeftUp |= !m_interactLeft;
}
float l_gripValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.GripThreadhold, l_strength));
m_inputManager.gripLeftValue = Mathf.Max(l_gripValue, m_inputManager.gripLeftValue);
if(m_gripLeft != (l_strength > Settings.GripThreadhold))
{
m_gripLeft = (l_strength > Settings.GripThreadhold);
m_inputManager.gripLeftDown |= m_gripLeft;
m_inputManager.gripLeftUp |= !m_gripLeft;
}
}
if(l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly))
{
float l_strength = l_data.m_rightHand.m_grabStrength;
float l_interactValue = 0f;
if(m_gripToGrab)
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(Mathf.Min(Settings.GripThreadhold, Settings.InteractThreadhold), Mathf.Max(Settings.GripThreadhold, Settings.InteractThreadhold), l_strength));
else
l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.InteractThreadhold, l_strength));
m_inputManager.interactRightValue = Mathf.Max(l_interactValue, m_inputManager.interactRightValue);
if(m_interactRight != (l_strength > Settings.InteractThreadhold))
{
m_interactRight = (l_strength > Settings.InteractThreadhold);
m_inputManager.interactRightDown |= m_interactRight;
m_inputManager.interactRightUp |= !m_interactRight;
}
float l_gripValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.GripThreadhold, l_strength));
m_inputManager.gripRightValue = Mathf.Max(l_gripValue, m_inputManager.gripRightValue);
if(m_gripRight != (l_strength > Settings.GripThreadhold))
{
m_gripRight = (l_strength > Settings.GripThreadhold);
m_inputManager.gripRightDown |= m_gripRight;
m_inputManager.gripRightUp |= !m_gripRight;
}
}
}
}
// Settings changes
void OnEnableChange(bool p_state)
{
OnInputChange(p_state && Settings.Input);
UpdateFingerTracking();
}
void OnInputChange(bool p_state)
{
((MonoBehaviour)m_handRayLeft).enabled = (p_state && Settings.Enabled);
((MonoBehaviour)m_handRayRight).enabled = (p_state && Settings.Enabled);
m_lineLeft.enabled = (p_state && Settings.Enabled);
m_lineRight.enabled = (p_state && Settings.Enabled);
if(!p_state)
{
m_handRayLeft.DropObject(true);
m_handRayLeft.ClearGrabbedObject();
m_handRayRight.DropObject(true);
m_handRayRight.ClearGrabbedObject();
m_interactLeft = false;
m_interactRight = false;
m_gripLeft = false;
m_gripRight = false;
}
}
// Game events
internal void OnAvatarSetup()
{
m_inVR = Utils.IsInVR();
UpdateFingerTracking();
}
internal void OnRayScale(float p_scale)
{
m_handRayLeft.SetRayScale(p_scale);
m_handRayRight.SetRayScale(p_scale);
}
// Arbitrary
void UpdateFingerTracking()
{
m_inputManager.individualFingerTracking = (Settings.Enabled || (m_inVR && m_openXrModule.AreKnucklesInUse() && !m_openXrModule.GetIndexGestureToggle()));
IKSystem.Instance.FingerSystem.controlActive = m_inputManager.individualFingerTracking;
}
void SetFingersInput(GestureMatcher.HandData p_hand, bool p_left)
{
if(p_left)
{
m_inputManager.fingerCurlLeftThumb = p_hand.m_bends[0];
m_inputManager.fingerCurlLeftIndex = p_hand.m_bends[1];
m_inputManager.fingerCurlLeftMiddle = p_hand.m_bends[2];
m_inputManager.fingerCurlLeftRing = p_hand.m_bends[3];
m_inputManager.fingerCurlLeftPinky = p_hand.m_bends[4];
}
else
{
m_inputManager.fingerCurlRightThumb = p_hand.m_bends[0];
m_inputManager.fingerCurlRightIndex = p_hand.m_bends[1];
m_inputManager.fingerCurlRightMiddle = p_hand.m_bends[2];
m_inputManager.fingerCurlRightRing = p_hand.m_bends[3];
m_inputManager.fingerCurlRightPinky = p_hand.m_bends[4];
}
}
// Game settings
void OnGameSettingBoolChange(string p_name, bool p_state)
{
if(p_name == "ControlUseGripToGrab")
m_gripToGrab = p_state;
}
}
}