sdraw_mods_cvr/ml_dht/Settings.cs
2025-05-24 16:29:01 +03:00

189 lines
7.8 KiB
C#

using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;
namespace ml_dht
{
static class Settings
{
internal class SettingEvent<T>
{
event Action<T> m_action;
public void AddListener(Action<T> p_listener) => m_action += p_listener;
public void RemoveListener(Action<T> p_listener) => m_action -= p_listener;
public void Invoke(T p_value) => m_action?.Invoke(p_value);
}
enum ModSetting
{
Enabled = 0,
HeadTracking,
EyeTracking,
FaceTracking,
Blinking,
Mirrored,
Smoothing,
}
public static bool Enabled { get; private set; } = false;
public static bool HeadTracking { get; private set; } = true;
public static bool EyeTracking { get; private set; } = true;
public static bool FaceTracking { get; private set; } = true;
public static bool Blinking { get; private set; } = true;
public static bool Mirrored { get; private set; } = false;
public static float Smoothing { get; private set; } = 0.5f;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
public static readonly SettingEvent<bool> OnEnabledChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnHeadTrackingChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnEyeTrackingChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnFaceTrackingChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnBlinkingChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnMirroredChanged = new SettingEvent<bool>();
public static readonly SettingEvent<float> OnSmoothingChanged = new SettingEvent<float>();
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("DHT");
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled),
ms_category.CreateEntry(ModSetting.HeadTracking.ToString(), HeadTracking),
ms_category.CreateEntry(ModSetting.EyeTracking.ToString(), EyeTracking),
ms_category.CreateEntry(ModSetting.FaceTracking.ToString(), FaceTracking),
ms_category.CreateEntry(ModSetting.Blinking.ToString(), Blinking),
ms_category.CreateEntry(ModSetting.Mirrored.ToString(), Mirrored),
ms_category.CreateEntry(ModSetting.Smoothing.ToString(), (int)(Smoothing * 50f)),
};
Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
HeadTracking = (bool)ms_entries[(int)ModSetting.HeadTracking].BoxedValue;
EyeTracking = (bool)ms_entries[(int)ModSetting.EyeTracking].BoxedValue;
FaceTracking = (bool)ms_entries[(int)ModSetting.FaceTracking].BoxedValue;
Blinking = (bool)ms_entries[(int)ModSetting.Blinking].BoxedValue;
Mirrored = (bool)ms_entries[(int)ModSetting.Mirrored].BoxedValue;
Smoothing = ((int)ms_entries[(int)ModSetting.Smoothing].BoxedValue) * 0.01f;
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
static System.Collections.IEnumerator WaitMainMenuUi()
{
while(ViewManager.Instance == null)
yield return null;
while(ViewManager.Instance.gameMenuView == null)
yield return null;
while(ViewManager.Instance.gameMenuView.Listener == null)
yield return null;
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("OnSliderUpdate_" + ms_category.Identifier, new Action<string, string>(OnSliderUpdate));
};
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js"));
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
MelonLoader.MelonCoroutines.Start(UpdateMenuSettings());
};
}
static System.Collections.IEnumerator UpdateMenuSettings()
{
while(!ViewManager.Instance.IsReady || !ViewManager.Instance.IsMainMenuOpen)
yield return null;
foreach(var l_entry in ms_entries)
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
}
static void OnSliderUpdate(string p_name, string p_value)
{
try
{
if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value))
{
switch(l_setting)
{
case ModSetting.Smoothing:
{
Smoothing = l_value * 0.01f;
OnSmoothingChanged.Invoke(Smoothing);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = l_value;
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnToggleUpdate(string p_name, string p_value)
{
try
{
if(Enum.TryParse(p_name, out ModSetting l_setting) && bool.TryParse(p_value, out bool l_value))
{
switch(l_setting)
{
case ModSetting.Enabled:
{
Enabled = l_value;
OnEnabledChanged.Invoke(Enabled);
}
break;
case ModSetting.HeadTracking:
{
HeadTracking = l_value;
OnHeadTrackingChanged.Invoke(HeadTracking);
}
break;
case ModSetting.EyeTracking:
{
EyeTracking = l_value;
OnEyeTrackingChanged.Invoke(EyeTracking);
}
break;
case ModSetting.FaceTracking:
{
FaceTracking = l_value;
OnFaceTrackingChanged.Invoke(FaceTracking);
}
break;
case ModSetting.Blinking:
{
Blinking = l_value;
OnBlinkingChanged.Invoke(Blinking);
}
break;
case ModSetting.Mirrored:
{
Mirrored = l_value;
OnMirroredChanged.Invoke(Mirrored);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = l_value;
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}