sdraw_mods_cvr/ml_prm/RagdollBodypartHandler.cs
2025-06-29 15:42:29 +03:00

277 lines
9.6 KiB
C#

using ABI.CCK.Components;
using ABI_RC.Core;
using ABI_RC.Core.Networking.IO.Social;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.Movement;
using UnityEngine;
namespace ml_prm
{
[DisallowMultipleComponent]
class RagdollBodypartHandler : MonoBehaviour, CVRTriggerVolume
{
const string c_ragdollPointerType = "ragdoll";
const string c_grabPointerType = "grab";
bool m_ready = false;
Rigidbody m_rigidBody = null;
public Collider collider { get; set; } = null;
PhysicsInfluencer m_physicsInfluencer = null;
public bool UseBuoyancy { get; set; } = false;
bool m_attached = false;
CVRPointer m_attachedPointer = null;
Transform m_attachTransform = null;
FixedJoint m_attachJoint = null;
// Unity events
void Awake()
{
collider = this.GetComponent<Collider>();
m_rigidBody = this.GetComponent<Rigidbody>();
if(m_rigidBody != null)
{
m_rigidBody.isKinematic = false;
m_rigidBody.detectCollisions = true;
m_rigidBody.useGravity = false;
m_rigidBody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
}
if(collider != null)
RemoveGameCollision();
}
void Start()
{
if((m_rigidBody != null) && (collider != null))
{
m_physicsInfluencer = this.gameObject.AddComponent<PhysicsInfluencer>();
m_physicsInfluencer.fluidDrag = 3f;
m_physicsInfluencer.fluidAngularDrag = 1f;
m_physicsInfluencer.enableInfluence = true;
m_physicsInfluencer.enableLocalGravity = true;
m_physicsInfluencer.enableBuoyancy = true;
m_physicsInfluencer.forceAlignUpright = false;
float l_mass = m_rigidBody.mass;
m_physicsInfluencer.UpdateDensity();
m_rigidBody.mass = l_mass;
m_physicsInfluencer.volume = l_mass * 0.005f;
this.gameObject.name = string.Format("{0} [NoGizmo]", this.gameObject.name);
}
if(collider != null)
{
CVRParticlePointerManager.volumes.Add(this);
CVRParticlePointerManager.UpdateParticleSystems();
}
}
void OnDestroy()
{
if(collider != null)
CVRParticlePointerManager.RemoveTrigger(collider);
Detach();
}
void Update()
{
if(m_attached && ((m_attachedPointer == null) || !m_attachedPointer.isActiveAndEnabled))
Detach();
}
void OnTriggerEnter(Collider p_col)
{
if(m_ready && (RagdollController.Instance != null))
{
CVRPointer l_pointer = p_col.GetComponent<CVRPointer>();
// Ragdolling
if(Settings.PointersReaction && !RagdollController.Instance.IsRagdolled())
{
if((l_pointer != null) && (l_pointer.type == c_ragdollPointerType) && l_pointer.enabled && !IgnoreCheck(l_pointer.transform))
RagdollController.Instance.Ragdoll();
}
//Attachment
if(!m_attached && RagdollController.Instance.IsRagdolled())
{
if((l_pointer != null) && (l_pointer.type == c_grabPointerType) && RestrictionsCheck(p_col.transform.root))
Attach(l_pointer);
}
}
}
// Arbitrary
public bool IsReady() => ((m_rigidBody != null) && (collider != null) && (m_physicsInfluencer != null) && m_physicsInfluencer.IsReady());
public void SetColliderMaterial(PhysicMaterial p_material)
{
if(collider != null)
{
collider.sharedMaterial = p_material;
collider.material = p_material;
}
}
public void SetAsKinematic(bool p_state)
{
if(m_rigidBody != null)
{
m_rigidBody.isKinematic = p_state;
m_rigidBody.collisionDetectionMode = (p_state ? CollisionDetectionMode.Discrete : CollisionDetectionMode.ContinuousDynamic);
}
if(collider != null)
collider.isTrigger = p_state;
if(m_physicsInfluencer != null)
m_physicsInfluencer.enabled = !p_state;
}
public void SetVelocity(Vector3 p_vec)
{
if(m_rigidBody != null)
m_rigidBody.velocity = p_vec;
}
public void SetAngularVelocity(Vector3 p_vec)
{
if(m_rigidBody != null)
m_rigidBody.angularVelocity = p_vec;
}
public void SetActiveGravity(bool p_state)
{
if(m_physicsInfluencer != null)
m_physicsInfluencer.gravityFactor = (p_state ? 1f : 0f);
}
public void SetDrag(float p_value)
{
if(m_rigidBody != null)
{
m_rigidBody.drag = p_value;
m_rigidBody.WakeUp();
}
if(m_physicsInfluencer != null)
m_physicsInfluencer.airDrag = p_value;
}
public void SetAngularDrag(float p_value)
{
if(m_rigidBody != null)
{
m_rigidBody.angularDrag = p_value;
m_rigidBody.WakeUp();
}
if(m_physicsInfluencer != null)
m_physicsInfluencer.airAngularDrag = p_value;
}
public void SetBuoyancy(bool p_state)
{
if(m_physicsInfluencer != null)
m_physicsInfluencer.enableBuoyancy = (UseBuoyancy && p_state);
}
public void ClearFluidVolumes()
{
if(m_physicsInfluencer != null)
m_physicsInfluencer.ClearFluidVolumes();
}
internal void RemovePhysicsController()
{
if(this.gameObject.TryGetComponent<CVRSharedPhysicsController>(out var l_controller))
{
Object.Destroy(l_controller); // Yeet!
m_ready = true;
}
if(collider != null)
RemoveGameCollision();
}
void Attach(CVRPointer p_pointer)
{
if(!m_attached && (collider != null) && (m_rigidBody != null))
{
m_attachedPointer = p_pointer;
GameObject l_attachPoint = new GameObject("[AttachPoint]");
l_attachPoint.layer = CVRLayers.PlayerLocal;
m_attachTransform = l_attachPoint.transform;
m_attachTransform.parent = p_pointer.transform;
Rigidbody l_body = l_attachPoint.AddComponent<Rigidbody>();
l_body.isKinematic = true;
l_body.detectCollisions = false;
m_attachJoint = this.gameObject.AddComponent<FixedJoint>();
m_attachJoint.connectedBody = l_body;
m_attachJoint.breakForce = Mathf.Infinity;
m_attachJoint.breakTorque = Mathf.Infinity;
m_attached = true;
}
}
public void Detach()
{
if(m_attached)
{
if(m_attachTransform != null)
Object.Destroy(m_attachTransform.gameObject);
m_attachTransform = null;
if(m_attachJoint != null)
Object.Destroy(m_attachJoint);
m_attachJoint = null;
m_attachedPointer = null;
m_attached = false;
}
}
void RemoveGameCollision()
{
Physics.IgnoreCollision(collider, BetterBetterCharacterController.Instance.Collider, true);
Physics.IgnoreCollision(collider, BetterBetterCharacterController.Instance.KinematicTriggerProxy.Collider, true);
Physics.IgnoreCollision(collider, BetterBetterCharacterController.Instance.NonKinematicProxy.Collider, true);
Physics.IgnoreCollision(collider, BetterBetterCharacterController.Instance.SphereProxy.Collider, true);
BetterBetterCharacterController.Instance.IgnoreCollision(collider);
}
// CVRTriggerVolume
public void TriggerEnter(CVRPointer pointer)
{
if(Settings.PointersReaction && (pointer != null) && pointer.enabled && (pointer.type == c_ragdollPointerType) && !IgnoreCheck(pointer.transform) && (RagdollController.Instance != null) && !RagdollController.Instance.IsRagdolled())
RagdollController.Instance.Ragdoll();
}
public void TriggerExit(CVRPointer pointer)
{
}
// Static utility
static bool IgnoreCheck(Transform p_transform)
{
return (Settings.IgnoreLocal && (p_transform.root == PlayerSetup.Instance.transform));
}
static bool RestrictionsCheck(Transform p_transform)
{
if(p_transform == PlayerSetup.Instance.transform)
return false;
PlayerDescriptor l_playerDescriptor = p_transform.GetComponent<PlayerDescriptor>();
if(l_playerDescriptor != null)
return (!Settings.FriendsGrab || Friends.FriendsWith(l_playerDescriptor.ownerId));
return false;
}
}
}