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https://github.com/hanetzer/sdraw_mods_cvr.git
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23 lines
730 B
C#
23 lines
730 B
C#
using ABI_RC.Core.Player;
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using System.Linq;
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using UnityEngine;
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namespace ml_lme
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{
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static class Utils
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{
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public static bool AreKnucklesInUse() => PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
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public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
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{
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return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.lossyScale : Vector3.one);
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}
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public static void Swap<T>(ref T lhs, ref T rhs)
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{
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T temp = lhs;
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lhs = rhs;
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rhs = temp;
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}
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}
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}
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