sdraw_mods_cvr/ml_amt
2024-03-08 01:55:16 +03:00
..
Properties Version bump 2024-03-08 01:55:16 +03:00
resources Update README.md 2023-12-22 18:38:05 +03:00
AvatarParameter.cs Game build 2023r174ex1 test 2024-01-26 19:56:33 +03:00
Main.cs Handling of "VR <-> Desktop" switch, attempt one 2024-01-29 23:11:01 +03:00
ml_amt.csproj Update to build 2024r174ex2 2024-02-24 01:08:57 +03:00
MotionTweaker.cs Mode switch handling, attempt two 2024-01-30 13:57:09 +03:00
README.md Moved PlayerRagdollMod and DesktopHeadTracking to archived 2023-11-10 02:12:12 +03:00
ResourcesHandler.cs New mods: AvatarSyncedLook and PlayersInstanceNotifier 2023-12-24 11:53:57 +03:00
Settings.cs New mods: AvatarSyncedLook and PlayersInstanceNotifier 2023-12-24 11:53:57 +03:00
Utils.cs Handling of "VR <-> Desktop" switch, attempt one 2024-01-29 23:11:01 +03:00

Avatar Motion Tweaker

This mod adds features for AAS animator and avatar locomotion behaviour.

Installation

Usage

Available mod's settings in Settings - IK - Avatar Motion Tweaker:

  • Crouch limit: defines crouch limit; default value - 75.
  • Prone limit: defines prone limit; default value - 40.
  • IK override while flying: disables legs locomotion/autostep in fly mode; default value - true.
  • IK override while jumping: disables legs locomotion/autostep in jump; default value - true.
  • Detect animations emote tag: disables avatar's IK entirely if current animator state has Emote tag; default value - true.
  • Adjusted locomotion mass center: automatically changes IK locomotion center if avatar has toe bones; default value - true.

Available additional parameters for AAS animator:

  • Upright: defines linear coefficient between current viewpoint height and avatar's viewpoint height; float, range - [0.0, 1.0].
    • Note: Can be set as local-only (not synced) if starts with # character.
    • Note: Shouldn't be used for transitions between poses in desktop mode. In desktop mode its value is driven by avatar animations. Use CVR Parameter Stream for detecting desktop/VR modes and change AAS animator transitions accordingly.
  • GroundedRaw: defines instant grounding state of player instead of delayed default parameter Grounded; boolean.
    • Note: Can be set as local-only (not synced) if starts with # character.
  • Moving: defines movement state of player; boolean.
    • Note: Can be set as local-only (not synced) if starts with # character.

Additional mod's behaviour:

  • Overrides and fixes IK behaviour in 4PT mode (head, hands and hips).
  • Avatars can have controlled IK crouch and prone limits. For that create [IKLimits] GameObject parented to avatar's root. Its local X and Y positions will be used as crouch and prone limits respectively and can be changed via animations. Values should be in range of [0;1].