mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
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| .. | ||
| .github | ||
| Properties | ||
| resources | ||
| DataParser.cs | ||
| HeadTracked.cs | ||
| Main.cs | ||
| MemoryMapReader.cs | ||
| ml_dht.csproj | ||
| README.md | ||
| ResourcesHandler.cs | ||
| Settings.cs | ||
| TrackingData.cs | ||
| Utils.cs | ||
Desktop Head Tracking
This mod adds desktop head tracking based on data from memory-mapped file head/data.
Refer to TrackingData.cs for reference in case of implementing own software.
Features
- Head rotation
- Eyes gaze direction
- Basic mouth shapes: open, smile and pout
- Blinking
Installation
- Install latest MelonLoader
- Get latest release DLL:
- Put
ml_dht.dllinModsfolder of game
- Put
Usage
Available mod's settings in Settings - Implementation - Desktop Head Tracking:
- Enabled: enables mod's activity; default value -
false. - Use head tracking: enables head tracking; default value -
true. - Use eyes tracking: enables eyes tracking; default value -
true. - Use face tracking: enables mouth shapes tracking; default value -
true.- Note: Your avatar should have configured
CVR Face Trackingcomponent.
- Note: Your avatar should have configured
- Use blinking: uses blinking from data; default value -
true. - Mirrored movement: mirrors movement and gaze along 0YZ plane; default value -
false. - Movement smoothing: smoothing factor between new and old movement data; default value -
50.
