mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
221 lines
8.8 KiB
C#
221 lines
8.8 KiB
C#
using ABI_RC.Core.Player;
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using System.Collections;
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using UnityEngine;
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namespace ml_lme
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{
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[DisallowMultipleComponent]
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class LeapTracking : MonoBehaviour
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{
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static LeapTracking ms_instance = null;
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static Quaternion ms_identityRotation = Quaternion.identity;
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bool m_inVR = false;
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GameObject m_leapHandLeft = null;
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GameObject m_leapHandRight = null;
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GameObject m_leapElbowLeft = null;
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GameObject m_leapElbowRight = null;
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GameObject m_leapControllerModel = null;
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public static LeapTracking GetInstance() => ms_instance;
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void Start()
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{
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if(ms_instance == null)
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ms_instance = this;
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m_inVR = Utils.IsInVR();
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m_leapHandLeft = new GameObject("LeapHandLeft");
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m_leapHandLeft.transform.parent = this.transform;
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m_leapHandLeft.transform.localPosition = Vector3.zero;
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m_leapHandLeft.transform.localRotation = Quaternion.identity;
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m_leapHandRight = new GameObject("LeapHandRight");
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m_leapHandRight.transform.parent = this.transform;
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m_leapHandRight.transform.localPosition = Vector3.zero;
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m_leapHandRight.transform.localRotation = Quaternion.identity;
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m_leapElbowLeft = new GameObject("LeapElbowLeft");
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m_leapElbowLeft.transform.parent = this.transform;
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m_leapElbowLeft.transform.localPosition = Vector3.zero;
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m_leapElbowLeft.transform.localRotation = Quaternion.identity;
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m_leapElbowRight = new GameObject("LeapElbowRight");
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m_leapElbowRight.transform.parent = this.transform;
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m_leapElbowRight.transform.localPosition = Vector3.zero;
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m_leapElbowRight.transform.localRotation = Quaternion.identity;
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m_leapControllerModel = AssetsHandler.GetAsset("assets/models/leapmotion/leap_motion_1_0.obj");
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if(m_leapControllerModel != null)
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{
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m_leapControllerModel.name = "LeapModel";
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m_leapControllerModel.transform.parent = this.transform;
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m_leapControllerModel.transform.localPosition = Vector3.zero;
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m_leapControllerModel.transform.localRotation = Quaternion.identity;
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}
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Settings.DesktopOffsetChange += this.OnDesktopOffsetChange;
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Settings.ModelVisibilityChange += this.OnModelVisibilityChange;
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Settings.TrackingModeChange += this.OnTrackingModeChange;
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Settings.RootAngleChange += this.OnRootAngleChange;
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Settings.HeadAttachChange += this.OnHeadAttachChange;
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Settings.HeadOffsetChange += this.OnHeadOffsetChange;
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MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
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OnModelVisibilityChange(Settings.ModelVisibility);
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OnTrackingModeChange(Settings.TrackingMode);
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OnRootAngleChange(Settings.RootAngle);
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}
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IEnumerator WaitForLocalPlayer()
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{
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while(PlayerSetup.Instance == null)
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yield return null;
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OnDesktopOffsetChange(Settings.DesktopOffset);
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OnHeadAttachChange(Settings.HeadAttach);
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OnHeadOffsetChange(Settings.HeadOffset);
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}
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void OnDestroy()
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{
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if(ms_instance == this)
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ms_instance = null;
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Settings.DesktopOffsetChange -= this.OnDesktopOffsetChange;
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Settings.ModelVisibilityChange -= this.OnModelVisibilityChange;
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Settings.TrackingModeChange -= this.OnTrackingModeChange;
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Settings.RootAngleChange -= this.OnRootAngleChange;
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Settings.HeadAttachChange -= this.OnHeadAttachChange;
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Settings.HeadOffsetChange -= this.OnHeadOffsetChange;
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}
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void Update()
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{
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if(Settings.Enabled)
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{
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GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData();
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if(l_data.m_leftHand.m_present)
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{
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Utils.LeapToUnity(ref l_data.m_leftHand.m_position, ref l_data.m_leftHand.m_rotation, Settings.TrackingMode);
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m_leapHandLeft.transform.localPosition = l_data.m_leftHand.m_position;
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m_leapHandLeft.transform.localRotation = l_data.m_leftHand.m_rotation;
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Utils.LeapToUnity(ref l_data.m_leftHand.m_elbowPosition, ref ms_identityRotation, Settings.TrackingMode);
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m_leapElbowLeft.transform.localPosition = l_data.m_leftHand.m_elbowPosition;
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}
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if(l_data.m_rightHand.m_present)
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{
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Utils.LeapToUnity(ref l_data.m_rightHand.m_position, ref l_data.m_rightHand.m_rotation, Settings.TrackingMode);
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m_leapHandRight.transform.localPosition = l_data.m_rightHand.m_position;
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m_leapHandRight.transform.localRotation = l_data.m_rightHand.m_rotation;
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Utils.LeapToUnity(ref l_data.m_rightHand.m_elbowPosition, ref ms_identityRotation, Settings.TrackingMode);
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m_leapElbowRight.transform.localPosition = l_data.m_rightHand.m_elbowPosition;
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}
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}
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}
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public Transform GetLeftHand() => m_leapHandLeft.transform;
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public Transform GetRightHand() => m_leapHandRight.transform;
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public Transform GetLeftElbow() => m_leapElbowLeft.transform;
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public Transform GetRightElbow() => m_leapElbowRight.transform;
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// Settings
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void OnDesktopOffsetChange(Vector3 p_offset)
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{
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if(!Settings.HeadAttach)
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{
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if(!m_inVR)
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this.transform.localPosition = p_offset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
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else
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this.transform.localPosition = p_offset;
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}
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}
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void OnModelVisibilityChange(bool p_state)
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{
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m_leapControllerModel.SetActive(p_state);
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}
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void OnTrackingModeChange(Settings.LeapTrackingMode p_mode)
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{
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switch(p_mode)
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{
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case Settings.LeapTrackingMode.Screentop:
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m_leapControllerModel.transform.localRotation = Quaternion.Euler(0f, 0f, 180f);
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break;
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case Settings.LeapTrackingMode.Desktop:
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m_leapControllerModel.transform.localRotation = Quaternion.identity;
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break;
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case Settings.LeapTrackingMode.HMD:
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m_leapControllerModel.transform.localRotation = Quaternion.Euler(270f, 180f, 0f);
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break;
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}
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}
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void OnRootAngleChange(Vector3 p_angle)
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{
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this.transform.localRotation = Quaternion.Euler(p_angle);
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}
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void OnHeadAttachChange(bool p_state)
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{
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if(p_state)
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{
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if(!m_inVR)
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{
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this.transform.parent = PlayerSetup.Instance.desktopCamera.transform;
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this.transform.localPosition = Settings.HeadOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
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this.transform.localScale = PlayerSetup.Instance.vrCameraRig.transform.localScale;
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}
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else
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{
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this.transform.parent = PlayerSetup.Instance.vrCamera.transform;
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this.transform.localPosition = Settings.HeadOffset;
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this.transform.localScale = Vector3.one;
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}
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}
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else
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{
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if(!m_inVR)
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{
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this.transform.parent = PlayerSetup.Instance.desktopCameraRig.transform;
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this.transform.localPosition = Settings.DesktopOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
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this.transform.localScale = PlayerSetup.Instance.vrCameraRig.transform.localScale;
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}
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else
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{
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this.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
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this.transform.localPosition = Settings.DesktopOffset;
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this.transform.localScale = Vector3.one;
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}
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}
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this.transform.localRotation = Quaternion.Euler(Settings.RootAngle);
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}
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void OnHeadOffsetChange(Vector3 p_offset)
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{
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if(Settings.HeadAttach)
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{
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if(!m_inVR)
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this.transform.localPosition = p_offset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
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else
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this.transform.localPosition = p_offset;
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}
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}
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// Game events
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internal void OnAvatarSetup()
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{
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m_inVR = Utils.IsInVR();
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OnHeadAttachChange(Settings.HeadAttach);
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}
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}
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}
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