sdraw_mods_cvr/ml_lme/Settings.cs
SDraw 8737f61bdc
Input implementation
Internal keyword usage (wow!)
2023-01-28 16:34:01 +03:00

353 lines
13 KiB
C#

using ABI_RC.Core.InteractionSystem;
using cohtml;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace ml_lme
{
static class Settings
{
public enum LeapTrackingMode
{
Screentop = 0,
Desktop,
HMD
}
enum ModSetting
{
Enabled,
DesktopX,
DesktopY,
DesktopZ,
FingersOnly,
Model,
Mode,
AngleX,
AngleY,
AngleZ,
Head,
HeadX,
HeadY,
HeadZ,
TrackElbows,
Input,
HoldThreadhold,
ReleaseThreadhold
};
static bool ms_enabled = false;
static Vector3 ms_desktopOffset = new Vector3(0f, -0.45f, 0.3f);
static bool ms_fingersOnly = false;
static bool ms_modelVisibility = false;
static LeapTrackingMode ms_trackingMode = LeapTrackingMode.Desktop;
static Vector3 ms_rootAngle = Vector3.zero;
static bool ms_headAttach = false;
static Vector3 ms_headOffset = new Vector3(0f, -0.3f, 0.15f);
static bool ms_trackElbows = true;
static bool ms_input = true;
static float ms_holdThreadhold = 0.5f;
static float ms_releaseThreadhold = 0.5f;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
static public event Action<bool> EnabledChange;
static public event Action<Vector3> DesktopOffsetChange;
static public event Action<bool> FingersOnlyChange;
static public event Action<bool> ModelVisibilityChange;
static public event Action<LeapTrackingMode> TrackingModeChange;
static public event Action<Vector3> RootAngleChange;
static public event Action<bool> HeadAttachChange;
static public event Action<Vector3> HeadOffsetChange;
static public event Action<bool> TrackElbowsChange;
static public event Action<bool> InputChange;
static public event Action<float> HoldThreadholdChange;
static public event Action<float> ReleaseThreadholdChange;
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("LME");
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Enabled.ToString(), ms_enabled),
ms_category.CreateEntry(ModSetting.DesktopX.ToString(), 0),
ms_category.CreateEntry(ModSetting.DesktopY.ToString(), -45),
ms_category.CreateEntry(ModSetting.DesktopZ.ToString(), 30),
ms_category.CreateEntry(ModSetting.FingersOnly.ToString(), ms_modelVisibility),
ms_category.CreateEntry(ModSetting.Model.ToString(), ms_modelVisibility),
ms_category.CreateEntry(ModSetting.Mode.ToString(), (int)ms_trackingMode),
ms_category.CreateEntry(ModSetting.AngleX.ToString(), 0),
ms_category.CreateEntry(ModSetting.AngleY.ToString(), 0),
ms_category.CreateEntry(ModSetting.AngleZ.ToString(), 0),
ms_category.CreateEntry(ModSetting.Head.ToString(), ms_headAttach),
ms_category.CreateEntry(ModSetting.HeadX.ToString(), 0),
ms_category.CreateEntry(ModSetting.HeadY.ToString(), -30),
ms_category.CreateEntry(ModSetting.HeadZ.ToString(), 15),
ms_category.CreateEntry(ModSetting.TrackElbows.ToString(), true),
ms_category.CreateEntry(ModSetting.Input.ToString(), true),
ms_category.CreateEntry(ModSetting.HoldThreadhold.ToString(), 50),
ms_category.CreateEntry(ModSetting.ReleaseThreadhold.ToString(), 50),
};
Load();
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
static System.Collections.IEnumerator WaitMainMenuUi()
{
while(ViewManager.Instance == null)
yield return null;
while(ViewManager.Instance.gameMenuView == null)
yield return null;
while(ViewManager.Instance.gameMenuView.Listener == null)
yield return null;
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_LME_Call_InpToggle", new Action<string, string>(OnToggleUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_LME_Call_InpSlider", new Action<string, string>(OnSliderUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_LME_Call_InpDropdown", new Action<string, string>(OnDropdownUpdate));
};
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js"));
foreach(var l_entry in ms_entries)
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingLME", l_entry.DisplayName, l_entry.GetValueAsString());
};
}
static void Load()
{
ms_enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
ms_desktopOffset = new Vector3(
(int)ms_entries[(int)ModSetting.DesktopX].BoxedValue,
(int)ms_entries[(int)ModSetting.DesktopY].BoxedValue,
(int)ms_entries[(int)ModSetting.DesktopZ].BoxedValue
) * 0.01f;
ms_fingersOnly = (bool)ms_entries[(int)ModSetting.FingersOnly].BoxedValue;
ms_modelVisibility = (bool)ms_entries[(int)ModSetting.Model].BoxedValue;
ms_trackingMode = (LeapTrackingMode)(int)ms_entries[(int)ModSetting.Mode].BoxedValue;
ms_rootAngle = new Vector3(
(int)ms_entries[(int)ModSetting.AngleX].BoxedValue,
(int)ms_entries[(int)ModSetting.AngleY].BoxedValue,
(int)ms_entries[(int)ModSetting.AngleZ].BoxedValue
);
ms_headAttach = (bool)ms_entries[(int)ModSetting.Head].BoxedValue;
ms_headOffset = new Vector3(
(int)ms_entries[(int)ModSetting.HeadX].BoxedValue,
(int)ms_entries[(int)ModSetting.HeadY].BoxedValue,
(int)ms_entries[(int)ModSetting.HeadZ].BoxedValue
) * 0.01f;
ms_trackElbows = (bool)ms_entries[(int)ModSetting.TrackElbows].BoxedValue;
ms_input = (bool)ms_entries[(int)ModSetting.Input].BoxedValue;
ms_holdThreadhold = (int)ms_entries[(int)ModSetting.HoldThreadhold].BoxedValue * 0.01f;
ms_releaseThreadhold = (int)ms_entries[(int)ModSetting.ReleaseThreadhold].BoxedValue * 0.01f;
}
static void OnToggleUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.Enabled:
{
ms_enabled = bool.Parse(p_value);
EnabledChange?.Invoke(ms_enabled);
}
break;
case ModSetting.FingersOnly:
{
ms_fingersOnly = bool.Parse(p_value);
FingersOnlyChange?.Invoke(ms_fingersOnly);
}
break;
case ModSetting.Model:
{
ms_modelVisibility = bool.Parse(p_value);
ModelVisibilityChange?.Invoke(ms_modelVisibility);
}
break;
case ModSetting.Head:
{
ms_headAttach = bool.Parse(p_value);
HeadAttachChange?.Invoke(ms_headAttach);
}
break;
case ModSetting.TrackElbows:
{
ms_trackElbows = bool.Parse(p_value);
TrackElbowsChange?.Invoke(ms_trackElbows);
}
break;
case ModSetting.Input:
{
ms_input = bool.Parse(p_value);
InputChange?.Invoke(ms_input);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
}
}
static void OnSliderUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.DesktopX:
{
ms_desktopOffset.x = int.Parse(p_value) * 0.01f;
DesktopOffsetChange?.Invoke(ms_desktopOffset);
}
break;
case ModSetting.DesktopY:
{
ms_desktopOffset.y = int.Parse(p_value) * 0.01f;
DesktopOffsetChange?.Invoke(ms_desktopOffset);
}
break;
case ModSetting.DesktopZ:
{
ms_desktopOffset.z = int.Parse(p_value) * 0.01f;
DesktopOffsetChange?.Invoke(ms_desktopOffset);
}
break;
case ModSetting.AngleX:
{
ms_rootAngle.x = int.Parse(p_value);
RootAngleChange?.Invoke(ms_rootAngle);
}
break;
case ModSetting.AngleY:
{
ms_rootAngle.y = int.Parse(p_value);
RootAngleChange?.Invoke(ms_rootAngle);
}
break;
case ModSetting.AngleZ:
{
ms_rootAngle.z = int.Parse(p_value);
RootAngleChange?.Invoke(ms_rootAngle);
}
break;
case ModSetting.HeadX:
{
ms_headOffset.x = int.Parse(p_value) * 0.01f;
HeadOffsetChange?.Invoke(ms_headOffset);
}
break;
case ModSetting.HeadY:
{
ms_headOffset.y = int.Parse(p_value) * 0.01f;
HeadOffsetChange?.Invoke(ms_headOffset);
}
break;
case ModSetting.HeadZ:
{
ms_headOffset.z = int.Parse(p_value) * 0.01f;
HeadOffsetChange?.Invoke(ms_headOffset);
}
break;
case ModSetting.HoldThreadhold:
{
ms_holdThreadhold = int.Parse(p_value) * 0.01f;
HoldThreadholdChange?.Invoke(ms_holdThreadhold);
}
break;
case ModSetting.ReleaseThreadhold:
{
ms_releaseThreadhold = int.Parse(p_value) * 0.01f;
ReleaseThreadholdChange?.Invoke(ms_releaseThreadhold);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
}
}
static void OnDropdownUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.Mode:
{
ms_trackingMode = (LeapTrackingMode)int.Parse(p_value);
TrackingModeChange?.Invoke(ms_trackingMode);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
}
}
public static bool Enabled
{
get => ms_enabled;
}
public static Vector3 DesktopOffset
{
get => ms_desktopOffset;
}
public static bool FingersOnly
{
get => ms_fingersOnly;
}
public static bool ModelVisibility
{
get => ms_modelVisibility;
}
public static LeapTrackingMode TrackingMode
{
get => ms_trackingMode;
}
public static Vector3 RootAngle
{
get => ms_rootAngle;
}
public static bool HeadAttach
{
get => ms_headAttach;
}
public static Vector3 HeadOffset
{
get => ms_headOffset;
}
public static bool TrackElbows
{
get => ms_trackElbows;
}
public static bool Input
{
get => ms_input;
}
public static float HoldThreadhold
{
get => ms_holdThreadhold;
}
public static float ReleaseThreadhold
{
get => ms_releaseThreadhold;
}
}
}