sdraw_mods_cvr/ml_vei/Main.cs
SDraw 90de21cce8
New mod: Vive Extended Input
Unified UI elements script
2023-09-28 09:54:04 +03:00

49 lines
1.7 KiB
C#

using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.InputManagement.XR;
using System;
using System.Reflection;
namespace ml_vei
{
public class ViveExtendedInput : MelonLoader.MelonMod
{
public override void OnInitializeMelon()
{
Settings.Init();
HarmonyInstance.Patch(
typeof(CVRXRModule).GetMethod("Update_Gestures_Vive", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(ViveExtendedInput).GetMethod(nameof(OnViveGesturesUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
}
static void OnViveGesturesUpdate_Postfix(ref CVRXRModule __instance)
{
try
{
if(Settings.Gestures)
{
float l_mag = ((!__instance.HasEmoteOverride) ? __instance.Primary2DAxis : __instance.EmoteOverride).magnitude;
if(__instance.ViveDirectionPressed && (l_mag >= CVRInputManager.VrViveGestureDeadZone))
{
if(__instance.Grip > 0.5f)
{
__instance.GestureRaw = -1f;
__instance.Gesture = -1f;
}
else
{
__instance.GestureRaw = __instance.Trigger;
__instance.Gesture = __instance.Trigger;
}
}
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}