sdraw_mods_cvr/archived/ml_egn/ml_egn.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>ExtendedGameNotifications</PackageId>
<Version>1.0.3</Version>
<Authors>SDraw</Authors>
<Company>None</Company>
<Product>ExtendedGameNotifications</Product>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Remove="ExtendedGameNotifications.json" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="DarkRift">
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/DarkRift.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="DarkRift.Client">
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/DarkRift.Client.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:/Games/Steam/steamapps/common/ChilloutVR/Mods/&quot;" />
</Target>
</Project>