sdraw_mods_cvr/archived/ml_gmf/Fixes/PostProccesVolumes.cs
2025-08-15 06:49:24 -05:00

31 lines
894 B
C#

using ABI_RC.Core.Player;
using System.Collections;
namespace ml_gmf.Fixes
{
static class PostProccesVolumes
{
internal static void Init()
{
MelonLoader.MelonCoroutines.Start(FixVRCameraVolumeTarget());
}
static IEnumerator FixVRCameraVolumeTarget()
{
while(PlayerSetup.Instance == null)
yield return null;
while(PlayerSetup.Instance.vrCamera == null)
yield return null;
UnityEngine.Rendering.PostProcessing.PostProcessLayer l_layer = null;
while(l_layer == null)
{
l_layer = PlayerSetup.Instance.vrCamera.GetComponent<UnityEngine.Rendering.PostProcessing.PostProcessLayer>();
yield return null;
}
l_layer.volumeTrigger = PlayerSetup.Instance.vrCamera.transform;
}
}
}