sdraw_mods_cvr/ml_bft/HandHandlerVR.cs
2025-08-15 06:49:24 -05:00

286 lines
16 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using Valve.VR;
namespace ml_bft
{
class HandHandlerVR
{
// 31 bones in each hand, get index at Valve.VR.SteamVR_Skeleton_JointIndexes or SteamVR_Skeleton_JointIndexEnum
const int c_fingerBonesCount = (int)SteamVR_Skeleton_JointIndexEnum.pinkyAux + 1;
readonly bool m_left = false;
readonly List<Transform> m_bones = null;
readonly List<Quaternion> m_localRotations = null;
Transform m_prefabRoot = null;
readonly List<Renderer> m_renderers = null;
SteamVR_Action_Skeleton m_skeletonAction;
public HandHandlerVR(Transform p_root, bool p_left)
{
m_left = p_left;
m_bones = new List<Transform>();
m_localRotations = new List<Quaternion>();
m_renderers = new List<Renderer>();
for(int i = 0; i < c_fingerBonesCount; i++)
{
m_bones.Add(null);
m_localRotations.Add(Quaternion.identity);
}
// Fill finger transforms
m_prefabRoot = AssetsHandler.GetAsset(string.Format("assets/steamvr/models/[openvr] {0}.prefab", m_left ? "left" : "right")).transform;
m_prefabRoot.name = "[FingersTracking_VR]";
m_prefabRoot.parent = p_root;
m_prefabRoot.localPosition = Vector3.zero;
m_prefabRoot.localRotation = Quaternion.identity;
m_prefabRoot.GetComponentsInChildren(true, m_renderers);
// Ah yes, the stupid code
char l_side = (m_left ? 'l' : 'r');
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.root] = m_prefabRoot.Find("Root");
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.wrist] = m_prefabRoot.Find(string.Format("Root/wrist_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_thumb_0_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_thumb_0_{0}/finger_thumb_1_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_thumb_0_{0}/finger_thumb_1_{0}/finger_thumb_2_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_thumb_0_{0}/finger_thumb_1_{0}/finger_thumb_2_{0}/finger_thumb_{0}_end", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexMetacarpal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}/finger_index_0_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}/finger_index_0_{0}/finger_index_1_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}/finger_index_0_{0}/finger_index_1_{0}/finger_index_2_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}/finger_index_0_{0}/finger_index_1_{0}/finger_index_2_{0}/finger_index_{0}_end", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleMetacarpal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}/finger_middle_0_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}/finger_middle_0_{0}/finger_middle_1_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}/finger_middle_0_{0}/finger_middle_1_{0}/finger_middle_2_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}/finger_middle_0_{0}/finger_middle_1_{0}/finger_middle_2_{0}/finger_middle_{0}_end", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringMetacarpal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}/finger_ring_0_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}/finger_ring_0_{0}/finger_ring_1_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}/finger_ring_0_{0}/finger_ring_1_{0}/finger_ring_2_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}/finger_ring_0_{0}/finger_ring_1_{0}/finger_ring_2_{0}/finger_ring_{0}_end", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyMetacarpal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}/finger_pinky_0_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}/finger_pinky_0_{0}/finger_pinky_1_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}/finger_pinky_0_{0}/finger_pinky_1_{0}/finger_pinky_2_{0}", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}/finger_pinky_0_{0}/finger_pinky_1_{0}/finger_pinky_2_{0}/finger_pinky_{0}_end", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbAux] = m_prefabRoot.Find(string.Format("Root/finger_thumb_{0}_aux", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexAux] = m_prefabRoot.Find(string.Format("Root/finger_index_{0}_aux", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleAux] = m_prefabRoot.Find(string.Format("Root/finger_middle_{0}_aux", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringAux] = m_prefabRoot.Find(string.Format("Root/finger_ring_{0}_aux", l_side));
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyAux] = m_prefabRoot.Find(string.Format("Root/finger_pinky_{0}_aux", l_side));
// Remember local rotations
for(int i = 0; i < c_fingerBonesCount; i++)
{
if(m_bones[i] != null)
m_localRotations[i] = m_bones[i].localRotation;
}
m_skeletonAction = SteamVR_Input.GetAction<SteamVR_Action_Skeleton>(p_left ? "SkeletonLeftHand" : "SkeletonRightHand");
OnShowHandsChanged(Settings.ShowHands);
OnMotionRangeChanged(Settings.MotionRange);
Settings.OnSkeletalInputChanged.AddListener(this.OnSkeletalInputChanged);
Settings.OnShowHandsChanged.AddListener(this.OnShowHandsChanged);
Settings.OnMotionRangeChanged.AddListener(this.OnMotionRangeChanged);
}
public void Cleanup()
{
if(m_prefabRoot != null)
Object.Destroy(m_prefabRoot.gameObject);
m_prefabRoot = null;
m_bones.Clear();
m_localRotations.Clear();
m_renderers.Clear();
m_skeletonAction = null;
Settings.OnSkeletalInputChanged.RemoveListener(this.OnSkeletalInputChanged);
Settings.OnShowHandsChanged.RemoveListener(this.OnShowHandsChanged);
Settings.OnMotionRangeChanged.RemoveListener(this.OnMotionRangeChanged);
}
public void Update()
{
if(m_skeletonAction != null)
{
var l_rotations = m_skeletonAction.GetBoneRotations();
var l_positions = m_skeletonAction.GetBonePositions();
for(int i = 0; i < c_fingerBonesCount; i++)
{
if(m_bones[i] != null)
{
m_bones[i].localRotation = l_rotations[i];
m_bones[i].localPosition = l_positions[i];
}
}
}
}
public Transform GetSourceForBone(HumanBodyBones p_bone)
{
Transform l_result = null;
switch(p_bone)
{
case HumanBodyBones.LeftHand:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.wrist] : null);
break;
case HumanBodyBones.LeftThumbProximal:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbProximal] : null);
break;
case HumanBodyBones.LeftThumbIntermediate:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbMiddle] : null);
break;
case HumanBodyBones.LeftThumbDistal:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbDistal] : null);
break;
case HumanBodyBones.LeftIndexProximal:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexProximal] : null);
break;
case HumanBodyBones.LeftIndexIntermediate:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexMiddle] : null);
break;
case HumanBodyBones.LeftIndexDistal:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexDistal] : null);
break;
case HumanBodyBones.LeftMiddleProximal:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleProximal] : null);
break;
case HumanBodyBones.LeftMiddleIntermediate:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleMiddle] : null);
break;
case HumanBodyBones.LeftMiddleDistal:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleDistal] : null);
break;
case HumanBodyBones.LeftRingProximal:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringProximal] : null);
break;
case HumanBodyBones.LeftRingIntermediate:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringMiddle] : null);
break;
case HumanBodyBones.LeftRingDistal:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringDistal] : null);
break;
case HumanBodyBones.LeftLittleProximal:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyProximal] : null);
break;
case HumanBodyBones.LeftLittleIntermediate:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyMiddle] : null);
break;
case HumanBodyBones.LeftLittleDistal:
l_result = (m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyDistal] : null);
break;
case HumanBodyBones.RightHand:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.wrist] : null);
break;
case HumanBodyBones.RightThumbProximal:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbProximal] : null);
break;
case HumanBodyBones.RightThumbIntermediate:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbMiddle] : null);
break;
case HumanBodyBones.RightThumbDistal:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbDistal] : null);
break;
case HumanBodyBones.RightIndexProximal:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexProximal] : null);
break;
case HumanBodyBones.RightIndexIntermediate:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexMiddle] : null);
break;
case HumanBodyBones.RightIndexDistal:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexDistal] : null);
break;
case HumanBodyBones.RightMiddleProximal:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleProximal] : null);
break;
case HumanBodyBones.RightMiddleIntermediate:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleMiddle] : null);
break;
case HumanBodyBones.RightMiddleDistal:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleDistal] : null);
break;
case HumanBodyBones.RightRingProximal:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringProximal] : null);
break;
case HumanBodyBones.RightRingIntermediate:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringMiddle] : null);
break;
case HumanBodyBones.RightRingDistal:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringDistal] : null);
break;
case HumanBodyBones.RightLittleProximal:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyProximal] : null);
break;
case HumanBodyBones.RightLittleIntermediate:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyMiddle] : null);
break;
case HumanBodyBones.RightLittleDistal:
l_result = (!m_left ? m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyDistal] : null);
break;
}
return l_result;
}
public void Rebind(Quaternion p_base)
{
for(int i = 0; i < c_fingerBonesCount; i++)
{
if(m_bones[i] != null)
m_bones[i].localRotation = m_localRotations[i];
}
if(m_bones[(int)SteamVR_Skeleton_JointIndexEnum.root] != null)
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.root].rotation = p_base * (m_left ? Quaternion.Euler(0f, -90f, -90f) : Quaternion.Euler(0f, 90f, 90f));
}
// Settings
void OnSkeletalInputChanged(bool p_state)
{
OnShowHandsChanged(Settings.ShowHands);
}
void OnShowHandsChanged(bool p_state)
{
foreach(var l_render in m_renderers)
{
if(l_render != null)
l_render.enabled = (Settings.SkeletalInput && p_state);
}
}
void OnMotionRangeChanged(Settings.MotionRangeType p_mode)
{
switch(p_mode)
{
case Settings.MotionRangeType.WithController:
m_skeletonAction?.SetRangeOfMotion(EVRSkeletalMotionRange.WithController);
break;
case Settings.MotionRangeType.WithoutController:
m_skeletonAction?.SetRangeOfMotion(EVRSkeletalMotionRange.WithoutController);
break;
}
}
}
}