sdraw_mods_cvr/ml_prm/RagdollTrigger.cs
2023-04-11 09:46:27 +03:00

37 lines
1 KiB
C#

using ABI.CCK.Components;
using UnityEngine;
namespace ml_prm
{
[DisallowMultipleComponent]
class RagdollTrigger : MonoBehaviour
{
static readonly int ms_localPlayerLayer = LayerMask.NameToLayer("PlayerLocal");
Collider m_lastCollider = null;
bool m_triggered = false;
void OnTriggerEnter(Collider p_other)
{
CVRPointer l_pointer = p_other.gameObject.GetComponent<CVRPointer>();
if((l_pointer != null) && (l_pointer.type == "ragdoll") && (p_other.gameObject.layer == ms_localPlayerLayer) && (m_lastCollider != p_other))
{
m_lastCollider = p_other;
m_triggered = true;
}
}
void OnTriggerExit(Collider p_other)
{
if(m_lastCollider == p_other)
m_lastCollider = null;
}
public bool GetStateWithReset()
{
bool l_state = m_triggered;
m_triggered = false;
return l_state;
}
}
}