mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
238 lines
11 KiB
C#
238 lines
11 KiB
C#
using UnityEngine;
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namespace ml_lme
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{
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class LeapHand
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{
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enum FingerBone
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{
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ThumbMetacarpal = 0,
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ThumbProximal,
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ThumbIntermediate,
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ThumbDistal,
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IndexMetacarpal,
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IndexProximal,
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IndexIntermediate,
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IndexDistal,
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MiddleMetacarpal,
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MiddleProximal,
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MiddleIntermediate,
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MiddleDistal,
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RingMetacarpal,
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RingProximal,
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RingIntermediate,
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RingDistal,
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PinkyMetacarpal,
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PinkyProximal,
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PinkyIntermediate,
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PinkyDistal,
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Count
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};
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readonly bool m_left = false;
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readonly Transform m_root = null;
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readonly Transform m_wrist = null;
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readonly GameObject m_mesh = null;
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readonly Transform[] m_fingersBones = null;
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readonly Quaternion[] m_initialRotations = null;
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public LeapHand(Transform p_root, bool p_left)
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{
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m_left = p_left;
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m_fingersBones = new Transform[(int)FingerBone.Count];
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m_initialRotations = new Quaternion[(int)FingerBone.Count];
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m_root = p_root;
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if(m_root != null)
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{
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m_mesh = m_root.Find(m_left ? "GenericHandL" : "GenericHandR")?.gameObject;
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m_wrist = m_root.Find(m_left ? "LeftHand/Wrist" : "RightHand/Wrist");
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if(m_wrist != null)
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{
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m_fingersBones[0] = null; // Actual thumb-meta, look at Leap Motion docs, dummy, it's zero point
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m_fingersBones[1] = m_wrist.Find("thumb_meta");
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m_fingersBones[2] = m_wrist.Find("thumb_meta/thumb_a");
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m_fingersBones[3] = m_wrist.Find("thumb_meta/thumb_a/thumb_b");
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m_fingersBones[4] = m_wrist.Find("index_meta");
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m_fingersBones[5] = m_wrist.Find("index_meta/index_a");
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m_fingersBones[6] = m_wrist.Find("index_meta/index_a/index_b");
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m_fingersBones[7] = m_wrist.Find("index_meta/index_a/index_b/index_c");
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m_fingersBones[8] = m_wrist.Find("middle_meta");
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m_fingersBones[9] = m_wrist.Find("middle_meta/middle_a");
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m_fingersBones[10] = m_wrist.Find("middle_meta/middle_a/middle_b");
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m_fingersBones[11] = m_wrist.Find("middle_meta/middle_a/middle_b/middle_c");
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m_fingersBones[12] = m_wrist.Find("ring_meta");
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m_fingersBones[13] = m_wrist.Find("ring_meta/ring_a");
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m_fingersBones[14] = m_wrist.Find("ring_meta/ring_a/ring_b");
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m_fingersBones[15] = m_wrist.Find("ring_meta/ring_a/ring_b/ring_c");
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m_fingersBones[16] = m_wrist.Find("pinky_meta");
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m_fingersBones[17] = m_wrist.Find("pinky_meta/pinky_a");
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m_fingersBones[18] = m_wrist.Find("pinky_meta/pinky_a/pinky_b");
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m_fingersBones[19] = m_wrist.Find("pinky_meta/pinky_a/pinky_b/pinky_c");
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}
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}
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for(int i = 0; i < 20; i++)
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{
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if(m_fingersBones[i] != null)
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m_initialRotations[i] = m_fingersBones[i].localRotation;
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}
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}
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public void Update(LeapParser.HandData p_data)
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{
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if(m_wrist != null)
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{
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m_wrist.position = p_data.m_position;
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m_wrist.rotation = p_data.m_rotation;
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for(int i = 0; i < 20; i++)
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{
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if(m_fingersBones[i] != null)
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{
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//m_fingersBones[i].position = p_data.m_fingerPosition[i];
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m_fingersBones[i].rotation = p_data.m_fingerRotation[i];
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}
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}
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m_wrist.localPosition = Vector3.zero;
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m_wrist.localRotation = Quaternion.identity;
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}
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}
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public void Rebind(Quaternion p_base)
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{
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if(m_wrist != null)
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{
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m_wrist.localPosition = Vector3.zero;
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m_wrist.localRotation = Quaternion.identity;
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m_wrist.rotation = p_base * Quaternion.Euler(0f, m_left ? -90f : 90f, 0f);
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}
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for(int i = 0; i < 20; i++)
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{
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if(m_fingersBones[i] != null)
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m_fingersBones[i].localRotation = m_initialRotations[i];
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}
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}
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public Transform GetRoot() => m_root;
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public Transform GetBone(HumanBodyBones p_bone)
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{
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Transform l_result = null;
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switch(p_bone)
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{
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case HumanBodyBones.LeftHand:
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l_result = (m_left ? m_wrist : null);
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break;
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case HumanBodyBones.LeftThumbProximal:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.ThumbProximal] : null);
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break;
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case HumanBodyBones.LeftThumbIntermediate:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.ThumbIntermediate] : null);
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break;
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case HumanBodyBones.LeftThumbDistal:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.ThumbDistal] : null);
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break;
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case HumanBodyBones.LeftIndexProximal:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.IndexProximal] : null);
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break;
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case HumanBodyBones.LeftIndexIntermediate:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.IndexIntermediate] : null);
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break;
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case HumanBodyBones.LeftIndexDistal:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.IndexDistal] : null);
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break;
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case HumanBodyBones.LeftMiddleProximal:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.MiddleProximal] : null);
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break;
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case HumanBodyBones.LeftMiddleIntermediate:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.MiddleIntermediate] : null);
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break;
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case HumanBodyBones.LeftMiddleDistal:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.MiddleDistal] : null);
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break;
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case HumanBodyBones.LeftRingProximal:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.RingProximal] : null);
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break;
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case HumanBodyBones.LeftRingIntermediate:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.RingIntermediate] : null);
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break;
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case HumanBodyBones.LeftRingDistal:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.RingDistal] : null);
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break;
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case HumanBodyBones.LeftLittleProximal:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.PinkyProximal] : null);
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break;
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case HumanBodyBones.LeftLittleIntermediate:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.PinkyIntermediate] : null);
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break;
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case HumanBodyBones.LeftLittleDistal:
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l_result = (m_left ? m_fingersBones[(int)FingerBone.PinkyDistal] : null);
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break;
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case HumanBodyBones.RightHand:
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l_result = (!m_left ? m_wrist : null);
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break;
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case HumanBodyBones.RightThumbProximal:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.ThumbProximal] : null);
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break;
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case HumanBodyBones.RightThumbIntermediate:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.ThumbIntermediate] : null);
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break;
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case HumanBodyBones.RightThumbDistal:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.ThumbDistal] : null);
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break;
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case HumanBodyBones.RightIndexProximal:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.IndexProximal] : null);
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break;
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case HumanBodyBones.RightIndexIntermediate:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.IndexIntermediate] : null);
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break;
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case HumanBodyBones.RightIndexDistal:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.IndexDistal] : null);
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break;
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case HumanBodyBones.RightMiddleProximal:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.MiddleProximal] : null);
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break;
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case HumanBodyBones.RightMiddleIntermediate:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.MiddleIntermediate] : null);
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break;
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case HumanBodyBones.RightMiddleDistal:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.MiddleDistal] : null);
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break;
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case HumanBodyBones.RightRingProximal:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.RingProximal] : null);
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break;
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case HumanBodyBones.RightRingIntermediate:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.RingIntermediate] : null);
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break;
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case HumanBodyBones.RightRingDistal:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.RingDistal] : null);
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break;
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case HumanBodyBones.RightLittleProximal:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.PinkyProximal] : null);
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break;
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case HumanBodyBones.RightLittleIntermediate:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.PinkyIntermediate] : null);
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break;
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case HumanBodyBones.RightLittleDistal:
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l_result = (!m_left ? m_fingersBones[(int)FingerBone.PinkyDistal] : null);
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break;
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}
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return l_result;
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}
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public void SetMeshActive(bool p_state)
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{
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if(m_mesh != null)
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m_mesh.SetActive(p_state);
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}
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}
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}
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