mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
285 lines
11 KiB
C#
285 lines
11 KiB
C#
using ABI_RC.Core.Player;
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using ABI_RC.Systems.VRModeSwitch;
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using System.Collections;
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using UnityEngine;
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namespace ml_lme
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{
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[DisallowMultipleComponent]
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class LeapTracking : MonoBehaviour
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{
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public static LeapTracking Instance { get; private set; } = null;
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static Quaternion ms_dummyRotation = Quaternion.identity;
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static readonly Quaternion ms_hmdRotation = new Quaternion(0f, 0.7071068f, 0.7071068f, 0f);
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static readonly Quaternion ms_screentopRotation = new Quaternion(0f, 0f, -1f, 0f);
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bool m_inVR = false;
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GameObject m_leapHands = null;
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LeapHand m_leapHandLeft = null;
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LeapHand m_leapHandRight = null;
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Transform m_leapElbowLeft = null;
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Transform m_leapElbowRight = null;
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GameObject m_leapControllerModel = null;
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float m_scaleRelation = 1f;
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void Start()
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{
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if(Instance == null)
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Instance = this;
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m_inVR = Utils.IsInVR();
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m_leapElbowLeft = new GameObject("LeapElbowLeft").transform;
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m_leapElbowLeft.parent = this.transform;
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m_leapElbowLeft.localPosition = Vector3.zero;
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m_leapElbowLeft.localRotation = Quaternion.identity;
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m_leapElbowRight = new GameObject("LeapElbowRight").transform;
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m_leapElbowRight.parent = this.transform;
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m_leapElbowRight.localPosition = Vector3.zero;
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m_leapElbowRight.localRotation = Quaternion.identity;
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m_leapControllerModel = AssetsHandler.GetAsset("assets/models/leapmotion/leap_motion_1_0.obj");
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if(m_leapControllerModel != null)
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{
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m_leapControllerModel.name = "LeapModel";
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m_leapControllerModel.transform.parent = this.transform;
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m_leapControllerModel.transform.localPosition = Vector3.zero;
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m_leapControllerModel.transform.localRotation = Quaternion.identity;
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}
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m_leapHands = AssetsHandler.GetAsset("assets/models/leaphands/leaphands.prefab");
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if(m_leapHands != null)
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{
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m_leapHands.name = "LeapHands";
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m_leapHands.transform.parent = this.transform;
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m_leapHands.transform.localPosition = Vector3.zero;
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m_leapHands.transform.localRotation = Quaternion.identity;
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m_leapHandLeft = new LeapHand(m_leapHands.transform.Find("HandL"), true);
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m_leapHandRight = new LeapHand(m_leapHands.transform.Find("HandR"), false);
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}
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Settings.DesktopOffsetChange += this.OnDesktopOffsetChange;
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Settings.ModelVisibilityChange += this.OnModelVisibilityChange;
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Settings.VisualHandsChange += this.OnVisualHandsChange;
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Settings.TrackingModeChange += this.OnTrackingModeChange;
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Settings.RootAngleChange += this.OnRootAngleChange;
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Settings.HeadAttachChange += this.OnHeadAttachChange;
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Settings.HeadOffsetChange += this.OnHeadOffsetChange;
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MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
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OnModelVisibilityChange(Settings.ModelVisibility);
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OnVisualHandsChange(Settings.VisualHands);
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OnTrackingModeChange(Settings.TrackingMode);
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OnRootAngleChange(Settings.RootAngle);
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VRModeSwitchEvents.OnInitializeXR.AddListener(this.OnModeSwitch);
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VRModeSwitchEvents.OnDeinitializeXR.AddListener(this.OnModeSwitch);
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}
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IEnumerator WaitForLocalPlayer()
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{
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while(PlayerSetup.Instance == null)
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yield return null;
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OnHeadAttachChange(Settings.HeadAttach);
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}
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void OnDestroy()
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{
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if(Instance == this)
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Instance = null;
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if(m_leapHands != null)
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Object.Destroy(m_leapHands);
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m_leapHands = null;
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m_leapHandLeft = null;
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m_leapHandRight = null;
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if(m_leapElbowLeft != null)
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Object.Destroy(m_leapElbowLeft.gameObject);
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m_leapElbowLeft = null;
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if(m_leapElbowRight != null)
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Object.Destroy(m_leapElbowRight.gameObject);
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m_leapElbowRight = null;
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if(m_leapControllerModel != null)
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Object.Destroy(m_leapControllerModel);
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m_leapControllerModel = null;
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Settings.DesktopOffsetChange -= this.OnDesktopOffsetChange;
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Settings.ModelVisibilityChange -= this.OnModelVisibilityChange;
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Settings.VisualHandsChange -= this.OnVisualHandsChange;
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Settings.TrackingModeChange -= this.OnTrackingModeChange;
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Settings.RootAngleChange -= this.OnRootAngleChange;
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Settings.HeadAttachChange -= this.OnHeadAttachChange;
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Settings.HeadOffsetChange -= this.OnHeadOffsetChange;
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VRModeSwitchEvents.OnInitializeXR.RemoveListener(this.OnModeSwitch);
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VRModeSwitchEvents.OnDeinitializeXR.RemoveListener(this.OnModeSwitch);
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}
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void Update()
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{
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if(Settings.Enabled)
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{
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LeapParser.LeapData l_data = LeapManager.Instance.GetLatestData();
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if(l_data.m_leftHand.m_present)
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{
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OrientationAdjustment(ref l_data.m_leftHand.m_position, ref l_data.m_leftHand.m_rotation, Settings.TrackingMode);
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for(int i = 0; i < 20; i++)
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OrientationAdjustment(ref l_data.m_leftHand.m_fingerPosition[i], ref l_data.m_leftHand.m_fingerRotation[i], Settings.TrackingMode);
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m_leapHandLeft.GetRoot().localPosition = l_data.m_leftHand.m_position;
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m_leapHandLeft.GetRoot().localRotation = l_data.m_leftHand.m_rotation;
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OrientationAdjustment(ref l_data.m_leftHand.m_elbowPosition, ref ms_dummyRotation, Settings.TrackingMode);
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m_leapElbowLeft.localPosition = l_data.m_leftHand.m_elbowPosition;
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m_leapHandLeft?.Update(l_data.m_leftHand);
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}
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if(l_data.m_rightHand.m_present)
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{
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OrientationAdjustment(ref l_data.m_rightHand.m_position, ref l_data.m_rightHand.m_rotation, Settings.TrackingMode);
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for(int i = 0; i < 20; i++)
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OrientationAdjustment(ref l_data.m_rightHand.m_fingerPosition[i], ref l_data.m_rightHand.m_fingerRotation[i], Settings.TrackingMode);
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m_leapHandRight.GetRoot().localPosition = l_data.m_rightHand.m_position;
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m_leapHandRight.GetRoot().localRotation = l_data.m_rightHand.m_rotation;
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OrientationAdjustment(ref l_data.m_rightHand.m_elbowPosition, ref ms_dummyRotation, Settings.TrackingMode);
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m_leapElbowRight.localPosition = l_data.m_rightHand.m_elbowPosition;
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m_leapHandRight?.Update(l_data.m_rightHand);
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}
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}
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}
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public LeapHand GetLeftHand() => m_leapHandLeft;
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public LeapHand GetRightHand() => m_leapHandRight;
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public Transform GetLeftElbow() => m_leapElbowLeft;
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public Transform GetRightElbow() => m_leapElbowRight;
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public void Rebind(Quaternion p_base)
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{
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m_leapHandLeft?.Rebind(p_base);
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m_leapHandRight?.Rebind(p_base);
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}
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// Settings
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void OnDesktopOffsetChange(Vector3 p_offset)
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{
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if(!Settings.HeadAttach)
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this.transform.localPosition = p_offset * (!m_inVR ? m_scaleRelation : 1f);
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}
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void OnModelVisibilityChange(bool p_state)
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{
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m_leapControllerModel.SetActive(p_state);
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}
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void OnVisualHandsChange(bool p_state)
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{
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m_leapHandLeft?.SetMeshActive(p_state);
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m_leapHandRight?.SetMeshActive(p_state);
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}
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void OnTrackingModeChange(Settings.LeapTrackingMode p_mode)
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{
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switch(p_mode)
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{
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case Settings.LeapTrackingMode.Screentop:
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m_leapControllerModel.transform.localRotation = Quaternion.Euler(0f, 0f, 180f);
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break;
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case Settings.LeapTrackingMode.Desktop:
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m_leapControllerModel.transform.localRotation = Quaternion.identity;
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break;
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case Settings.LeapTrackingMode.HMD:
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m_leapControllerModel.transform.localRotation = Quaternion.Euler(270f, 180f, 0f);
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break;
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}
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}
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void OnRootAngleChange(Vector3 p_angle)
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{
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this.transform.localRotation = Quaternion.Euler(p_angle);
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}
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void OnHeadAttachChange(bool p_state)
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{
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if(!m_inVR)
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{
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this.transform.parent = (p_state ? PlayerSetup.Instance.desktopCamera.transform : PlayerSetup.Instance.desktopCameraRig.transform);
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this.transform.localPosition = (p_state ? Settings.HeadOffset : Settings.DesktopOffset) * m_scaleRelation;
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}
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else
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{
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this.transform.parent = (p_state ? PlayerSetup.Instance.vrCamera.transform : PlayerSetup.Instance.vrCameraRig.transform);
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this.transform.localPosition = (p_state ? Settings.HeadOffset : Settings.DesktopOffset);
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}
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this.transform.localScale = Vector3.one * (!m_inVR ? m_scaleRelation : 1f);
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this.transform.localRotation = Quaternion.Euler(Settings.RootAngle);
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}
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void OnHeadOffsetChange(Vector3 p_offset)
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{
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if(Settings.HeadAttach)
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this.transform.localPosition = p_offset * (!m_inVR ? m_scaleRelation : 1f);
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}
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// Game events
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internal void OnAvatarClear()
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{
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m_scaleRelation = 1f;
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OnHeadAttachChange(Settings.HeadAttach);
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}
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internal void OnAvatarSetup()
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{
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m_inVR = Utils.IsInVR();
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OnHeadAttachChange(Settings.HeadAttach);
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}
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internal void OnPlayspaceScale(float p_relation)
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{
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m_scaleRelation = p_relation;
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OnHeadAttachChange(Settings.HeadAttach);
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}
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void OnModeSwitch()
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{
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m_inVR = Utils.IsInVR();
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OnHeadAttachChange(Settings.HeadAttach);
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}
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// Utils
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static void OrientationAdjustment(ref Vector3 p_pos, ref Quaternion p_rot, Settings.LeapTrackingMode p_mode)
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{
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switch(p_mode)
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{
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case Settings.LeapTrackingMode.Screentop:
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{
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p_pos.x *= -1f;
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p_pos.y *= -1f;
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p_rot = (ms_screentopRotation * p_rot);
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}
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break;
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case Settings.LeapTrackingMode.HMD:
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{
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p_pos.x *= -1f;
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Utils.Swap(ref p_pos.y, ref p_pos.z);
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p_rot = (ms_hmdRotation * p_rot);
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}
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break;
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}
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}
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}
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}
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