sdraw_mods_cvr/ml_prm/Main.cs
SDraw 85925a7072
Custom event classes for patched methods
Update to LeapCSharp 6.15.0
2024-04-27 00:23:03 +03:00

40 lines
1.2 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Core.Util.AssetFiltering;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace ml_prm
{
public class PlayerRagdollMod : MelonLoader.MelonMod
{
RagdollController m_localController = null;
public override void OnInitializeMelon()
{
Settings.Init();
ModUi.Init();
GameEvents.Init(HarmonyInstance);
// Whitelist the toggle script
(typeof(SharedFilter).GetField("_localComponentWhitelist", BindingFlags.NonPublic | BindingFlags.Static)?.GetValue(null) as HashSet<Type>)?.Add(typeof(RagdollToggle));
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
}
public override void OnDeinitializeMelon()
{
if(m_localController != null)
UnityEngine.Object.Destroy(m_localController);
m_localController = null;
}
System.Collections.IEnumerator WaitForLocalPlayer()
{
while(PlayerSetup.Instance == null)
yield return null;
m_localController = PlayerSetup.Instance.gameObject.AddComponent<RagdollController>();
}
}
}