sdraw_mods_cvr/ml_amt/Main.cs
2022-12-24 21:10:21 +03:00

145 lines
5.4 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Systems.IK.SubSystems;
using System.Reflection;
namespace ml_amt
{
public class AvatarMotionTweaker : MelonLoader.MelonMod
{
static AvatarMotionTweaker ms_instance = null;
MotionTweaker m_localTweaker = null;
static bool ms_fbtDetour = false;
public override void OnInitializeMelon()
{
if(ms_instance == null)
ms_instance = this;
Settings.Init();
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
HarmonyInstance.Patch(
typeof(BodySystem).GetMethod(nameof(BodySystem.Calibrate)),
null,
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnCalibrate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
HarmonyInstance.Patch(
typeof(BodySystem).GetMethod(nameof(BodySystem.FBTAvailable)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnFBTAvailable_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
null
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("FixedUpdate", BindingFlags.NonPublic | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
}
System.Collections.IEnumerator WaitForLocalPlayer()
{
while(PlayerSetup.Instance == null)
yield return null;
m_localTweaker = PlayerSetup.Instance.gameObject.AddComponent<MotionTweaker>();
m_localTweaker.SetIKOverrideCrouch(Settings.IKOverrideCrouch);
m_localTweaker.SetCrouchLimit(Settings.CrouchLimit);
m_localTweaker.SetIKOverrideCrouch(Settings.IKOverrideProne);
m_localTweaker.SetProneLimit(Settings.ProneLimit);
m_localTweaker.SetPoseTransitions(Settings.PoseTransitions);
m_localTweaker.SetAdjustedMovement(Settings.AdjustedMovement);
m_localTweaker.SetIKOverrideFly(Settings.IKOverrideFly);
m_localTweaker.SetIKOverrideJump(Settings.IKOverrideJump);
m_localTweaker.SetDetectEmotes(Settings.DetectEmotes);
m_localTweaker.SetFollowHips(Settings.FollowHips);
}
public override void OnDeinitializeMelon()
{
if(ms_instance == this)
ms_instance = null;
m_localTweaker = null;
}
static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
void OnAvatarClear()
{
try
{
if(m_localTweaker != null)
m_localTweaker.OnAvatarClear();
}
catch(System.Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
static void OnSetupAvatar_Postfix() => ms_instance?.OnSetupAvatar();
void OnSetupAvatar()
{
try
{
if(m_localTweaker != null)
m_localTweaker.OnSetupAvatar();
}
catch(System.Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
static void OnCalibrate_Postfix() => ms_instance?.OnCalibrate();
void OnCalibrate()
{
try
{
if(m_localTweaker != null)
m_localTweaker.OnCalibrate();
}
catch(System.Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
// FBT detection override
static void FBTDetour_Prefix()
{
ms_fbtDetour = true;
}
static void FBTDetour_Postfix()
{
ms_fbtDetour = false;
}
static bool OnFBTAvailable_Prefix(ref bool __result)
{
if(ms_fbtDetour && !BodySystem.isCalibratedAsFullBody)
{
__result = false;
return false;
}
return true;
}
}
}