sdraw_mods_cvr/ml_asl/Main.cs
2026-05-10 11:53:09 +03:00

56 lines
2.3 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.FaceTracking;
using System;
using System.Reflection;
using UnityEngine;
namespace ml_asl
{
public class AvatarSyncedLook : MelonLoader.MelonMod
{
public override void OnInitializeMelon()
{
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("UpdatePlayerAvatarMovementData", BindingFlags.Instance | BindingFlags.NonPublic),
null,
new HarmonyLib.HarmonyMethod(typeof(AvatarSyncedLook).GetMethod(nameof(OnPlayerAvatarMovementDataUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
}
public override void OnLateInitializeMelon()
{
Settings.Init();
}
static void OnPlayerAvatarMovementDataUpdate_Postfix(ref PlayerSetup __instance, PlayerAvatarMovementData ____playerAvatarMovementData)
{
try
{
if(Settings.Enabled && (__instance.EyeMovementController != null))
{
if(!FaceTrackingManager.Instance.IsEyeDataAvailable())
{
____playerAvatarMovementData.EyeTrackingOverride = true;
if(__instance.EyeMovementController.CurrentTarget != null)
____playerAvatarMovementData.EyeTrackingPosition = __instance.EyeMovementController.CurrentTarget.GetPosition();
else
{
Transform l_camera = (!MetaPort.Instance.isUsingVr ? __instance.desktopCamera : __instance.vrCamera).transform;
____playerAvatarMovementData.EyeTrackingPosition = l_camera.position - l_camera.forward;
}
____playerAvatarMovementData.EyeBlinkingOverride = true;
____playerAvatarMovementData.EyeTrackingBlinkProgressLeft = __instance.EyeMovementController.blinkProgressLeft;
____playerAvatarMovementData.EyeTrackingBlinkProgressRight = __instance.EyeMovementController.blinkProgressRight;
}
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}