sdraw_mods_cvr/ml_amt/Utils.cs
2025-06-24 21:45:18 +03:00

39 lines
1.7 KiB
C#

using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using ABI_RC.Systems.IK;
using RootMotion.FinalIK;
using System.Reflection;
using UnityEngine;
namespace ml_amt
{
static class Utils
{
static readonly FieldInfo ms_hasToes = typeof(IKSolverVR).GetField("hasToes", BindingFlags.Instance | BindingFlags.NonPublic);
static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.Instance | BindingFlags.NonPublic);
public static bool IsInVR() => ((MetaPort.Instance != null) && MetaPort.Instance.isUsingVr);
public static bool HasToes(this IKSolverVR p_instance) => (bool)ms_hasToes?.GetValue(p_instance);
public static void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => (ms_view?.GetValue(p_instance) as cohtml.Net.View)?.ExecuteScript(p_script);
public static void SetAvatarTPose()
{
if(PlayerSetup.Instance.Animator.isHuman)
{
IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
PlayerSetup.Instance.AvatarTransform.localPosition = Vector3.zero;
PlayerSetup.Instance.AvatarTransform.localRotation = Quaternion.identity;
}
}
// Engine extensions
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
{
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
}
}
}