mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
207 lines
8.8 KiB
C#
207 lines
8.8 KiB
C#
using ABI_RC.Core.InteractionSystem;
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using System;
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using System.Collections.Generic;
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namespace ml_pin
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{
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static class Settings
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{
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internal class SettingEvent<T>
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{
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event Action<T> m_action;
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public void AddListener(Action<T> p_listener) => m_action += p_listener;
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public void RemoveListener(Action<T> p_listener) => m_action -= p_listener;
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public void Invoke(T p_value) => m_action?.Invoke(p_value);
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}
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public enum NotificationType
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{
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None = 0,
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Friends,
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All
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};
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enum ModSetting
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{
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NotifyType,
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Volume,
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Delay,
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NotifyInPublic,
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NotifyInFriends,
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NotifyInPrivate,
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FriendsAlways
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};
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public static NotificationType NotifyType { get; private set; } = NotificationType.All;
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public static float Volume { get; private set; } = 1.0f;
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public static bool Delay { get; private set; } = true;
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public static bool NotifyInPublic { get; private set; } = true;
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public static bool NotifyInFriends { get; private set; } = true;
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public static bool NotifyInPrivate { get; private set; } = true;
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public static bool FriendsAlways { get; private set; } = false;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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public static readonly SettingEvent<NotificationType> OnNotifyTypeChanged = new SettingEvent<NotificationType>();
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public static readonly SettingEvent<float> OnVolumeChanged = new SettingEvent<float>();
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public static readonly SettingEvent<bool> OnDelayChange = new SettingEvent<bool>();
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public static readonly SettingEvent<bool> OnNotifyInPublicChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<bool> OnNotifyInFriendsChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<bool> OnNotifyInPrivateChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<bool> OnFriendsAlwaysChanged = new SettingEvent<bool>();
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internal static void Init()
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{
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ms_category = MelonLoader.MelonPreferences.CreateCategory("PIN", null, true);
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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ms_category.CreateEntry(ModSetting.NotifyType.ToString(), (int)NotifyType),
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ms_category.CreateEntry(ModSetting.Volume.ToString(), (int)(Volume * 100f)),
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ms_category.CreateEntry(ModSetting.Delay.ToString(), Delay),
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ms_category.CreateEntry(ModSetting.NotifyInPublic.ToString(), NotifyInPublic),
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ms_category.CreateEntry(ModSetting.NotifyInFriends.ToString(), NotifyInFriends),
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ms_category.CreateEntry(ModSetting.NotifyInPrivate.ToString(), NotifyInPrivate),
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ms_category.CreateEntry(ModSetting.FriendsAlways.ToString(), FriendsAlways),
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};
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NotifyType = (NotificationType)(int)ms_entries[(int)ModSetting.NotifyType].BoxedValue;
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Volume = (int)ms_entries[(int)ModSetting.Volume].BoxedValue * 0.01f;
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Delay = (bool)ms_entries[(int)ModSetting.Delay].BoxedValue;
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NotifyInPublic = (bool)ms_entries[(int)ModSetting.NotifyInPublic].BoxedValue;
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NotifyInFriends = (bool)ms_entries[(int)ModSetting.NotifyInFriends].BoxedValue;
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NotifyInPrivate = (bool)ms_entries[(int)ModSetting.NotifyInPrivate].BoxedValue;
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FriendsAlways = (bool)ms_entries[(int)ModSetting.FriendsAlways].BoxedValue;
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MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
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}
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static System.Collections.IEnumerator WaitMainMenuUi()
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{
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while(ViewManager.Instance == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView.Listener == null)
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yield return null;
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ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
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{
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ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
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ViewManager.Instance.gameMenuView.View.BindCall("OnSliderUpdate_" + ms_category.Identifier, new Action<string, string>(OnSliderUpdate));
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ViewManager.Instance.gameMenuView.View.BindCall("OnDropdownUpdate_" + ms_category.Identifier, new Action<string, string>(OnDropdownUpdate));
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};
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ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
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{
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ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js"));
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ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
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foreach(var l_entry in ms_entries)
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ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
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};
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}
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static void OnToggleUpdate(string p_name, string p_value)
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{
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try
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting) && bool.TryParse(p_value, out bool l_value))
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{
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switch(l_setting)
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{
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case ModSetting.Delay:
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{
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Delay = l_value;
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OnDelayChange.Invoke(Delay);
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}
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break;
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case ModSetting.NotifyInPublic:
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{
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NotifyInPublic = l_value;
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OnNotifyInPublicChanged.Invoke(NotifyInPublic);
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}
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break;
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case ModSetting.NotifyInFriends:
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{
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NotifyInFriends = l_value;
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OnNotifyInFriendsChanged.Invoke(NotifyInFriends);
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}
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break;
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case ModSetting.NotifyInPrivate:
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{
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NotifyInPrivate = l_value;
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OnNotifyInPrivateChanged.Invoke(NotifyInPrivate);
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}
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break;
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case ModSetting.FriendsAlways:
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{
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FriendsAlways = l_value;
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OnFriendsAlwaysChanged.Invoke(FriendsAlways);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = l_value;
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}
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnSliderUpdate(string p_name, string p_value)
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{
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try
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value))
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{
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switch(l_setting)
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{
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case ModSetting.Volume:
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{
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Volume = l_value * 0.01f;
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OnVolumeChanged.Invoke(Volume);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = l_value;
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}
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnDropdownUpdate(string p_name, string p_value)
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{
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try
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value))
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{
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switch(l_setting)
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{
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case ModSetting.NotifyType:
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{
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NotifyType = (NotificationType)l_value;
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OnNotifyTypeChanged.Invoke(NotifyType);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = l_value;
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}
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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}
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}
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