sdraw_mods_cvr/ml_pmc/PuppetParser.cs
SDraw b547512b69
Update to game build 2024r174ex3
Bones oriented fingers tracking
2024-03-06 02:31:06 +03:00

136 lines
7.1 KiB
C#

using ABI_RC.Core.Player;
using UnityEngine;
namespace ml_pmc
{
[DisallowMultipleComponent]
class PuppetParser : MonoBehaviour
{
internal PuppetMaster m_puppetMaster = null;
Animator m_animator = null;
AnimatorCullingMode m_cullMode;
HumanPoseHandler m_poseHandler = null;
HumanPose m_pose;
Matrix4x4 m_matrix = Matrix4x4.identity;
Matrix4x4 m_offset = Matrix4x4.identity;
bool m_sitting = false;
float m_leftGesture = 0f;
float m_rightGesture = 0f;
bool m_fingerTracking = false;
readonly float[] m_fingerCurls = null;
readonly float[] m_fingerSpreads = null;
internal PuppetParser()
{
m_fingerCurls = new float[30];
m_fingerSpreads = new float[10];
}
// Unity events
void Start()
{
m_animator = this.GetComponent<Animator>();
m_cullMode = m_animator.cullingMode;
m_animator.cullingMode = AnimatorCullingMode.AlwaysAnimate;
m_poseHandler = new HumanPoseHandler(m_animator.avatar, m_animator.transform);
m_poseHandler.GetHumanPose(ref m_pose);
m_matrix = this.transform.GetMatrix();
}
void OnDestroy()
{
m_puppetMaster = null;
if(m_animator != null)
m_animator.cullingMode = m_cullMode;
m_animator = null;
m_poseHandler?.Dispose();
m_poseHandler = null;
}
void Update()
{
if(m_puppetMaster != null)
{
m_sitting = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorSitting;
m_leftGesture = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorGestureLeft;
m_rightGesture = m_puppetMaster.PlayerAvatarMovementDataInput.AnimatorGestureRight;
m_fingerTracking = m_puppetMaster.PlayerAvatarMovementDataInput.UseIndividualFingers;
if(m_fingerTracking)
{
m_fingerCurls[0] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumb1Stretched;
m_fingerCurls[1] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumb2Stretched;
m_fingerCurls[2] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumb3Stretched;
m_fingerSpreads[0] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftThumbSpread;
m_fingerCurls[3] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndex1Stretched;
m_fingerCurls[4] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndex2Stretched;
m_fingerCurls[5] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndex3Stretched;
m_fingerSpreads[1] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftIndexSpread;
m_fingerCurls[6] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddle1Stretched;
m_fingerCurls[7] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddle2Stretched;
m_fingerCurls[8] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddle3Stretched;
m_fingerSpreads[2] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftMiddleSpread;
m_fingerCurls[9] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRing1Stretched;
m_fingerCurls[10] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRing2Stretched;
m_fingerCurls[11] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRing3Stretched;
m_fingerSpreads[3] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftRingSpread;
m_fingerCurls[12] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinky1Stretched;
m_fingerCurls[13] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinky2Stretched;
m_fingerCurls[14] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinky3Stretched;
m_fingerSpreads[4] = m_puppetMaster.PlayerAvatarMovementDataInput.LeftPinkySpread;
m_fingerCurls[15] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumb1Stretched;
m_fingerCurls[16] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumb2Stretched;
m_fingerCurls[17] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumb3Stretched;
m_fingerSpreads[5] = m_puppetMaster.PlayerAvatarMovementDataInput.RightThumbSpread;
m_fingerCurls[18] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndex1Stretched;
m_fingerCurls[19] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndex2Stretched;
m_fingerCurls[20] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndex3Stretched;
m_fingerSpreads[6] = m_puppetMaster.PlayerAvatarMovementDataInput.RightIndexSpread;
m_fingerCurls[21] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddle1Stretched;
m_fingerCurls[22] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddle2Stretched;
m_fingerCurls[23] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddle3Stretched;
m_fingerSpreads[7] = m_puppetMaster.PlayerAvatarMovementDataInput.RightMiddleSpread;
m_fingerCurls[24] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRing1Stretched;
m_fingerCurls[25] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRing2Stretched;
m_fingerCurls[26] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRing3Stretched;
m_fingerSpreads[8] = m_puppetMaster.PlayerAvatarMovementDataInput.RightRingSpread;
m_fingerCurls[27] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinky1Stretched;
m_fingerCurls[28] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinky2Stretched;
m_fingerCurls[29] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinky3Stretched;
m_fingerSpreads[9] = m_puppetMaster.PlayerAvatarMovementDataInput.RightPinkySpread;
}
Matrix4x4 l_current = this.transform.GetMatrix();
m_offset = m_matrix.inverse * l_current;
m_matrix = l_current;
}
}
void LateUpdate()
{
if((m_animator != null) && (m_poseHandler != null))
m_poseHandler.GetHumanPose(ref m_pose);
}
public ref HumanPose GetPose() => ref m_pose;
public ref Matrix4x4 GetLastOffset() => ref m_offset;
public bool IsSitting() => m_sitting;
public float GetLeftGesture() => m_leftGesture;
public float GetRightGesture() => m_rightGesture;
public bool HasFingerTracking() => m_fingerTracking;
public ref readonly float[] GetFingerCurls() => ref m_fingerCurls;
public ref readonly float[] GetFingerSpreads() => ref m_fingerSpreads;
}
}