mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Settings rework Finger tracking networks sync only if hands are tracked Working fix for animator override controller Mass center offset calculations Steps scaling
164 lines
6.3 KiB
C#
164 lines
6.3 KiB
C#
using ABI_RC.Core.InteractionSystem;
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using cohtml;
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using System;
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using System.Collections.Generic;
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namespace ml_dht
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{
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static class Settings
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{
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enum ModSetting
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{
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Enabled = 0,
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HeadTracking,
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EyeTracking,
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Blinking,
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Mirrored,
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Smoothing,
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FaceOverride
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}
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public static bool Enabled { get; private set; } = false;
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public static bool HeadTracking { get; private set; } = true;
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public static bool EyeTracking { get; private set; } = true;
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public static bool Blinking { get; private set; } = true;
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public static bool Mirrored { get; private set; } = false;
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public static float Smoothing { get; private set; } = 0.5f;
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public static bool FaceOverride { get; private set; } = true;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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static public event Action<bool> EnabledChange;
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static public event Action<bool> HeadTrackingChange;
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static public event Action<bool> EyeTrackingChange;
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static public event Action<bool> BlinkingChange;
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static public event Action<bool> MirroredChange;
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static public event Action<float> SmoothingChange;
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static public event Action<bool> FaceOverrideChange;
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internal static void Init()
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{
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ms_category = MelonLoader.MelonPreferences.CreateCategory("DHT");
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled),
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ms_category.CreateEntry(ModSetting.HeadTracking.ToString(), HeadTracking),
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ms_category.CreateEntry(ModSetting.EyeTracking.ToString(), EyeTracking),
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ms_category.CreateEntry(ModSetting.Blinking.ToString(), Blinking),
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ms_category.CreateEntry(ModSetting.Mirrored.ToString(), Mirrored),
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ms_category.CreateEntry(ModSetting.Smoothing.ToString(), (int)(Smoothing * 50f)),
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ms_category.CreateEntry(ModSetting.FaceOverride.ToString(), FaceOverride)
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};
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Load();
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MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
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}
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static System.Collections.IEnumerator WaitMainMenuUi()
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{
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while(ViewManager.Instance == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView.Listener == null)
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yield return null;
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ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
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{
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ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_DHT_Call_InpSlider", new Action<string, string>(OnSliderUpdate));
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ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_DHT_Call_InpToggle", new Action<string, string>(OnToggleUpdate));
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};
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ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
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{
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ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js"));
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foreach(var l_entry in ms_entries)
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ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingDHT", l_entry.DisplayName, l_entry.GetValueAsString());
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};
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}
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static void Load()
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{
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Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
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HeadTracking = (bool)ms_entries[(int)ModSetting.HeadTracking].BoxedValue;
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EyeTracking = (bool)ms_entries[(int)ModSetting.EyeTracking].BoxedValue;
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Blinking = (bool)ms_entries[(int)ModSetting.Blinking].BoxedValue;
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Mirrored = (bool)ms_entries[(int)ModSetting.Mirrored].BoxedValue;
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Smoothing = ((int)ms_entries[(int)ModSetting.Smoothing].BoxedValue) * 0.01f;
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FaceOverride = (bool)ms_entries[(int)ModSetting.FaceOverride].BoxedValue;
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}
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static void OnSliderUpdate(string p_name, string p_value)
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting))
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{
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switch(l_setting)
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{
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case ModSetting.Smoothing:
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{
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Smoothing = int.Parse(p_value) * 0.01f;
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SmoothingChange?.Invoke(Smoothing);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
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}
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}
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static void OnToggleUpdate(string p_name, string p_value)
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting))
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{
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switch(l_setting)
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{
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case ModSetting.Enabled:
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{
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Enabled = bool.Parse(p_value);
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EnabledChange?.Invoke(Enabled);
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}
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break;
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case ModSetting.HeadTracking:
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{
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HeadTracking = bool.Parse(p_value);
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HeadTrackingChange?.Invoke(HeadTracking);
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}
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break;
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case ModSetting.EyeTracking:
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{
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EyeTracking = bool.Parse(p_value);
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EyeTrackingChange?.Invoke(EyeTracking);
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}
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break;
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case ModSetting.Blinking:
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{
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Blinking = bool.Parse(p_value);
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BlinkingChange?.Invoke(Blinking);
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}
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break;
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case ModSetting.Mirrored:
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{
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Mirrored = bool.Parse(p_value);
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MirroredChange?.Invoke(Mirrored);
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}
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break;
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case ModSetting.FaceOverride:
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{
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FaceOverride = bool.Parse(p_value);
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FaceOverrideChange?.Invoke(FaceOverride);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
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}
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}
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}
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}
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