sdraw_mods_cvr/ml_dht/Settings.cs
SDraw 971466da24
Features merge from experimental:
Settings rework
Finger tracking networks sync only if hands are tracked
Working fix for animator override controller
Mass center offset calculations
Steps scaling
2023-03-16 09:21:46 +03:00

164 lines
6.3 KiB
C#

using ABI_RC.Core.InteractionSystem;
using cohtml;
using System;
using System.Collections.Generic;
namespace ml_dht
{
static class Settings
{
enum ModSetting
{
Enabled = 0,
HeadTracking,
EyeTracking,
Blinking,
Mirrored,
Smoothing,
FaceOverride
}
public static bool Enabled { get; private set; } = false;
public static bool HeadTracking { get; private set; } = true;
public static bool EyeTracking { get; private set; } = true;
public static bool Blinking { get; private set; } = true;
public static bool Mirrored { get; private set; } = false;
public static float Smoothing { get; private set; } = 0.5f;
public static bool FaceOverride { get; private set; } = true;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
static public event Action<bool> EnabledChange;
static public event Action<bool> HeadTrackingChange;
static public event Action<bool> EyeTrackingChange;
static public event Action<bool> BlinkingChange;
static public event Action<bool> MirroredChange;
static public event Action<float> SmoothingChange;
static public event Action<bool> FaceOverrideChange;
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("DHT");
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled),
ms_category.CreateEntry(ModSetting.HeadTracking.ToString(), HeadTracking),
ms_category.CreateEntry(ModSetting.EyeTracking.ToString(), EyeTracking),
ms_category.CreateEntry(ModSetting.Blinking.ToString(), Blinking),
ms_category.CreateEntry(ModSetting.Mirrored.ToString(), Mirrored),
ms_category.CreateEntry(ModSetting.Smoothing.ToString(), (int)(Smoothing * 50f)),
ms_category.CreateEntry(ModSetting.FaceOverride.ToString(), FaceOverride)
};
Load();
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
static System.Collections.IEnumerator WaitMainMenuUi()
{
while(ViewManager.Instance == null)
yield return null;
while(ViewManager.Instance.gameMenuView == null)
yield return null;
while(ViewManager.Instance.gameMenuView.Listener == null)
yield return null;
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_DHT_Call_InpSlider", new Action<string, string>(OnSliderUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_DHT_Call_InpToggle", new Action<string, string>(OnToggleUpdate));
};
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js"));
foreach(var l_entry in ms_entries)
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingDHT", l_entry.DisplayName, l_entry.GetValueAsString());
};
}
static void Load()
{
Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
HeadTracking = (bool)ms_entries[(int)ModSetting.HeadTracking].BoxedValue;
EyeTracking = (bool)ms_entries[(int)ModSetting.EyeTracking].BoxedValue;
Blinking = (bool)ms_entries[(int)ModSetting.Blinking].BoxedValue;
Mirrored = (bool)ms_entries[(int)ModSetting.Mirrored].BoxedValue;
Smoothing = ((int)ms_entries[(int)ModSetting.Smoothing].BoxedValue) * 0.01f;
FaceOverride = (bool)ms_entries[(int)ModSetting.FaceOverride].BoxedValue;
}
static void OnSliderUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.Smoothing:
{
Smoothing = int.Parse(p_value) * 0.01f;
SmoothingChange?.Invoke(Smoothing);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
}
}
static void OnToggleUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.Enabled:
{
Enabled = bool.Parse(p_value);
EnabledChange?.Invoke(Enabled);
}
break;
case ModSetting.HeadTracking:
{
HeadTracking = bool.Parse(p_value);
HeadTrackingChange?.Invoke(HeadTracking);
}
break;
case ModSetting.EyeTracking:
{
EyeTracking = bool.Parse(p_value);
EyeTrackingChange?.Invoke(EyeTracking);
}
break;
case ModSetting.Blinking:
{
Blinking = bool.Parse(p_value);
BlinkingChange?.Invoke(Blinking);
}
break;
case ModSetting.Mirrored:
{
Mirrored = bool.Parse(p_value);
MirroredChange?.Invoke(Mirrored);
}
break;
case ModSetting.FaceOverride:
{
FaceOverride = bool.Parse(p_value);
FaceOverrideChange?.Invoke(FaceOverride);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
}
}
}
}